Not exact matches
I'm with you on the promiscuous
artist thing... All these
effects you described,
by natural logic have causes, with
effects leading to cause other things, and so on.
As a skilful cook says of a dish in which there are already a great many ingredients: «It still needs just a little pinch of cinnamon» (and we perhaps could hardly tell
by the taste that this little pinch of spice had been added, but she knew precisely why and precisely how it affected the taste of the whole mixture); as an
artist says with a view to the color
effect of a whole painting which is composed of many, many, colors: «There and there, at that little point, it needs a touch of red» (and we perhaps could hardly even discover the red, so carefully has the
artist shaded it, although he knows exactly why it should be introduced).
«I want to share this award with all the
artists that live downstairs» Alfonso Cuarón accepts the best director BAFTA award for the film Gravity
by thanking the team that created the film's groundbreaking special
effects
Instead, Pitt's digital image was recreated on screen
by teams of visual
effects artists, leaving the actor free to work on other projects.
This
artist's impression shows how photons from the early universe are deflected
by the gravitational lensing
effect of massive cosmic structures as they travel across the universe.
Bespoke lighting
effects are returning the original colours to five faded masterpieces
by artist Mark Rothko at Harvard Art Museums
REDjuvenators ™ are highly - effective, healing biophotonic * light therapy products created
by Leanne Venier, an Engineer, award - winning
artist, Eastern Medicine physician, medical researcher and world - renowned expert in the science behind the healing
effects of Color, Light Therapy, Quantum Energy Medicine and Flow States.
Turn your trusty brown shadow into a quietly sexy look
by wetting your brush «to deepen the color,» says makeup
artist Daniel Martin, then swooshing it all around your eyes (up to your brow bone on top, and just underneath your lower lashes, like liner) for a hazy
effect.
Makeup
artists mimicked the
effects of the being out in the sun
by contouring the high parts of the face with lush peach bronze.
King will be joined
by Gotham recurring guest star J.W. Cortes (a 13 - year Marine combat veteran and a police officer with New York Metropolitan Transportation Authority), additional comic book writer /
artists and thought leaders for a candid conversation about the lasting
effects of battlefield trauma.
Hi I'm 5» 7 169 pounds black hair brown eyes average build i smoke and i drink occasionally I'm a Gemini i.like being black and surrounded
by color I'm a portrait
artist a sculpter and musician (industrial Gothic rock) short films special
effects poet writer love British.comedies avidity horror...
Comic book
artists aren't bound
by visual
effects budgets, so they're allowed to give us priceless imaginations on paper: new worlds on every page, mystifying beings, dazzling spacecraft, spellbinding powers, and megaton fights.
The outstanding script
by screenwriter Andrew Kevin Walker is skillfully conceived, makeup
artist Rob Bottin» special
effects are effectively scary, Fincher's direction is maddeningly tense and taut, and the noirish and darkly graphic cinematography
by Darius Khondji forces the viewer to see the crime scene in the horrible way it looks.
Produced
by Peter Jackson (The Lord of the Rings) District 9 is the feature writing and directing début of South African visual
effects artist Neill Blomkamp.
Kenneth Lonergan's Manchester
By the Sea (six nominations) is another film by a real movie artist: a study of grief and the ways in which it is denied and displaced into other human activities which in turn have their effects on other peopl
By the Sea (six nominations) is another film
by a real movie artist: a study of grief and the ways in which it is denied and displaced into other human activities which in turn have their effects on other peopl
by a real movie
artist: a study of grief and the ways in which it is denied and displaced into other human activities which in turn have their
effects on other people.
Good though her avatar Margot Robbie is in I, Tonya (helped
by stunt actors and special
effects artists), the on - ice action of the new movie will never match the thrill of the real thing.
SOFIA THE FIRST «The Curse of Princess Ivy» Walt Disney Productions PRODUCED
BY: Jamie Mitchell, Craig Gerber, Clay Renfroe DIRECTED
BY: Jamie Mitchell, Mircea Mantta SUPERVISING SOUND EDITORS: Timothy J. Borquez, MPSE, Thomas Syslo FOLEY
ARTIST: Diane Greco SOUND
EFFECTS EDITORS: Alex Borquez, Tony Orozco, Daisuke Sawa DIALOGUE / ADR EDITOR: Nick Gotten
THE NIGHT GUARDIAN University of Southern California, School of Cinematic Arts PRODUCED
BY: Kyle Dare, Jamari Perry DIRECTED
BY: Brian Ott SUPERVISING SOUND EDITORS: Zheng Jia, Reese Robinson SOUND DESIGNER: Zheng Jia SUPERVISING SOUND
EFFECTS / FOLEY / MUSIC EDITOR: Zheng Jia SUPERVISING DIALOGUE / ADR EDITOR: Reese Robinson FOLEY
ARTISTS: Kyle Dare, Brian Ott DIALOGUE / ADR EDITOR: Reese Robinson
THE NORMAL HEART Home Box Office PRODUCED
BY: Dante Di Loreto, Dede Gardner, Alexis Woodall, Gina Lamar DIRECTED
BY: Ryan Murphy SUPERVISING SOUND EDITOR: Gary Megregian, MPSE SOUND DESIGNERS: Timothy A. Cleveland, John Petaja SUPERVISING FOLEY EDITOR: Scott Curtis, MPSE FOLEY
ARTISTS: Alicia Stevenson, Dawn Lunsford SOUND
EFFECTS EDITOR: Paul Diller
To hit that elevated goal post, Spielberg worked in concert with New Zealand - based Weta Digital, known for its boundary - expanding work on the «Lord of the Rings» and «Hobbit» trilogies, «Avatar,» the rebooted «Planet of the Apes» films and Spielberg's own «Tintin,» with a team headed up
by Oscar - winning senior visual
effects artist Joe Letteri.
HOW TO TRAIN YOUR DRAGON 2 DreamWorks Animation PRODUCED
BY: Bonnie Arnold DIRECTED
BY: Dean DeBlois SUPERVISING SOUND EDITORS: Randy Thom, Michael Silvers SOUND DESIGNER: Randy Thom MPSE, Al Nelson SUPERVISING DIALOGUE / ADR EDITOR: Brian Chumney FOLEY
ARTISTS: Sean England, Robin Harlan, MPSE SOUND
EFFECTS EDITORS: Mac Smith, Jeremy Bowker FOLEY EDITORS: Pascal Garneau, Sue Fox
DAWN OF THE PLANET OF THE APES Chernin Entertainment PRODUCED
BY: Peter Chernin, Dylan Clark DIRECTED
BY: Matt Reeves SUPERVISING SOUND EDITORS: Will Files, Douglas Murray SUPERVISING FOLEY EDITOR: John Murray FOLEY
ARTISTS: Dan O'Connell, Andy Malcolm SOUND
EFFECTS EDITORS: John Morris, Jack Whittaker, Scott Guitteau, Doug Jackson, Mac Smith, David Grimaldi, FOLEY EDITORS: John Murray, Scott Curtis, Thomas Small
CAPTAIN AMERICA: THE WINTER SOLDIER Marvel Studios PRODUCED
BY: Kevin Feige, Victoria Alonso DIRECTED
BY: Joe Russo, Anthony Russo SUPERVISING SOUND EDITORS: Shannon Mills, Daniel Laurie SOUND DESIGNER: David Hughes, Al Nelson SUPERVISING FOLEY EDITOR: Nia Hansen FOLEY
ARTISTS: Ronni Brown, Sean England SOUND
EFFECTS EDITORS: Josh Gold, Ken Fischer, Jeremy Bowker, JR Grubbs, Richard Hymns, David Acord FOLEY EDITOR: Dee Selby
FAR CRY 4 Ubisoft Montreal PRODUCED
BY: Dan Hay SUPERVISING SOUND EDITOR: Chris Ove SOUND DESIGNERS: Kevin Vail, Eduardo Vaisman SUPERVISING FOLEY EDITOR: Martin Laplante SUPERVISING DIALOGUE EDITOR: Philip Hunter FOLEY
ARTISTS: Alexis Farand, Tchae Measroch SOUND
EFFECTS EDITORS: Marc Gagnon, Jean - Francois St - Pierre, Chris Groegler, Matte Wagner DIALOGUE / ADR EDITORS: Carl Bramucci, Emmanuelle Novero SUPERVISING MUSIC EDITOR: Jerome Angelot MUSIC EDITOR: Simon Laundry
PRODUCED
BY: John Logan, Sam Mendes, Pippa Harris, Sheila Hockin DIRECTED
BY: J.A. Bayona SUPERVISING SOUND EDITOR: Jane Tattersall, MPSE SOUND DESIGNER: Oriol Tarragó FOLEY
ARTISTS: Andy Malcolm, Goro Koyama SOUND
EFFECTS EDITORS: David Rose, MPSE, Marc Bech
BIRDMAN New Regency Pictures PRODUCED
BY: Alejandro Gonzalez Inarritu, James W. Skotchdopole DIRECTED
BY: Alejandro Gonzalez Inarritu SUPERVISING SOUND EDITORS: Martin Hernandez, MPSE, Aaron Glascock SOUND DESIGNERS: Aaron Glascock, Peter Brown SUPERVISING FOLEY EDITOR: Goeun Lee FOLEY
ARTISTS: Catherine Harper, Jeffrey Wilholt, Gary Marullo SOUND
EFFECTS EDITORS: Roland N. Thai, Jeremy Peirson, Alejandro Quevedo, Albert Gasser SUPERVISING FOLEY
ARTIST: Gary Hecker FOLEY EDITOR: Joe Dzuban
THE BOXTROLLS Laika Entertainment PRODUCED
BY: David Ichioka, Travis Knight DIRECTED
BY: Anthony Stacchi, Graham Annable SUPERVISING SOUND EDITORS: Tom Myers, Ren Klyce SOUND DESIGNER: Tom Myers, Ren Klyce SUPERVISING FOLEY EDITOR: Thom Brennan FOLEY
ARTISTS: John Roesch, Jana Thorpe SOUND
EFFECTS EDITORS: Dustin Cawood, David Hughes, Benjamin A Burtt DIALOGUE / ADR EDITOR: Marilyn McCoppin MUSIC EDITOR: Jonathon Stevens ADR EDITOR: Marilyn McCoppin FOLEY EDITOR: Jeremy Molod
Merantau Films PRODUCED
BY: Aram Tertzakian, Nick Spicer, Rangga Maya Barack - Evans DIRECTED
BY: Gareth Evans SUPERVISING SOUND / FOLEY EDITOR: Jonathan Greber SOUND DESIGNERS: Brandon Proctor, Al Nelson FOLEY
ARTIST: Sean England SOUND
EFFECTS EDITORS: Dug Winningham, Kim Foscato
Returning to accept were
effects artists Richard Edlund and Denis Muren; they were joined
by effects artist Ken Ralston and creature designer Phil Tippett.
He's played
by Dan Stevens, a British actor who out of makeup looks like a bland version of Ryan Gosling, but the makeup and
effects artists have done an extraordinary job of transforming him into a hairy hulking figure with ram horns, the face of a saddened lion having an existential meltdown, and the voice of Darth Vader channeling Hugh Grant.
It is also likely there will be new coveralls and a replica prop knife, and who knows what other accessories, along with the Myers mask, designed
by Oscar and Emmy - winning makeup
effects artist Christopher Nelson and Vincent Van Dyke.
A buzzing music score from Christopher Drake and the exceptional makeup
effects by a big team of
artists really lend themselves well to the craziness of the picture too.
A long - awaited sequel to the internationally acclaimed full - throttle splatter sci - fi action horror Meatball Machine directed
by Yoshihiko Nishimura, an acclaimed makeup
artist and special
effects designer («Godzilla Resurgence»).
Blu - ray extras include audio commentary
by Mora; separate audio commentary
by composer Steve Parsons and editor Charles Bornstein; interviews with Danning, Brown and special makeup
effects artists Steve Johnson and Scott Wheeler; and a photo gallery.
NEW Sounds from the Cold — interviews with supervising sound editor David Lewis Yewdall and special sound
effects designer Alan Howarth NEW Between the Lines — an interview with novelization author Alan Dean Foster Audio Commentary
by director John Carpenter and actor Kurt Russell John Carpenter's The Thing: Terror Takes Shape — a documentary on the making of THE THING featuring interviews with John Carpenter, Kurt Russell, special
effects make - up designer Rob Bottin, legendary matte
artist Albert Whitlock plus members of the cast and crew (80 minutes — SD) Outtakes (5 minutes — SD) Vintage featurettes from the electronic press kit featuring interviews with John Carpenter, Kurt Russell and Rob Bottin (12 minutes — SD) Vintage featurettes — The Making of a Chilling Tale and The Making of THE THING (1982 — 14 minutes — SD) Vintage Product Reel — contains a promotional condensed version of the film with additional footage not in the film (19 minutes — SD) Vintage Behind - the - Scenes footage (2 minutes — SD) Annotated Production Archive — Production Art and Storyboards, Location Scouting, Special Make - up
Effects, Post Production (48 minutes — SD) Network TV Broadcast version of THE THING (92 minutes — SD) Teaser Trailer Theatrical Trailers (U.S. and German Trailer) TV spots Radio Spots Still Gallery (behind - the - scenes photos, posters and lobby cards)
They are optimally aided
by musician Dario Marianelli and cinematographer Erik Wilson, along with a plethora of
artists in production design, sets, costumes, and special
effects.
The statue was built
by Masayuki Ohashi, a Japanese
artist, and designed
by Weta Workshop, the special
effects company which was behind the «Lord of the Rings» trilogy and has worked on the «Hobbit» films as well.
NEW 2K scan of the Inter-positive supervised and approved
by director of photography Dean Cundey NEW 4.1 created from the original 70MM Six Track Dolby Stereo soundtrack NEW Audio Commentary with director of photography Dean Cundey NEW The Men of Outpost 31 — interviews with Keith David, Thomas Waites, Peter Maloney and more... NEW Assembling and Assimilation — an interview with editor Todd Ramsay NEW Behind the Chameleon — interviews with visual
effects artists Peter Kuran and Susan Turner, special make - up
effects artist Rob Burman and Brian Wade and more....
Though digital
effects artists are behind most of the robots in the film, actor Tudyk created about 80 percent of lead character Sonny's performance
by donning a motion capture suit on set.
's Blu - ray comes with a new commentary
by director Joseph Zito, plus new interviews with writer James Bruner and special
effects make - up
artists Tom Savini, Howard Berger and Greg Nicotero.
While cinematographers and film music composers may sometimes find themselves featured in the media more than many of their crafts
artist colleagues, the one «tech» discipline awarded
by the Academy that often brings people into the movie theaters on its own is visual
effects.
There's an audio commentary with director Adam Rifkin, which is moderated
by Elijah Drenner; Habeas Corpus: The Making of Psycho Cop Returns, which is an hour - long documentary that talks to many members of the cast and crew; The Victims of Vickers — an interview with special
effects artist Mike Tristano; and a DVD copy of the movie.
Mendez is played in a suitably understated, steely way
by Affleck (let's ignore that Mendez is, er, Hispanic), who decides to undertake this risky rescue mission using the rather ludicrous concept of a fake movie production with the help of his supervisor, Jack O'Donnell (Bryan Cranston, Drive), Hollywood producer Lester Siegel (Alan Arkin, Little Miss Sunshine), and make - up
effects master John Chambers (John Goodman, The
Artist), against the wishes of Presidential Chief of Staff Hamilton Jordan (Kyle Chandler, Super 8).
This marvelous read - along of Ehrhardt's rhythmic picture book, a joyous introduction to nine African American jazz musicians, is read
by Williams, who is backed with sound
effects and original music and riffs honoring the jazz
artists» melodic styles.
Ludomotion's five - headed formation consists of Joris Dormans, who holds a PhD in game research and design; Stephan van der Feest, a multi-talented software developer with a love for making music and strange sound
effects; Koen Bollen, an immaculate programmer who will try to beat his opponent in any game or destroy it
by finding a game breaking bug; Hendrik Visser, an
artist who also designs theme parks; and Javier Sancho, a game studies graduate with experience in game journalism (editor's note: he wrote for Gamesauce back in 2011) and game localization.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative
by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and
effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated
by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music
by themselves - Pearl is genius
artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The Silent Hill Experience Greece was imagined
by Spyros Chondrogianni (director, musician, Le Ciel founder), and brought to life with the artistic and technical creation of Dimitri Philios (special
effect artist, interior designer) and Evangelia Zorba (graphic & costume designer) and the promotional management of Manos Vezou (Authority.gr editor - in - chief & founder).
Master Chief gets his Spartan armor in the official Halo 4 launch trailer directed
by visual
effects artist Tim Miller and produced
by David Fincher.
This means you'll get the best of both worlds: a large landscape of varied terrain with unique quirks and features that you'll come to know as you travel the routes, but all polished and approved
by our
artists for maximum aesthetic
effect.
Featuring 60 paintings and collages made between 1954 and 2013, the exhibition was monumental in both scope and
effect:
by showing a less frequently seen side of Katz's work, it prompted the viewer to reconsider the
artist's overall project, now well into its sixth decade.