Sentences with phrase «effects companies digital»

Immediately it would seem that the advancement of technology, specifically the first 3D use of visual effects company Digital Domain's «Emotion Capture» to ensure Jeff Bridges is the only actor to ever play opposite a younger version of himself.
«Ender's Game» cost a pretty penny to produce — about $ 110 million, co-financed by OddLot Entertainment, the visual effects company Digital Domain and Summit.

Not exact matches

Nokia said last week that, with the help of digital effects company Weta Digital, it had built a short virtual reality video that lets people fly on the back of Elliot, the lovable dragon from Disney's (dis) upcoming Pete's Dragon digital effects company Weta Digital, it had built a short virtual reality video that lets people fly on the back of Elliot, the lovable dragon from Disney's (dis) upcoming Pete's Dragon Digital, it had built a short virtual reality video that lets people fly on the back of Elliot, the lovable dragon from Disney's (dis) upcoming Pete's Dragon remake.
That's according to Joel Holland, founder and CEO of VideoBlocks, a company that shook up the stock footage industry when it introduced a Netflix - like subscription model that gives amateur and professional filmmakers unlimited access to video clips and digital effects for $ 99 a year.
A little - noticed litigation may have a lasting effect on how companies move their marketing initiatives into the digital world.
The Reserve Bank of India on Thursday barred banks, non-bank lenders, digital wallets and any other entities it regulates from dealing with individuals or companies engaged in cryptocurrencies with immediate effect.
Companies with much greater resources than Tribune and with a substantial head start are struggling in a rapidly changing environment to effect digital change that is profound enough and quick enough to overcome the outgoing tide of print revenues.
These new technologies will be «incredibly valuable» for creating sound effects for immersive environments like computer games, says Robin Shenfield, chief executive of London - based digital production company The Mill.
With the success of these libraries, the company expanded by offering digital sample CD - ROMs for the Emu Emulator IIIx, Emulator IV, synthesizer programming for Waldorf Electronics and Emu Systems, and custom sound effects design for video, film, radio and television.
In the film Bridges appears as a digitally rendered version of his younger self; captured by VFX company Digital Domain and leading special effects supervisor Eric Barba, who previously took Brad Pitt through the seasons in The Curious Case of Benjamin Button.
THQ triggering Red Faction: Armageddon Obsidian unearthing Dungeon Siege 3 iPhone 4 introduces gyroscope gaming E3 to draw 41,000 + Elemental: War of Magic raging August 24 Marvelous gives up on original titles Dragon Age anime - ting in 2011 Yakuza 4 mobbing North America, Europe, spring 2011 Downloadable Games for Windows to arrive day - and - date Red Dead Redemption sells 5M, GTAIV hits 17M Power Gig signs Eric Clapton, padless drum controller DSi XL feeling midnight blue July 11 DJ Hero 2 spinning Dr. Dre, Metallica, Lady Gaga Mortal Kombat Rebirth teaser touts star power MAG expanding June 22 MTV Games, Gibson resolve patent tussle Neversoft staffing up for «action shooter» Violent games mostly «harmless» - Study Enslaved being freed in October Hulu Xbox 360 - bound - Report Telltale adapting Back to the Future, Jurassic Park Sony launches 3D PS3 games tomorrow XCOM to land in 2011, Mafia II tops 2K E3 lineup Square Enix preps new portable Kingdom Hearts, Parasite Eve Portal 2 closed until 2011 FIFA 11 kicking off this autumn Atlus preps Trine 2, PSP Knights in the Nightmare Mass Effect 2 Overlord DLC landing June 15 NBA Jam drives the lane in October Quick Hit scores NFL license MotorStorm Apocalypse revs up PS3 next year Dreamcast to be reborn on XBL, PSN Mortal Kombat set for 360, PS3 in 2011 «Real» keyboard, guitars debut in Rock Band 3 Space Invaders, Necromachina lead Square Enix digital lineup Bad Company 2 Onslaught begins June 22 Rock Band 3 peripherals priced, bundled Fraction of gamers aware of Move, Natal - Nielsen Living Statue, Obstacle Course revealed for Project Natal - Report Civilization V rises in September
Publishing company Sourcebooks is working with digital media content provider OverDrive on a short - term program to document the effects of lending.
Risks and uncertainties include without limitation the effect of competitive and economic factors, and the Company's reaction to those factors, on consumer and business buying decisions with respect to the Company's products; continued competitive pressures in the marketplace; the ability of the Company to deliver to the marketplace and stimulate customer demand for new programs, products, and technological innovations on a timely basis; the effect that product introductions and transitions, changes in product pricing or mix, and / or increases in component costs could have on the Company's gross margin; the inventory risk associated with the Company's need to order or commit to order product components in advance of customer orders; the continued availability on acceptable terms, or at all, of certain components and services essential to the Company's business currently obtained by the Company from sole or limited sources; the effect that the Company's dependency on manufacturing and logistics services provided by third parties may have on the quality, quantity or cost of products manufactured or services rendered; risks associated with the Company's international operations; the Company's reliance on third - party intellectual property and digital content; the potential impact of a finding that the Company has infringed on the intellectual property rights of others; the Company's dependency on the performance of distributors, carriers and other resellers of the Company's products; the effect that product and service quality problems could have on the Company's sales and operating profits; the continued service and availability of key executives and employees; war, terrorism, public health issues, natural disasters, and other circumstances that could disrupt supply, delivery, or demand of products; and unfavorable results of other legal proceedings.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among others, the general economic environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible risks that inventory in channels of distribution may be larger than able to be sold, possible risks associated with changes in the strategic direction of the device business, including possible reduction in sales of content, accessories and other merchandise and other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses, the risk that the transactions with Microsoft and Pearson do not achieve the expected benefits for the parties or impose costs on the Company in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion contemplated by the relationship with Microsoft, including that it is not successful or is delayed, the risk that NOOK Media is not able to perform its obligations under the Microsoft and Pearson commercial agreements and the consequences thereof, risks associated with the restatement contained in, the delayed filing of, and the material weakness in internal controls described in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and other factors which may be outside of Barnes & Noble's control, including those factors discussed in detail in Item 1A, «Risk Factors,» in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, and in Barnes & Noble's other filings made hereafter from time to time with the SEC.
Such statements reflect the current views of Barnes & Noble with respect to future events, the outcome of which is subject to certain risks, including, among others, the effect of the proposed separation of NOOK Media, the general economic environment and consumer spending patterns, decreased consumer demand for Barnes & Noble's products, low growth or declining sales and net income due to various factors, possible disruptions in Barnes & Noble's computer systems, telephone systems or supply chain, possible risks associated with data privacy, information security and intellectual property, possible work stoppages or increases in labor costs, possible increases in shipping rates or interruptions in shipping service, effects of competition, possible risks that inventory in channels of distribution may be larger than able to be sold, possible risks associated with changes in the strategic direction of the device business, including possible reduction in sales of content, accessories and other merchandise and other adverse financial impacts, possible risk that component parts will be rendered obsolete or otherwise not be able to be effectively utilized in devices to be sold, possible risk that financial and operational forecasts and projections are not achieved, possible risk that returns from consumers or channels of distribution may be greater than estimated, the risk that digital sales growth is less than expectations and the risk that it does not exceed the rate of investment spend, higher - than - anticipated store closing or relocation costs, higher interest rates, the performance of Barnes & Noble's online, digital and other initiatives, the success of Barnes & Noble's strategic investments, unanticipated increases in merchandise, component or occupancy costs, unanticipated adverse litigation results or effects, product and component shortages, risks associated with the commercial agreement with Samsung, the potential adverse impact on the Company's businesses resulting from the Company's prior reviews of strategic alternatives and the potential separation of the Company's businesses (including with respect to the timing of the completion thereof), the risk that the transactions with Pearson and Samsung do not achieve the expected benefits for the parties or impose costs on the Company in excess of what the Company anticipates, including the risk that NOOK Media's applications are not commercially successful or that the expected distribution of those applications is not achieved, risks associated with the international expansion previously undertaken, including any risks associated with a reduction of international operations following termination of the Microsoft commercial agreement, the risk that NOOK Media is not able to perform its obligations under the Pearson and Samsung commercial agreements and the consequences thereof, the risks associated with the termination of Microsoft commercial agreement, including potential customer losses, risks associated with the restatement contained in, the delayed filing of, and the material weakness in internal controls described in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended April 27, 2013, risks associated with the SEC investigation disclosed in the quarterly report on Form 10 - Q for the fiscal quarter ended October 26, 2013, risks associated with the ongoing efforts to rationalize the NOOK business and the expected costs and benefits of such efforts and associated risks and other factors which may be outside of Barnes & Noble's control, including those factors discussed in detail in Item 1A, «Risk Factors,» in Barnes & Noble's Annual Report on Form 10 - K for the fiscal year ended May 3, 2014, and in Barnes & Noble's other filings made hereafter from time to time with the SEC.
Its effect is to lock consumers into one company's digital ecosystem, making it impossible for Kindle users to buy e-books from the existing Waterstones platform, for example.
This is also complicated by an increasing prevalence of winner - takes - all network effects in what's become a digital / software - driven world — to win the prize, and / or feed the «flywheel» (lower prices means greater volume means lower prices...), many companies are willing to accept short / medium term reduced profitability, or even losses, as they seek to capture much larger future profits.
In addition to its motion - picture and television production, the company's activities include visual effects and audio post-production, cutting - edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises.
The company, which is based in Manchester's MediaCity, worked closely with the game's developers Sumo Digital to create the footage for the new release, which combines live action clips with visual effects.
During my internship I regularly operated the digital textile printer to print orders for the company's clients, as well as using the opportunity to print the works for my solo show Precarious State of Mind, which looked into the effects of post-Fordism.
The idea is to let companies build apps that can show you multiple things laid on top of reality: Information, digital objects and enhanced effects, all interacting with real - world objects like your home or face.
Tech industry insiders and children's media watchdogs have launched a «Truth About Tech» campaign, pushing to create ethical standards for tech companies, lobbying for government regulation and government - funded research on the effects of all these screens, and advocating digital literacy curricula in schools.
While most sound bars rely solely on digital signal processing for virtual surround effects, Yamaha's sound projectors employ an array of small drivers the company calls «beams,» which bounce sound off the walls to create a bigger, more immersive audio environment.
The company is also building a powerhouse media division, staffed with creative talent like author Neal Stephenson and game developer Graeme Devine, and is partnered with major digital effects studios Weta Workshop and ILMxLAB.
The companies assert that the FTC «underestimates the disruptive effect of new competitors in the digital economy.»
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