Sentences with phrase «effects during the battles»

Besides, Octopath do have nice effects during the battle.
You can give this to a Pokemon and it will take effect during battle.
-- Can shop between battles — Shopping area includes at least training room, potion shop, badge shop and junk shop — Junk shop will be introduced in a later magazine — In training shop you can pay rupees to level up your character — Characters also level up through normal gameplay — Potions are one time use only and cause special effect during a battle — It seems that one potion makes easier to obtain weapons (not entirely clear)-- Badge shop uses rupees and raw materials to buy permanent badges — Raw materials are obtained from killing monsters and monsters have unique loot as well as some rare drops.
The tunes during the game sound very fitting for the army - type game, and each faction has humorous yet expected sound effects during the battles.
As mentioned above, I used the energy ball attacks to great effect during these battles which made a few of the battles much easier.

Not exact matches

As retailers in all industries grapple with the «Amazon effect,» Foulkes has made several notable moves to battle the big - box competition during her tenure at CVS — including putting a focus on health.
Neither Goldsmith nor Khan are household names and in a more low - key battle, the public's party and policy preferences may end up having more of an effect than they did during the celebrity contests between Boris and Ken.
Although Van Hollen has maintained a studied neutrality in the presidential race as chairman of the Democratic Congressional Campaign Committee, it was clear during the interview that he has given considerable thought to what effect having Obama at the top of the ticket would have on the battle for Congress.
MXG armament Airmen keep Gunfighters battle ready; 366th CONS contributes to $ 1 billion in savings; Government shutdown effects for Mountain Home AFB GENESIS - Tarawa: The 2nd Armored Amphibian Battalion was specially designed during the Central Pacific Campaign.
The amount of weird and wacky items is quite immense, and they can all be used in some way during battle, normally to great effect.
While the production does have around 1,500 visual effects, there were hundreds of live animals used during filming, including more than 100 horses for one of the battle sequences and 400 frogs for one of the plague sequences.
Graphically, Special Forces Team X is a funky looking game with its cell - shaded type effects and over the top violence during the battles.
If there is one thing I have noticed when playing games like Mass Effect, Dragon Age, or Persona, it's that stakes feel higher during battle when you're side - by - side with characters you are invested in.
Frame rates will now be more consistent during ship battles, sword fights and Kraken encounters due to visual effect optimisations.
Over time, you can play around with the «momentum» system — which lets you add buffs and bonuses to certain abilities that can be triggered during battles — and «sublimation,» which lets you build up passive effects on these abilities over time.
Each attack has its own area of effect, and each character also has access to a «vulcosuit,» which lets them suit up in a mech during battle to access more powerful attacks.
How it works: With the default gadget, your Palico companion can administer healing effects to you during battles.
Beautifully scripted, the action scenes and miniature effects maintain a startling level of energy, and director Michael Curtiz balanced his camera so every supporting character is never forgotten during the film's multiple battle scenes within its two hour running time.
There is no shortage of Star Wars theme injected into this game, with trivia delivered while the game loads, familiar planets and landscapes, famous characters and their weapons, not to mention the sound effects heard in the background during 100 different battle scenarios!
The ban, originally scheduled to go into effect in March 2014, had been on hold during a battle in federal court.
The backing music is pretty bland stuff, but the sound effects do their jobs well enough and listening to the worms during battle is still funny.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
If there is one thing I have noticed when playing games like Mass Effect, Dragon Age, or Persona, it's that stakes feel higher during battle when you're side - by - side with characters you are invested in.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Sometimes you get lucky and you'll be gifted with an artifact which gives you new effects or powers during battle, a choosing a favorite to use quickly becomes a tough decision.
During battles, whenever a status effect is afflicted, you can press a button to see exactly what it is and what it does at any time.
In terms of performance Rayman Legends runs solidly at 60 fps without dropping a single frame, even during boss battles and hectic gameplay segments, where the engine is pushing a range of animated sprites, effects, and 3D elements on - screen.
Listening to the epic orchestral soundtrack and all the sound effects that emit during intense battles all play a huge part in making this release as enjoyable as possible.
The DualShock 4 speaker accents particular sound effects such as rustling foliage when hiding from patrolling Orcs amongst bushes, when close to arrows that can be collected as ammo for your bow, interrogating weaker Orcs and landing combos during the heat of battle.
The surround sound effects are solid, and will make you feel as if you're in the thick of battle with Kilo squad, and the effect definitely comes in handy during multiplayer matches to help you avoid sneak attacks from behind.
For those unaware, BioWare has decided to ditch the power wheel, which previously allowed gamers to pause combat during Mass Effect, assigning squadmates certain enemies in battle or setting up a chain of different Mass Effect skills to be executed at the same time.
Discover how the iconic Alignment mechanic can be used to shift heroes towards a good or evil path during play; transforming their powers, altering their card effects, and turning the tide of battle in one chicken - kicking hand.
There are lots of cool effects employed during battles too!
The sound effects are more of what players expect from a Mario game, which means you'll be hearing the hero's iconic jumping sound more than a few times (like during battles that have you jump literally 100 times in succession).
The visuals and new battle system combine during boss fights to make for a wonderful experience — many more enemies on screen than was possible on PlayStation 3, many more attacks and effects present, and of course all in that beautiful cel - shaded art style the original was famous for.
The colors are too oversaturated and there's way too many bloom effects and other various particles flying around onscreen to really see what's going on during big battles.
During most of the game it's alright, but the boss battles really take a hit, since they were the most impressively designed sections of the arcade game, heavily relying on scaling and rotation effects.
I was worried that the intensity of most Super Smash Bros. battles would make it somewhat pointless to play with the 3D effects; this is not the case — I usually had the slider turned pretty low, but enjoyed the stereoscopic effects during most of my play - time.
During Bahrain's failed revolution, a protester passes out onions and garlic to battle the effects of the tear gas used by Bahraini forces.
During this lengthy battle, the manufacturers of Levaquin and other fluoroquinolones were fully aware of their drugs» side effects but chose not to take aggressive action to warn consumers.
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