Their talk isn't necessarily bad, but it's very dry and they do focus solely on the visual
effects shots in the film.
Rodriguez points out the simplicity of many of
the effects shots in the film, and makes it all look very easy.
Not exact matches
Like «Part 1», «Part 2» was
filmed in 2D, but
in this case the
effects (and some 200
shots) were completed
in 3D.
And the
film is just beautifully
shot and it has the best visual
effects I have seen
in a long time.
The
film's striking images — an isolated gothic mansard - roofed mansion standing alone on the prairie, the dark silhouette of a scarecrow
in the field, an enlarged
shoot of grain coming up through the soil, a grasshopper chomping a head of wheat, a wine glass under water following a furtive tryst — are charged with emotion and meaning, never there just for
effect.
Going
in step with the
film's game vs. reality plot, several establishing
shots have a tilt - shift
effect, as if beginning as miniature diorama models on a game board, and a continuous
shot of the group of friends playing a game of keep - away with a black - market Fabrege egg — a McGuffin — through every room of a mansion is a tense, energetic, elaborately choreographed bit of showing off.
A lot
in the way this
film was
shot, with this speed and the high stakes and the technicalities and the dependency on each other and the, also the
effects, you know the props and things, the cameras, the lighting and the removing of tables and putting them back, you know all those things sort of created this high level intensity and pressure that felt sort of emblematic sort of how it feels on the stage.»
While it would be easy to
shoot an entire
film like this on a sound stage and use visual
effects to complete the scenery, director Baltasar Kormakur (2 Guns, Contraband) wanted the cast to experience the elements firsthand by
shooting on location
in Nepal on the foothills of Everest, as well as the Italian Alps.
Blu - ray Highlight:
In addition to an excellent six - part documentary that runs the entire gamut of production — from location shooting in Romania, to Nicolas Cage's (creepy) performance capture of the Ghost Rider, to special effects and more — the Blu - ray also includes a feature similar to Warner Bros.» Maximum Movie Mode where directors Mark Neveldine and Brian Taylor dissect the film (sometimes pausing it to discuss certain scenes in more detail) with the help of behind - the - scenes footag
In addition to an excellent six - part documentary that runs the entire gamut of production — from location
shooting in Romania, to Nicolas Cage's (creepy) performance capture of the Ghost Rider, to special effects and more — the Blu - ray also includes a feature similar to Warner Bros.» Maximum Movie Mode where directors Mark Neveldine and Brian Taylor dissect the film (sometimes pausing it to discuss certain scenes in more detail) with the help of behind - the - scenes footag
in Romania, to Nicolas Cage's (creepy) performance capture of the Ghost Rider, to special
effects and more — the Blu - ray also includes a feature similar to Warner Bros.» Maximum Movie Mode where directors Mark Neveldine and Brian Taylor dissect the
film (sometimes pausing it to discuss certain scenes
in more detail) with the help of behind - the - scenes footag
in more detail) with the help of behind - the - scenes footage.
In addition to the impressive
effects, the
film features stunning cinematography from Michael Fimognari (who recently
shot «Gerald's Game» and «Before I Fall»).
Given the extreme low budget (the
film was
shot on a shoestring
in Budapest), the special
effects look pretty credible, with Petty wisely deciding to spend most of the time with the creatures
in the background or swathed
in shadow, understanding that Sentinel is a picture of ideas — an unusually faithful recreation of Hitchcock's
film possessed of a similar, mordant sense of humour, if an understandable surfeit of corresponding depth.
It also has some footage you haven't seen before, a digitally - altered version of a
shot from the
film (above, with extra details added to the painting) and a little bit of the awesome Can song «Vitamin C» that is used to good
effect in the
film's opening.
«Star Wars» Sequel: All six previous «Star Wars»
film have
shot some scenes at U.K. studios, but almost all of the production on J.J. Abrams» upcoming sequel will be done
in the country, including the visual -
effects work.
It's actually astonishing that we not only have great actors nailing tricky scenes, and really some stunning, winding camerawork to go with it, but such things as the weaving
in of special
effects and the utter lack of capturing any of the off - screen crew members who surely must have been around helping with the
shoot (that we never see anything we shouldn't
in any of the many on - screen mirrors is quite astonishing) only makes this one of the more brilliant efforts at
shooting a seamless
film since the first
in Alfred Hitchcock's Rope.
Because of the time - consuming process of the practical
effects, and the metric ton of gore, Alvarez
shot the
film in chronological order.
If only Emmerich could figure out how to better integrate these cool
effects shots into his
films, rather just drop them
in the middle of some tedious story about a scientist racing against the clock to blah blah blah...
An early scene shows Hitchcock playfully demonstrating the «swaying lovebirds»
effect (the most amusing sight - gag
in «The Birds»), and later we watch Hedren endure minor injuries while
shooting the
film's terrifying phone - booth scene, when Hitchcock endangered the actress with breaking glass and a fake attacking seagull.
It's interesting to note that during
filming Deakins invented a new type of a combination of lenses, appropriately dubbed «Deakinizers,» which he used to produce the
effect of old camera footages
in several transitional
shots throughout the
film.
The
effects are much better this time, and the Hulk is more expressive
in long
shots (
in the first
film, his face only moved
in close - up).
Originally intended to be
shot in full Cinerama, it was eventually
filmed in the more conventional Super Panavison 70 process when special
effects supervisor Douglas Trumbull pointed out that it offered less chance for visual distortion.
Regardless, the
effect of limiting the
film to the Dunst - Hartnett storyline is twofold: first, we get to enjoy many many many
shots of pretty young actors being pretty, walking
in slow motion, rolling around
in the grass, etc; second, none of the other characters ever mean anything to us.
Very much a kitchen - sink drama — the family kitchen is the dramatic hub for much of the
film —
shot in a more or less documentary style and featuring terrific performances by nonprofessionals, the
film takes a no - frills dramatic approach that could be roughly located on a Cassavetes - Dardennes spectrum, and uses it to intensely revealing and moving
effect.
Every flashback to the 20's is fully treated as a
film from the era, entirely without
effects of any other diegetic sound and
shot in hazy black and white.
They remain clean, clear, sharp, and detailed throughout, only briefly faltering
in one scratchy bedroom scene, an isolated fluke occurring
in the middle of the
film, and more understandably
in a climactic
effects shot.
The Appendices — A multi-part chronological history of the
filming of The Hobbit: An Unexpected Journey, covering pre-production
in the various departments of the
film in the months leading up to the start of principal photography, the boot camp training for the main cast, the work done on set chronologically through the three
shooting blocks and
in the world of its digital
effects.
«This Is VistaVision» is a cool look at the history of Paramount's groundbreaking higher - resolution
filming and widescreen exhibition technology,
in which Funny Face was
shot, and is largely only used for
effects work today.
At the recent press day, Core, Ramirez, Bracey, wingsuit stunt pilot Jeb Corliss, professional free climber Chris Sharma, Alcon producers Andrew A. Kosove and Broderick Johnson, and 2nd unit director Philip Boston talked about how they went about creating the ultimate sports movie, how the actors viewed their characters and built the bro - mance, the challenges of coordinating a production that
shot around the world
in 11 countries and on 4 continents, why all the 2nd unit work was
shot prior to the first unit work, why vision and authenticity were paramount, why the imagination, energy and focus required to
shoot a
film in camera is much greater than when visual
effects are used everywhere, and why it took courage to make this
film.
I've noticed a similar trend with a lot of special
effects and even some ordinary character
shots in both
films and TV clearly being modelled to resemble video game scenarios.
I was later somewhat disappointed to learn, as the quote above reveals, that the
shot was achieved through visual
effects, but it wasn't enough to erase the image from my mind: a distressed Milk confronts a police officer following a violent night of gay - bashing
in the Castro as a whistle — a plot point raised earlier
in the
film — lies blood spattered on the ground, reflecting the scene throughout.
But it benefits from a handful of glorious visual moments unlike anything else
in sci - fi — the stunning track - back through the universe at the
film's opening, the special
effects bonanza that brings matters to a climax and a truly weird and unforgettable through - the - mirror long
shot.
Blade Runner 2049 is the cinematographer's third
film with director Denis Villeneuve and,
in an interview with Vanity Fair, Deakins explained the extent of the collaboration — designing the look of the world with the director, and even staying on set during postproduction to supervise visual -
effects shots and ensure they maintained the spirit of bleakness he and Villeneuve had envisioned for the futuristic
film.
The hyper - realistic imagery not only ensures every computer - generated
effect and model
shot is obvious, as well as the casting its performers
in an unflattering, cheap television - style light, but exposes the
film's artifice.
It was scheduled for a November 2012 release until Warner Bros. got cold feet and yanked it
in favor of a 2013 bow (it's also possible that the
film, with its thousands of
effects shots, just wasn't ready).
This marks the first time a Star Trek
film has
shot outside the United States, with
shooting in Iceland for special
effects sequences.
Deathly Hallows has plenty of special
effects moments that look spectacular
in HD, and even when there's not a huge action sequence
in play, the
film's reliance on the party's trek means there are lots of sweeping landscape
shots that have their own beauty.
Smartly
shot for a very modest budget of $ 30 million (lots of strings were certainly pulled to get such a cast of famous personalities onboard), Rogen and Goldberg know where and when it's most effective to go for special
effects (this does not feel like a low budget Hollywood
film), and they do so without letting visuals or star egos get
in the way of making a very funny movie.
I can only imagine that it has something to do with the way
in which the
film was
shot to accommodate the special
effects, but this is one of the brightest transfer that Ive seen
in a long time.
Viewing the
film in 3D, there are some great epic scale
shots for the
effect but I wasn't very blown away with it anyway.
«Visual
Effects in Motion» (3:40) briefly and effectively shows us the many layers of CG
effects added to a handful of challenging
shots, all but one taken from the
film's climax.
The
film was indeed awash
in special
effects,
in fact most of the so called «visually impressive»
shots were
effects but the Academy is showing a troubling bent towards accepting these things (specially after Avatar).
The
film exhibits some grain, most noticeably and understandably
in effects shots which are often none - too - convicing
in this digital age.
An impressive
shot establishing Pumpkinhead as he strides into the skeleton of an old, broken - down church
in blue half - light suggests more than the triumph of practical
effects on a low budget and tight
shooting schedule: it suggests that the
film's simplicity could — should — be read as pagan folktale, complete with cautionary spiel, brutal exposition, and a surprisingly strong moral grounding.
The
film was
shot for a 3D release, but the
effects came across as fake and phony like those recent Disney adaptations of Alice
in Wonderland and Oz, The Great and Powerful.
Blu - ray Highlight: Though Joe Carnahan has a tendency to be a bit of a tool when it comes to talking about his movies, the director's commentary with editors Roger Barton and Jason Hellmann is nonetheless an engaging discussion about making the
film that covers a range of topics like the cast, special
effects and
shooting in the Arctic.
In «Ten Minute
Film School» (9 minutes), Rodriguez preaches about the ease and versatility of
shooting digitally and shows how many elements of the
film were added during post-production using digital visual
effects.
, Oedekirk has taken an actual
film, Tiger and Crane Fist from 1977, and has removed the audio tracks and injected his own, added some special
effects which put him
in the movie, and
shot some extra scenes to hold the
film together.
His well - known «Kuleshov
Effect» seemed to prove the point:
in the experiment, Kuleshov cut between the expressionless
shot of a famous Russian silent
film actor (Ivan Mozzhukhin) and a variety of other
shots: a young woman reposed on a chaise, a child
in a coffin, a bowl of soup.
Shot on 16 mm, with all the animation and visual
effects being constructed
in camera through multiple exposures, Beckman's
films create narratives using the pedagogic and competitive structures of games.
Whether seeking remembrance of a city's fading past or reflecting on nature's fugitive atmospheric
effects, Hutton sculpts with time; each
film unfolds
in silent reverie, with a series of extended single
shots taken from a fixed position, harking back to cinema's origins and to traditions of painting and still photography.