The only bonus feature disappointment is the lack of a director's audio commentary on any of the films and only a special
effects team audio commentary for Jurassic Park III.
Not exact matches
An
audio - only technical commentary features Sonnenfeld along with Rick Baker and the Industrial Light & Magic
effects team.
Part of Develop's ongoing
Audio Special, Schütze's piece explores how developers today can reap unexpected rewards from adopting modern generative
audio methodologies, which allow the
audio team to use small «sound building blocks» to create
audio effects in real time.
ESSENTIALS TRACK: This session will cover more advanced, but still essential to know topics in game
audio technology, including how sounds are delivered to the game
team, how complex, interactive sound
effects are created using modern game
audio tools and how sounds and music are placed in a video game using a game engine like Unity.
ArenaNet have shown us how these sounds are created in the past - such as when the sound design
team played with fire - but today they have released a new video in collaboration with Sennheiser that focuses on the
audio effects and ambiance for the Heart of Thorns expansion.
Musical instruments haven't changed much in that time, so the
audio team has a less tricky job ahead of them when it comes to creating a similar - but - different vibe of music and sound
effects for the game.
With help from the
audio team,
effects artist and designers, we turned this idea into a full level specific feature, where the player gets to experience an ongoing aftershock while in multiplayer.
I'm a video editor and motion graphics artist, so I work with the animation
team, our visual
effects artists, the
audio team and the art director to create our trailers, behind the scenes videos and other video content for promotional purposes.
It's taken a real
team effort to get it all together; our coders have written magical code to get everything working (I'm quite sure they're wizards), art have got us some fantastic looking assets to fly around and through, rendering have made things look even prettier, we've got badass particle
effects going on, the
audio continues to be outstanding, the UI
team have worked miracles and given us everything we needed and made it very pretty, QA have been invaluable in play testing and of course, finding bugs, and of course the design
team who have made something really fun to play.
THX, better known for cinema certifications (and that iconic sound
effect), and i - BLADES (maker of «intelligent» modular smartphone cases) have
teamed up at CES 2018 to bring users the «purest quality
audio experience» - they've integrated THX's Achromatic
Audio Amplifier (THX AAA) technology into a phone case.