Sentences with phrase «effects team designed»

The visual effects team designed a steam - piston mechanism that was inserted into the trailer so it could reach a high enough velocity to flip forward.

Not exact matches

The team tested the effects of sarcasm by having volunteers engage in a sincere, a sarcastic, or a neutral (control) exchange before completing a task designed to assess their creativity.
Instead, he wants greater restrictions on how teams go about designing their cars, which would have the knock - on effect of reducing costs naturally.
First featured in the Institute's long - running PBS documentary, The Smartest Team: Making High School Football Safer, the Six Pillars ® program, is designed to reduce the risk of concussions and long - term injury from repetitive head impacts while minimizing the effects of concussion in young female and male athletes.
In the first of two studies designed to provide a clearer picture of neonicotinoid - specific effects, Pywell's team performed «perhaps the most ambitious field experiment of neonicotinoid effects yet conducted,» according to Kerr.
A team of researchers led by biophysicists at the University of Washington have come one step closer to designing tailor - made drug molecules that are more precise and carry fewer side effects than most existing therapeutic compounds.
The University of Florida team designed experiments in which they evaluated 2 - to 7 - week - old basil plants for their susceptibility to downy mildew, and studied the effect of a pre-inoculation application of the fungicide acibenzolar - S - methyl (ASM) for controlling the fungus on maturing basil plants.
A team at the Wyss Institute for Biologically Inspired Engineering designed a better variant of the widely - used drug erythropoietin (EPO), showing how rational design can improve in vivo efficacy and safety of protein therapeutics, reduce potential side effects, and also accelerate new drug development.
Wyart and her team designed their study around androstadienone, a nonhormonal, steroidal constituent of sweat, which Wyart refers to as the molecule most studied because of its effects on psychophysiology in women.
The Wyss team has unveiled not only a novel design of their «targeted EPO,» but also «targeted interferon alfa,» a cancer drug that can otherwise cause side effects including flu - like symptoms, mood fluctuations, and depression.
The team hopes this targeted approach to drug design could lead to safer painkillers with fewer unpleasant side effects.
Perdue's team designed its study to probe whether probiotics might bolster the gut's protection against the effects of stress.
This integrated team also collaborates to design individualized treatments for each patient, optimizing the patient outcome by maximizing tumor control while minimizing effects on non-tumor tissues.
Team Bufo's research hasn't been designed for this purpose - our funding from the Australian Research Council is to understand toads and their effects, not to control them - but clearly it would be a terrific spin - off if that knowledge could be used to reduce the impact of cane toads on Australian biodiversity.
The Italian team was investigating the effect on arthritis symptoms of a special formulation of turmeric designed to improve its absorption by the body.
This team designs care plans that address all the effects rheumatoid arthritis has on your overall health.
It also really helps that the creative team behind Raimi is top notch.The creature designs are incredible, I love Evil Ed, and the physical effects are fantastic.
Released in theatres on August 24,1966, «Fantastic Voyage» was not only a film of authentic wonder but a science fiction masterpiece with amazing special effects... the team enters the body of a man where they see first hand the oceans of life within the human body that contains the «corpuscles», «the heart», «the lungs» and other features of the human body through which the crew move through are exquisitely designed in great detail with artistic quality.
You will become part of the visual effects team and be responsible for creating, visualizing and implementing real - time particle and shader effects, in close collaboration with the design and art departments
We'll let fans decide on repeat viewing just how well the movie's effects team captured the look and feel of the MA5B in action, but the design itself is actually impossible to miss, once Halo fans know to look for it in the first place.
The website of Industrial Light & Magic, the design and effects team made famous by the original Star Wars, has shared a massive art dump from The Force Awakens, containing images from throughout the film's development.
Villeneuve, cinematographer Roger Deakins, and the design and effects teams have created a world that functions — in ways that we may only comprehend on a vague level but that, somehow, we still understand.
On the effects front, Kurtzman and the rest of the KNB team sure as hell had their hands full, tasked with designing all sorts of vampire creatures and executing wild gore gags.
He is helped here enormously by a terrific production crew, with many key jobs filled by women including «Mudbound» cinematographer Rachel Morrison, the first female to be nominated for a best cinematography Oscar; the colorful costumes of Ruth Carter; great production design from Hannah Beachler; and generally fine work right on down the line including an awesome visual effects team.
The diegesis of Elysium seems a bit familiar when compared to other dystopian worlds, but much of the technological props, production design, and visual effects that Blomkamp uses are amazing; the director definitely owes props to his practical design and CGI teams.
Likewise, the generic creature design feels just about as uninspired as the storytelling, though the special - effects team does manage the impressive feat of making the alien technology seem at once highly advanced and vulnerable to attack.
After looking through many ad campaigns, students will notice unique products, witty phrases, interesting special effects and, most importantly, how the design teams rethought and reframed the product and its environment.
Read what his school's Opportunity Culture design team did to give teachers the support they need, through planing and collaboration time, and the effect on their students, in the latest column in the Opportunity Culture series on Real Clear Education.
The student's project connected engineering and design principles surrounding oil extraction to the team's theme of «humans effect on natural resources.»
Using a chapter on mind - sets from the book The Skillful Team Leader: A Resource for Overcoming Hurdles to Professional Learning for Student Achievement by Elisa B. MacDonald (Corwin, 2013), the cohort designed professional development to foster staff's self - reflection about mind - sets and the effect they can have on adults and students.
The overall effect was a stunning aesthetic success, but Land Rover's design team has managed to raise the bar again.
The MINI Design Team plays with contrasts here, boldly combining apparently incompatible colours which nonetheless interact to fascinating effect.
To support new concepts in vehicle dynamics — in particular the direct yaw control effected by the torque vectoring capabilities of the front - mounted TMU and the direct, zero - delay response of the chassis to driver inputs — the NSX engineering team was challenged to create a new concept for body design that delivered ultimate rigidity while minimizing weight and meeting other critical targets such as visibility, crash safety performance and durability / quality / reliability (DQR).
I designed the original concept, I started the project, set up the team, organized and scheduled everything from the very first day until the very last, I made 90 % of all environment art, about 30 % of the levels, roughly 30 % of the scripting, pretty much all effects, I optimized the whole game and set forth all the technical constraints, safe - guarded the consistency of all the art that was made, and so on.
He was picked up by Funcom in 2005 as a designer, working then on NPC design, effects and general gameplay on the game Age of Conan and later on as a team lead for The Secret World.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Bullets can be designed with elemental effects, crazy firing patterns (a personal favorite is a combo that shoots balls of energy, which then freeze in mid-air before exploding like tiny electric pipe bombs, sending shrapnel every which way) or even the ability to heal yourself or your team.
ArenaNet have shown us how these sounds are created in the past - such as when the sound design team played with fire - but today they have released a new video in collaboration with Sennheiser that focuses on the audio effects and ambiance for the Heart of Thorns expansion.
The graphics are not exactly pushing the capabilities of the PS2, but it's colorful, the character and level designs are fairly good, and the lighting effects are your standard Sonic Team fare of bright lights and lots of lens flares.
It's taken a real team effort to get it all together; our coders have written magical code to get everything working (I'm quite sure they're wizards), art have got us some fantastic looking assets to fly around and through, rendering have made things look even prettier, we've got badass particle effects going on, the audio continues to be outstanding, the UI team have worked miracles and given us everything we needed and made it very pretty, QA have been invaluable in play testing and of course, finding bugs, and of course the design team who have made something really fun to play.
The event also hosted another book launch — Matilde Soligno «s photography artist book «Reaching The Distance,» also realized by the same graphic design team as Droste Effect magazine, Vênus et Milö.
In this framework, a research finding is less likely to be true when the studies conducted in a field are smaller; when effect sizes are smaller; when there is a greater number and lesser preselection of tested relationships; where there is greater flexibility in designs, definitions, outcomes, and analytical modes; when there is greater financial and other interest and prejudice; and when more teams are involved in a scientific field in chase of statistical significance.
Given the limited information available on the properties and architectural applications of charred timbers, the design team will research and monitor the effects of time and weathering of various species on the «test bed» wall and the imported and home - grown Larch, all of which have varying moisture content, grain and density.
1) the studies conducted in a field are smaller; 2) when effect sizes are smaller; 3) when there is a greater number and lesser preselection of tested relationships; 4) where there is greater flexibility in designs, definitions, outcomes, and analytical modes; 5) when there is greater financial and other interest and prejudice; and 6) when more teams are involved in a scientific field in chase of statistical significance.»
You will become part of the visual effects team and be responsible for creating, visualizing and implementing real - time particle and shader effects, in close collaboration with the design and art departments
AREAS OF EXPERTISE Project Management (Engineering Design (Aerospace Engineering (Civil Defense & Military Engineering Team Building & Leadership (Product Development (Production & Manufacturing (Quality Control Performance Management (Failure Mode & Effect Analysis (FMEA)(Root Cause Analysis (Bullet Point Staff Coaching & Development (Process Optimization (Product Enhancement (Customer Relations More recent po...
Environmental Engineer — Duties & Responsibilities Trained environmental engineer with experience in industrial and academic settings Oversee development and feasibility study of a new low level chlorine detection method by nanotechnology Direct identification and quantification of sulfate - reducing bacteria (SRB) and sulfur - oxidizing bacteria (SOB) by Real Time Polymerase Chain Reaction (RT - PCR) Lead research for «Control of distribution system water quality in a changing water quality environment» funded by Tampa Bay Water Authority, Water Research Foundation Responsible for analyzing biological parameters and interpreting data from distribution system samples Manage QA / QC and sampling protocol for all biological project samples Compose and organize the entire biological sections for final project reports Develop and verify empirical models relating biofilm density and HPC measurements to water quality Responsible for designing water, sewer, fire, and storm drainage systems for a 3 story building Composed an Operations & Maintenance Manual for drainage systems Drafted full - size CAD blue prints of drainage systems and other structures Proficient in water / waste water treatment, experimental design, and laboratory studies Provide research for a project studying the effects of ultra-filtration on oily waste water Create a full 40 MGD water treatment plant process and design for a fictional city in North China Oversee site and source water selection, water pump stations design, treatment plant planning and pipeline layout Drafted full - size CAD blue prints and composed an Operations & Maintenance Manual Experience with hydraulic modeling and waste water plant design Consistently recognized for excellence in team leadership, project management, and academic study
Summary: (To include comparison groups, outcomes, measures, notable limitations) This study examines the effects of the Design Team intervention on intention to leave child welfare.
year Publication year, N total sample size, #ES amount of effect sizes, AC child age category of the child at the start of the program, Design research design, PCDC parent child development centers, CB community - based, CPEP child — parent enrichment project, FGDM family group decision making, HS healthy start, PCIT parent — child interaction therapy, CBFRS community - based family resource service, PUP parents under pressure, SEEK safe environment for every kid, HF healthy families, STEP systematic training for effective parenting, TPBP teen parents and babies program, TEEP Turkish early enrichment project, IFPS intensive family preservation services, ACT adults and children together, CBT cognitive behavioral therapy, PSBCT parent skills with behavioral couples therapy, PCTT parents and children talking together, FIRST family information, referral and support team, NFP nurse family partnership, HSYC healthy steps for young children, REACH resources, education and care in the home, PMD parents make the difference, CPC child — parent center, MST - BSF multisystemic therapy — building stronger families, PriCARE primary child — adult relationship enhancement, SSTP stepping stones Triple P, CAMP Colorado adolescent maternity program, STEEP steps toward effective and enjoyable parenting, FGC family group conferences, MST - CAN multisystemic therapy for child abuse and neglect, PAT parent as teachers, CM case management, CPS child protective services, NS not specified, QE quasi-experimental, RCT randomized controlled trial, R risk group, GP general population, M maltreating pDesign research design, PCDC parent child development centers, CB community - based, CPEP child — parent enrichment project, FGDM family group decision making, HS healthy start, PCIT parent — child interaction therapy, CBFRS community - based family resource service, PUP parents under pressure, SEEK safe environment for every kid, HF healthy families, STEP systematic training for effective parenting, TPBP teen parents and babies program, TEEP Turkish early enrichment project, IFPS intensive family preservation services, ACT adults and children together, CBT cognitive behavioral therapy, PSBCT parent skills with behavioral couples therapy, PCTT parents and children talking together, FIRST family information, referral and support team, NFP nurse family partnership, HSYC healthy steps for young children, REACH resources, education and care in the home, PMD parents make the difference, CPC child — parent center, MST - BSF multisystemic therapy — building stronger families, PriCARE primary child — adult relationship enhancement, SSTP stepping stones Triple P, CAMP Colorado adolescent maternity program, STEEP steps toward effective and enjoyable parenting, FGC family group conferences, MST - CAN multisystemic therapy for child abuse and neglect, PAT parent as teachers, CM case management, CPS child protective services, NS not specified, QE quasi-experimental, RCT randomized controlled trial, R risk group, GP general population, M maltreating pdesign, PCDC parent child development centers, CB community - based, CPEP child — parent enrichment project, FGDM family group decision making, HS healthy start, PCIT parent — child interaction therapy, CBFRS community - based family resource service, PUP parents under pressure, SEEK safe environment for every kid, HF healthy families, STEP systematic training for effective parenting, TPBP teen parents and babies program, TEEP Turkish early enrichment project, IFPS intensive family preservation services, ACT adults and children together, CBT cognitive behavioral therapy, PSBCT parent skills with behavioral couples therapy, PCTT parents and children talking together, FIRST family information, referral and support team, NFP nurse family partnership, HSYC healthy steps for young children, REACH resources, education and care in the home, PMD parents make the difference, CPC child — parent center, MST - BSF multisystemic therapy — building stronger families, PriCARE primary child — adult relationship enhancement, SSTP stepping stones Triple P, CAMP Colorado adolescent maternity program, STEEP steps toward effective and enjoyable parenting, FGC family group conferences, MST - CAN multisystemic therapy for child abuse and neglect, PAT parent as teachers, CM case management, CPS child protective services, NS not specified, QE quasi-experimental, RCT randomized controlled trial, R risk group, GP general population, M maltreating parents
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