Sentences with phrase «effects team stand»

Not exact matches

Since he can from the stands communicate with Steve Bould in the dogout using electronic aids to instruct him of what he should do during the game, and also talk to the team at halftime, I think the effect of this banning order is minimise to the nearest minimum.
One positive effect of teams that combine offensive efficiency with defensive aggression: it's pretty easy to tell where they stand.
Ocon has been involved in one of the most hard - fought team - mate battles this season, with team orders coming into effect between the pair who are separated in the standings by 17 points.
While the acting and script is hard to compliment specifically, the special effects team deserve a standing ovation.
The creative production team includes Emmy nominated director of photography David Moxness («The Kennedys»), production designer Chris Cornwell («Ride Along,» «The Wedding Ringer»), costume designer Olivia Miles - Payne («Entourage,» «Ride Along 2»), visual effects producer Raoul Bolognini («Spider - Man 2,» «Zombieland»), visual effects supervisor Erick Geisler («The Day the Earth Stood Still»), and editor Scott Powell («24»).
Odds are there are few such folks within an Academy populated by mega-producers and tech experts alike, and at this point, it's not a matter of who stands in the way of Lubezki and the special effects team led by Vince Abbot, but merely who will be among them (12 Years a Slave's Sean Bobbit and Prisoners» Roger Deakins are likely to join the former, while the crews behind Iron Man 3 and The Hobbit: The Desolation of Smaug should join the latter).
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
This elite team helped Mass Effect stand out at the time because these characters, despite many of them being very alien, all felt very human and very personal, allowing you to form complex relationships with each of them throughout the game.
This comes at the expense of gathering an entirely new team and getting to know them (a BioWare staple) but if viewed as a direct extension of Mass Effect 2 rather than a game meant to stand on its own, it becomes much easier to appreciate Mass Effect 3 and the characters you've come to know over the course of the series.
Placing a squad adjacent to another squad allows the active team to call upon the stand - by units resulting is a splash of special effects as a blur of angry fists pound a poor enemy unit into oblivion.
Tyldum and the film's creative team also do an admirable job of crafting some breath - taking visual effects that make the movie feel fresh and stand out among the year's crowded field of outer - space adventures.
It's ugly to read, but it also stands in stark counterpoint to a popular strain of Facebook criticism which holds that the company's «move fast and break things» ethos is driven by an executive team that acts without considering its effect on the broader world.
Team plank - effect flooring and painted - brick wallpaper to create a raw, rustic background that really makes the smoothness and shine of metallic pieces stand out.
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