Directed by Andrew Stanton (Finding Nemo) with the animation wizards at Pixar, it takes on the challenge of delivering an animated feature that is predominantly wordless (and even some of those used are closer to sound
effects than dialogue) and succeeds with both creative humor and visual grace.
Not exact matches
«Anywhere the
dialogue is less important
than the special
effects.
I've never been a fan, as a rule of horror movies, however, the trailer drew me to this one and i'm glad it did, the awful acting we usually get in horror movies wasn't there this time round, in fact, the whole cast were excellent, the special
effects were really very good and the humorous, intelligent
dialogue (another thing you don't usually get in horrors) was brilliant, loved the film, Chris Hemsworth, although with less to do in this
than he does in Thor, was great in it too.
It's an exceedingly thin premise that's employed to sometimes striking yet often underwhelming
effect by Kubrick, with the picture suffering from a decidedly amateurish feel that's compounded by less -
than - accomplished performances and an ongoing emphasis on overwrought, unconvincing
dialogue and narrative.
On big screen TVs the image comes alive better
than any previous home video incarnation, but it's the superlative 5.1 surround remix (at 24 - bit from the 35 mm LCRS and
dialogue - music -
effects tracks) that most impresses.
Pitt and Jolie's talents take a backseat to special
effects; there is probably fifty times more gunshots
than there is lines of
dialogue.
Actually, it's like watching something other
than a movie, like a bunch of bad acting, cheesy
dialogue and laughably crap special
effects, and like this kind of slapstick childish unfunny type of humour, all exploded
Featuring no
dialogue and only natural sound
effects, A Life cuts back and forth between two locations — the arid plains of the Sahara Desert, and a small room in Ottawa which houses nothing more
than a bed and a desk.
Ararat is less about history
than the necessity of
dialogue and debate, and the devastating
effects of stifling
dialogue.
Actually, it's like watching something other
than a movie, like a bunch of bad acting, cheesy
dialogue and laughably crap special
effects, and like this kind of slapstick childish unfunny type of humour, all exploded onto your screen!!!! It's a bit like something you'd see on Disney Channel, like in the same league as Lizzie McGuire.
Other
than the bad language, this may be a good watch for older audiences who are looking for strong
dialogue and acting versus special
effects and action.
Dialogue occasionally gets slightly drowned out by
effects and music, but other
than that, the potent mix excels.
The film's soundtrack, however, is mixed rather unevenly and, as a result, the
dialogue sounds a lot louder
than the music or sound
effects.
Director Peter Berg introduces this animatic, which, less abrupt
than the film's actual ending, features no
dialogue, but bombastic score and sound
effects.
There's more suspense in this low budget
dialogue - driven sci - fi thriller
than many
effect - heavy, $ 100 million + blockbuster wannabes.
Which leads me to X-Men's dilemma that its
dialogue scenes are more memorable
than its noisy,
effects - studded ones, the same for which can not be said of the mawkish smash The Perfect Storm.
This is a disaster movie in more ways
than one; the sets are incredibly cheap - looking, the «special
effects» are dreadful to look at and the
dialogue is absolutely laughable.
The often soft
dialogue and sometimes overpowering sound
effects require a bit more volume adjustment
than desirable.
Unfortunately, the sound quality on Race with the Devil isn't all it could be, as the audio mix makes the music and sound
effects sound a lot louder
than the
dialogue track.
To Nolan,
dialogue mixed down into the sound
effects and music is a way to make viewers take in everything that's happening in the film, rather
than fixating only on what people are saying.
There are some moments of sound
effects being lower
than the
dialogue and while this is fairly common and mildly annoying, it's okay generally.
Music and
effects were consistently spread out across the front speakers, and I also heard some
dialogue from places other
than the center.
The 5.1 Dolby Digital Surround track is more center channel - intensive
than one would have hoped, with the majority of the
dialogue and sound
effects emanating from the middle speaker.
The result of which is a highly stylized picture with more swooping camera
effects than you can shake a stick at, well - filmed action sequences, and some of the worst
dialogue ever written in a screenplay with perhaps the dumbest excuse for an action movie plot.
Slapping the nickname «Needy» on Seyfried's only - possibly - nerdy - by - movie - standards - otherwise - hotter -
than - 99 % - of - my - hs - classmates best friend character (full name: Anita Lesnicki, her nickname seems designed to add superfluous character the incredibly - talented Seyfried can supply with a mere inclination of her head) is the first hint of Cody doing her thing; by the time Jennifer is mocking Needy's bf Chip (the sublime Johnny Simmons) as «lime green Jell - o» the Cody
Dialogue Effect is in full force within the film.
Audio mixing can be a little off, however, with moments where the
dialogue is drowned out by the sound
effects occurring more often
than I would have liked.
By combining feedback from players of the original with Blitz Games Studios knowledge and experience, every area of the game has been given an overhaul: * New animations for every character, new graphics, user - interface and
effects * Complete voice - acted English
dialogue, and French & Spanish translations of a script four times bigger
than the original * New puzzles, and sub-quest making the game over twice as long * Four new endings dependent on the players actions, and playable epilogue * Context - sensitive controls, and improved «feel»
While this is better
than the 3D customization, so far it hasn't affected gameplay in any way, with the exception of origin - exclusive
dialogue choices that seem to have no apparent
effect.
With very little else to the audio as the
dialogue is all text, with the exception of a few sound
effects the music is really all there is in terms of the audio and it fails to deliver nothing more
than annoying repetitive jingles.
Second, rather
than keeping the traditional
dialogue «tree,» where your exact dialog choices are displayed on - screen, Dragon Age 2 will be implementing Mass
Effect's (much more entertaining and intuitive) «dialog wheel.»
It's not often you see a develop boasting of its newest racer's sheer amount of
dialogue, but Ubisoft Reflection is doing just that, proclaiming the supposed fact that Driver: San Francisco features more lines of
dialogue than even Bioware's chatty space - opera, Mass
Effect 2.
Frazier's work is in
dialogue with this artistic history, but rather
than depicting a romanticized, sensationalist, or voyeuristic view of socio - economic decline, she presents an intimate and quiet body of work that speaks to personal loss and pictures the
effects of deindustrialization on her own family and community.
But rather
than cut the grandparents off, the custodial or surviving parent should engage them in constructive
dialogue so that grandparent contact will have the desired
effect of nurturing the child, rather
than causing confusion and distress.