Sentences with phrase «effort as a game developer»

Not exact matches

I think that sometimes developers forget that they are possibly making the same game over and over again, take the Call of Duty francise for example, nothing against it but i wouldn't spend # 40 - # 50 year on year for what effectivly is the same game... Making good games takes time and effort something that some developers couldn't give a toss about as long as they are making money!
Multiplayer is also a key aspect of the game and despite a single player campaign full of gorgeous graphics and set pieces clocking in over at 14 - 16 hours, the developers have spent a lot of time and effort in improving the multiplayer as well.
Mutant Mudds is already available on other platforms such as 3DS, PC, and iOS, so it's nice to see a developer putting forth the extra effort to provide something new to players who may not have incentive to repurchase a game they've already beaten.
Basically, every open world game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with detail that you're bound to miss during the main missions.
As the first game in the series to utilize Unreal Engine 4, it feels like a pretty solid effort from the developers.
This is what happens when 3rd Party developers don't put in the effort to make a game as best as they can.
But, going beyond the hype, this will be the last Metal Gear game that features Hideo Kojima as its lead developer, so it's almost a given that he'll be pouring his best effort and work into it.
Well now the year is 2016 and one of the better selling games on Nintendo's home console has made it over to the 3DS as an extended port, due to very popular demand and this game, the joint efforts of developers Omega Force and Team Ninja, is just as great as the last one, if not better!
In their debut effort, developer Hangar 13 pulls no punches as they offer the most gritty, authentic experience of the time that you could possibly hope to see represented in a game.
No specific release date has been revealed, but the developer cited the team's efforts on the game's translation, porting, and online distribution, as the primary causes of the delay.
It is not even hard it just take effort just as Nintendo is the king of compression, you see their games are not 50 gbs of space, and third developers are just lazy.
As this is a game which originally released on PC in 2011, you would be forgiven for expecting that the graphics would have aged and would not be on par with PS4 games before playing the game, but it is the true sign of an excellent remaster when the developer makes the effort of updating the graphics engine from the original version of their internally built RoadHog engine to their updated RoadHog engine which graphically pushes the PS4's powerful hardware as much as Shadow WarrioAs this is a game which originally released on PC in 2011, you would be forgiven for expecting that the graphics would have aged and would not be on par with PS4 games before playing the game, but it is the true sign of an excellent remaster when the developer makes the effort of updating the graphics engine from the original version of their internally built RoadHog engine to their updated RoadHog engine which graphically pushes the PS4's powerful hardware as much as Shadow Warrioas much as Shadow Warrioas Shadow Warrior.
Given the effort and money that Sony and its developers have poured into these exclusive games, the sales figures above have to be seen as somewhat disappointing.
General Manager of developers 343 Industries, Bonnie Ross, has described the game as a «bigger effort than...
It is the first online multi-platform open world game that ran alongside a television series which is why it started as a collaborative effort between Trion Worlds (an American based video game developer) and Syfy (an American basic cable and satellite television channel).
Developers, publishers and platform holders have pro-actively made a real effort to improve the visibility of women and minorities in game development, as well as promote a diverse range of characters in the games themselves.
First, tell the readers a bit about yourself: what is your history as a game developer, previous efforts, why you decided to start getting involved in making games?
Our philosophy hasn't changed in all my time at Bethesda, which is we put all this effort into making these games, we'll put them out on as many platforms as will support the game as the developers have designed it.
This isn't the underestimate the time and \ or effort which goes in to making these games, which, as a software developer, I know is considerable — this is simply to point out that the end result of these efforts could never be a game which could actually command a $ 20 pricetag.
Basically, every open world game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with detail that you're bound to miss during the main missions.
As much as I like developers coming with an original and unique game, their latest effort isn't going to win over fans at any ratAs much as I like developers coming with an original and unique game, their latest effort isn't going to win over fans at any ratas I like developers coming with an original and unique game, their latest effort isn't going to win over fans at any rate.
Between 2000 - 09 he served as the executive director of the International Game Developers Association (IGDA), and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference.
Sony have been making a concerted effort to bring more of their franchises to mobile phones (as either stand alone games as with No Heroes Allowed or connected apps to their PS4 games) and that doesn't seem like the actions of a developer that's gearing up for the release of a new mobile console.
Gambitious Digital Entertainment is a publishing label created as a key component of an ongoing effort to offer artist - friendly digital content production and publishing (inspired by Devolver Digital) to an ever - growing number of developers around the world, utilizing an evolving set of creative crowd finance tools and techniques to get more great games funded, produced, and successfully released.
It feels as if a great deal of love and effort was put into the collection by developer Sanzaru Games and I'm sure original developer Sucker Punch will be pleased with the way their games have been treat.
The game is simple looking from the outside, but once I started playing it, I realized that the developers put in a lot effort in making the tracks, gameplay and atmosphere as good as they could.
I personally favour longer periods between hardware refreshes as it permits developers to establish stable workflows, without disruption, to minimise their costs and in the long term focus their efforts more on creative game design and less on adapting to new technology.»
Other than hilariously slamming every hiding spot as hard as possible, the game makes stealth and evasion into something amazing — an incredible redemption on the previous efforts from Sega and their chosen developers.
Another year has passed, and as expected, another official Formula 1 game from developer Codemasters has left the garage and headed out onto the track to try and beat its previous best effort.
The developer has already confirmed that the game will offer some «deep» customization options, in an effort to stay true to the series, as well as «intense races» and «open world» pursuits.
Wolfenstein: The New Order is what happens when a classic first person shooter franchise is left in the capable hands of a developer known for some of the better modern day efforts in the genre such as the Riddick games and The Darkness.
For its part, it sees supporting the Xbox One X as being a choice for developers, meaning that while they might go to great efforts to support the extra bells and whistles of the Xbox One X, they might just be content to release a standard Xbox One game.
It's the type of game that has characterized WayForward output, and more specifically stands as the developer's best effort.
In an effort to stand out from others, game developers and publishers often hype up their latest titles as much as possible.
As Jason Schreier chronicled in his excellent book about the video - game industry, «Blood, Sweat, and Pixels,» every single video game requires a considerable amount of time, effort, money and resources — and even then success isn't guaranteed, so game developers are routinely coming up with clever ways to fund their games and their livelihoods.
Following the relative lulls in the video game release schedule that traditionally comes after the holiday season, developer and publishers are set to begin to ramp up their efforts in March as they approach spring and summer.
Independent developers like Space Ewe should be applauded for their efforts and talents especially when they produce games as exciting as Bud Redhead: The Time Chase.
While video game developers and Sony are largely accused of shunning the PlayStation Vita, Koei Tecmo has been making quite an effort to support the handheld as the company believes it's a «great platform» that really suits its titles.
It's clear to see how much effort its developer has put into every aspect of this game's design: the weapons, vehicles, characters and levels, all look and sound incredible as you'd expect.
When it's just a mercenary transaction, well, a successful effort would wind up the same as if the developers took out a loan against sales and then you bought the game.
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