Not exact matches
I think that sometimes
developers forget that they are possibly making the same
game over and over again, take the Call of Duty francise for example, nothing against it but i wouldn't spend # 40 - # 50 year on year for what effectivly is the same
game... Making good
games takes time and
effort something that some
developers couldn't give a toss about
as long
as they are making money!
Multiplayer is also a key aspect of the
game and despite a single player campaign full of gorgeous graphics and set pieces clocking in over at 14 - 16 hours, the
developers have spent a lot of time and
effort in improving the multiplayer
as well.
Mutant Mudds is already available on other platforms such
as 3DS, PC, and iOS, so it's nice to see a
developer putting forth the extra
effort to provide something new to players who may not have incentive to repurchase a
game they've already beaten.
Basically, every open world
game out there has at least one kind of side - activity which isn't
as action - packed
as everything else, giving players a chance to explore and enjoy the world which the
developers put so much
effort into building up and filling with detail that you're bound to miss during the main missions.
As the first
game in the series to utilize Unreal Engine 4, it feels like a pretty solid
effort from the
developers.
This is what happens when 3rd Party
developers don't put in the
effort to make a
game as best
as they can.
But, going beyond the hype, this will be the last Metal Gear
game that features Hideo Kojima
as its lead
developer, so it's almost a given that he'll be pouring his best
effort and work into it.
Well now the year is 2016 and one of the better selling
games on Nintendo's home console has made it over to the 3DS
as an extended port, due to very popular demand and this
game, the joint
efforts of
developers Omega Force and Team Ninja, is just
as great
as the last one, if not better!
In their debut
effort,
developer Hangar 13 pulls no punches
as they offer the most gritty, authentic experience of the time that you could possibly hope to see represented in a
game.
No specific release date has been revealed, but the
developer cited the team's
efforts on the
game's translation, porting, and online distribution,
as the primary causes of the delay.
It is not even hard it just take
effort just
as Nintendo is the king of compression, you see their
games are not 50 gbs of space, and third
developers are just lazy.
As this is a game which originally released on PC in 2011, you would be forgiven for expecting that the graphics would have aged and would not be on par with PS4 games before playing the game, but it is the true sign of an excellent remaster when the developer makes the effort of updating the graphics engine from the original version of their internally built RoadHog engine to their updated RoadHog engine which graphically pushes the PS4's powerful hardware as much as Shadow Warrio
As this is a
game which originally released on PC in 2011, you would be forgiven for expecting that the graphics would have aged and would not be on par with PS4
games before playing the
game, but it is the true sign of an excellent remaster when the
developer makes the
effort of updating the graphics engine from the original version of their internally built RoadHog engine to their updated RoadHog engine which graphically pushes the PS4's powerful hardware
as much as Shadow Warrio
as much
as Shadow Warrio
as Shadow Warrior.
Given the
effort and money that Sony and its
developers have poured into these exclusive
games, the sales figures above have to be seen
as somewhat disappointing.
General Manager of
developers 343 Industries, Bonnie Ross, has described the
game as a «bigger
effort than...
It is the first online multi-platform open world
game that ran alongside a television series which is why it started
as a collaborative
effort between Trion Worlds (an American based video
game developer) and Syfy (an American basic cable and satellite television channel).
Developers, publishers and platform holders have pro-actively made a real
effort to improve the visibility of women and minorities in
game development,
as well
as promote a diverse range of characters in the
games themselves.
First, tell the readers a bit about yourself: what is your history
as a
game developer, previous
efforts, why you decided to start getting involved in making
games?
Our philosophy hasn't changed in all my time at Bethesda, which is we put all this
effort into making these
games, we'll put them out on
as many platforms
as will support the
game as the
developers have designed it.
This isn't the underestimate the time and \ or
effort which goes in to making these
games, which,
as a software
developer, I know is considerable — this is simply to point out that the end result of these
efforts could never be a
game which could actually command a $ 20 pricetag.
Basically, every open world
game out there has at least one kind of side - activity which isn't
as action - packed
as everything else, giving players a chance to explore and enjoy the world which the
developers put so much
effort into building up and filling with detail that you're bound to miss during the main missions.
As much as I like developers coming with an original and unique game, their latest effort isn't going to win over fans at any rat
As much
as I like developers coming with an original and unique game, their latest effort isn't going to win over fans at any rat
as I like
developers coming with an original and unique
game, their latest
effort isn't going to win over fans at any rate.
Between 2000 - 09 he served
as the executive director of the International
Game Developers Association (IGDA), and was honored for his industry building
efforts with the inaugural Ambassador Award at the
Game Developers Conference.
Sony have been making a concerted
effort to bring more of their franchises to mobile phones (
as either stand alone
games as with No Heroes Allowed or connected apps to their PS4
games) and that doesn't seem like the actions of a
developer that's gearing up for the release of a new mobile console.
Gambitious Digital Entertainment is a publishing label created
as a key component of an ongoing
effort to offer artist - friendly digital content production and publishing (inspired by Devolver Digital) to an ever - growing number of
developers around the world, utilizing an evolving set of creative crowd finance tools and techniques to get more great
games funded, produced, and successfully released.
It feels
as if a great deal of love and
effort was put into the collection by
developer Sanzaru
Games and I'm sure original
developer Sucker Punch will be pleased with the way their
games have been treat.
The
game is simple looking from the outside, but once I started playing it, I realized that the
developers put in a lot
effort in making the tracks, gameplay and atmosphere
as good
as they could.
I personally favour longer periods between hardware refreshes
as it permits
developers to establish stable workflows, without disruption, to minimise their costs and in the long term focus their
efforts more on creative
game design and less on adapting to new technology.»
Other than hilariously slamming every hiding spot
as hard
as possible, the
game makes stealth and evasion into something amazing — an incredible redemption on the previous
efforts from Sega and their chosen
developers.
Another year has passed, and
as expected, another official Formula 1
game from
developer Codemasters has left the garage and headed out onto the track to try and beat its previous best
effort.
The
developer has already confirmed that the
game will offer some «deep» customization options, in an
effort to stay true to the series,
as well
as «intense races» and «open world» pursuits.
Wolfenstein: The New Order is what happens when a classic first person shooter franchise is left in the capable hands of a
developer known for some of the better modern day
efforts in the genre such
as the Riddick
games and The Darkness.
For its part, it sees supporting the Xbox One X
as being a choice for
developers, meaning that while they might go to great
efforts to support the extra bells and whistles of the Xbox One X, they might just be content to release a standard Xbox One
game.
It's the type of
game that has characterized WayForward output, and more specifically stands
as the
developer's best
effort.
In an
effort to stand out from others,
game developers and publishers often hype up their latest titles
as much
as possible.
As Jason Schreier chronicled in his excellent book about the video -
game industry, «Blood, Sweat, and Pixels,» every single video
game requires a considerable amount of time,
effort, money and resources — and even then success isn't guaranteed, so
game developers are routinely coming up with clever ways to fund their
games and their livelihoods.
Following the relative lulls in the video
game release schedule that traditionally comes after the holiday season,
developer and publishers are set to begin to ramp up their
efforts in March
as they approach spring and summer.
Independent
developers like Space Ewe should be applauded for their
efforts and talents especially when they produce
games as exciting
as Bud Redhead: The Time Chase.
While video
game developers and Sony are largely accused of shunning the PlayStation Vita, Koei Tecmo has been making quite an
effort to support the handheld
as the company believes it's a «great platform» that really suits its titles.
It's clear to see how much
effort its
developer has put into every aspect of this
game's design: the weapons, vehicles, characters and levels, all look and sound incredible
as you'd expect.
When it's just a mercenary transaction, well, a successful
effort would wind up the same
as if the
developers took out a loan against sales and then you bought the
game.