Apologizing for anyone that's left
out in the cold by the
decision, Webster says it's for the best in the «grand scheme
of future plans» and that «the vast majority
of the team are already busy planning the future
of modern combat,» a future that was hinted at last October when executive producer Sion Lenton said they're «already prototyping new features» and that Codemasters»
Ego game engine is «moving forward in leaps and bounds».