Sentences with phrase «element of this story goes»

There are plot holes and conveniences, and some elements of the story go absolutely nowhere.

Not exact matches

Then light was liberated, and then gravity created the first stars and galaxies, then billions of years later, a local star went supernova and seeded the local nebula with heavier elements, elements necessary for life, elements that were not created during the Big Bang, then the sun was born, then the planets coalesced, and billions of years later some primate wrote a story about how the Earth was created at the same time as the rest of the universe, getting it wrong because that primate did not have the science nor technology to really understand what happened, so he gave it his best guess, most likely an iteration of an older story told prior to the advent of the Judeo Christian religion.
The second element of the gospel story that Wesley says puts his celibacy in perspective is a God who is «known by his threat to our going on with «business and usual.
Gone is the Shakespearean tragedy of Shotgun Stories and the parable of Mud and in its place we experience the otherworldly and supernatural elements that he attempted with Take Shelter.
Cheesy superficialities plague much of this film, whether it be the comic relief that is frequently flat, or at least dated, or the dramatics which succumb to glaringly unsubtle histrionics, which take ostensibly accurate story elements and corrupt their believability through scripted contrivances, the sting of which goes exacerbated by sentimental directorial atmospherics which range from simply unsubtle to pretty cornball.
As a writer, Peele doesn't quite bring all of his elements together in the climax in the way I wish he would, but he proves to be a strong visual artist as a director, finding unique ways to tell a story that goes increasingly off the rails.
Still, much of the credit for pulling the divergent story elements together into a cohesive narrative has to go to the genius of Fernando Meirelles and the performance by Ralph Fiennes.
As long as you know that you're going to see plot elements, story backgrounds, and characters similar to other, better films, you will be in the right frame of mind to enjoy Doom strictly as b - movie entertainment and nothing more.
The ordeal that Eric LeMarque went through on Mammoth Mountain in California only seems miraculous if one removes the one crucial and constant element of his story: LeMarque himself.
Extras: New 4K scan from the original film elements; new audio commentary with writer - director Albert Pyun; new «A Ravaged Future — The Making of Cyborg» featuring interviews with Pyun, actors Vincent Klyn, Deborah Richter and Terrie Batson, director of photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallerof Cyborg» featuring interviews with Pyun, actors Vincent Klyn, Deborah Richter and Terrie Batson, director of photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallerof photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallerof Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallerOf Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallery.
Film Editors Niels Pagh Andersen — «The Look of Silence,» «The Act of Killing» Joe Bini * — «We Need to Talk about Kevin,» «Cave of Forgotten Dreams» Bettina Böhler — «Phoenix,» «Barbara» Pernille Bech Christensen — «The Salvation,» «In a Better World» Raúl Antonio Dávalos — «The Amateurs,» «Meet Wally Sparks» Marie - Hélène Dozo — «Two Days, One Night,» «L'Enfant» Amy E. Duddleston — «Elegy,» «Laurel Canyon» Suzy Elmiger — «Lola Versus,» «Mighty Fine» Sim Evan - Jones — «Shaun the Sheep Movie,» «Shrek» Sarah Flack — «Away We Go,» «Lost in Translation» Affonso Gonçalves — «Carol,» «Winter's Bone» Matthew Hamachek — «Cartel Land,» «If a Tree Falls: A Story of the Earth Liberation Front» Chris King — «Amy,» «Exit through the Gift Shop» Pedro Kos * — «The Square,» «Waste Land» Sylvie Landra — «Catwoman,» «The Fifth Element» Tom McArdle — «Spotlight,» «The Station Agent» Adam Nielsen — «A War,» «A Hijacking» Kevin Nolting — «Inside Out,» «Up» Nathan Nugent — «Room,» «Frank» Stan Salfas — «Morning,» «Let Me In» Azin Samari * — «Ethel,» «The September Issue» Margaret Sixel — «Mad Max: Fury Road,» «Happy Feet» Mary Stephen — «Blind Mountain,» «A Tale of Winter» Troy Takaki — «Baggage Claim,» «The Bounty Hunter» Camilla Toniolo — «His Way,» «Company Man» Bernat Vilaplana — «Crimson Peak,» «Pan's Labyrinth» Pax Wassermann — «Elaine Stritch: Shoot Me,» «Pussy Riot: A Punk Prayer» Julia Wong — «Hercules,» «Extract» Mark Yoshikawa — «The Hunger Games: Mockingjay (Parts 1 and 2),» «The Tree of Life»
The story told here by Garland — whose screenwriting credits also include 28 Days Later, Dredd, Sunshine, and Never Let Me Go — contains elements familiar from his past works: apocalyptic events, authority figures or scientists faced with ethical dilemmas, the exploration of the issues of gender, identity, and creation.
However, this time Cloverfield director Matt Reeves went back to John Ajvide Lindqvist's book to re-adapt from scratch but also use some of the same story elements in the original film.
LaBute just goes for it, playing up the wilder elements of the story, of which there are plenty.
The Drop has plenty of elements typical of many crime dramas that we've seen throughout the years, but Lehane's taken similarly familiar - sounding stories before and made them sing with new depths in works like Gone Baby Gone and Mystic River — novels which were brought to the screen in tremendous fashion.
Is it less misleading and a better practice to adapt elements of a comic book story but not title it such - for example, the third Iron Man movie adapting the «Extremis» storyline but going with the title Iron Man 3?
Stanley Tong, perhaps because of the constant shifts to the rather mundane world of today, isn't able to keep the magic of the story going for long, especially as some of the more cheesy comic elements, another symptom of Jackie's involvement, bring things back down to the pure entertainment level again.
The story is anemic, lacking in any sort of interesting elements, and it eventually goes nowhere.
3) It might depict the Mexican army's Corpus Christi Massacre of student demonstrators 4) Cuarón describes it as a universal story incorporating personal elements from his childhood 5) It's going to be incredible because it's from Alfonso Cuarón.
There are still elements of a traditional gangster movie about it, but these are all merely part of the facade; the catalyst for the real story going on in the background.
However, I'm going to have to hedge a recommendation, as the thriller elements, which constitute the bulk of the running time, are average at best, and at worst, a real test of one's ability to suspend disbelief (again, that whole «training to be Bobby Z for no apparent reason except for story convenience» portion is a plot contrivance too ludicrous to ignore).
This feeling is deceiving, as all along there are elements that serve for much - needed character development, and the grittiness of the story does keep you on the edge of your seat, wondering what terrible acts will await us as Creasy goes on his one - man rampage of vengeance.
Many would go so far as to claim it helped popularize elements of exploration, puzzle solving, platforming and story within first - person shooters.
Screenwriter Jeff Nathanson (The Terminal), who conceived the story with franchise veteran Terry Rosio, goes out of his way to try and tie up every loose end left unresolved by the previous films especially as they pertain to Jack Sparrow and Hector Barbossa, their relationship the core element everything ends up revolving around.
The comedy elements could help soften the bleak nature of the story, but when the jokes come and go and the audience is left with a story that is not that interesting to follow.
Officials disputed elements of Medina and Xavier's story, but PS 194, which enrolls 220 city kids, has a long history of campus violence and academic failure — problems that sometimes went unreported for years.
In her own words: «I would love to find the next Outlander — or a romantic adventure story that is going to take me into another world and time period and introduce me to a new set of supernatural and / or historical elements.
While this in itself is a bit of an overstatement (there is plenty of insightful travel journalism out there to offset the generic pap), Thompson proceeds with an accurate roundup of the elements that conspire to create bad travel writing: throw - away words like «hip,» «happening,» «sun - drenched,» «undiscovered,» and «magical»; imperative language that urges the reader to «do» this, «eat» that, «go» here; stories that depict tourism workers (taxi drivers, hotel clerks, bartenders) as «local color»; the fake narrative «raisons d'etre writers invent to justify their travels»; the untraveled writers and editors who assemble authoritative - sounding travel «roundups» from Internet research; the conflicts of interest that arise when writers fund their travels with industry - subsidized «comps»; publications running what is essentially the same story over and over again, never questioning stereotype assumptions about certain parts of the world.
Some aspects of the story go by in blur and never get the fleshing out they deserve, while other elements take far too long to play out.
I'm honestly not going to dive any more into the story and gameplay elements of this game, because as I mentioned, it's best to really jump in and see for yourself what makes this game so special.
«This Kickstarter is going to allow us to finally bring the world a vampire - themed MMO, with gothic story elements, horror, and the «coolness factor» of being a vampire set on ruling the night.»
The game has branching story paths and dating sim elements, giving you multiple routes to beat, as well as dialogue options to sway the opinion of the girls you decide to go for.
It may not be able to sustain play as long at the story can, but the story mode hasn't gone anywhere, so the addition can only be seen as the most distilled elements of Dead Rising in a bite sized snack, a loosely structured barrel of fun without constraints.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
During the last months, we have worked on many different things, including: — animation, improving the moves of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraginof the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouraginOf course there's still a lot to be done, but we are not going backward so it's pretty encouraging!
Gone is the elements of story, dialogue, a world map, and other more traditional RPG qualities.
Don't get me wrong, the potential is there, the voice actors are good, and it has all of the pieces and elements that could make a great XCOM origin story, but too many plot holes and shoddy writing mean that The Bureau isn't going to impress.
After finding the memories and unlocking the key elements of the story, we needed to find and complete all the shrines before going after Calamity Ganon.
The team at Creative Assembly made something very special here: their love of the first (and best) movie is clear in every texture, in every retro - future UI element, in every tiny story of a corporate dystopia gone even further to hell.
The map is actually going to evolve next year to incorporate the faction bases and other story and narrative elements of the RPG side of things.
Sure, it doesn't go beyond the most basic elements of an actual narrative, but Super Metroid cuts straight to the heart of why we love a well - told story: feeling.
I'm actually really excited to see where they go next with the story as they have shaken up many of the traditional elements of characters and events that will have an impact moving forward.
Another part of on - going stories and recurring characters is the element of foreshadowing.
The lack of content, the thin story elements that required you to go for an online treasure hunt for history and the fact it took a full year to be a complete game worthy of the original price tag.
I really hope that it's going to open up the eyes of many FPS people and get them really excited about something that they may have never played before which is a really driven, story based role playing game with these really cool action elements in it.
In other words, it's going to have plenty of familiar elements, but the team was given the freedom to tell a new story without worrying about sticking to existing characters or plots.
Artist Statement «As with most of my designs I went very minimalistic, depicting the main elements I remember from the story
We've also learned over the years that one of the most inspiring elements of the workshop is to see other couples going through the Imago processes during the demonstration, and to hear their stories.
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