There are plot holes and conveniences, and
some elements of the story go absolutely nowhere.
Not exact matches
Then light was liberated, and then gravity created the first stars and galaxies, then billions
of years later, a local star
went supernova and seeded the local nebula with heavier
elements,
elements necessary for life,
elements that were not created during the Big Bang, then the sun was born, then the planets coalesced, and billions
of years later some primate wrote a
story about how the Earth was created at the same time as the rest
of the universe, getting it wrong because that primate did not have the science nor technology to really understand what happened, so he gave it his best guess, most likely an iteration
of an older
story told prior to the advent
of the Judeo Christian religion.
The second
element of the gospel
story that Wesley says puts his celibacy in perspective is a God who is «known by his threat to our
going on with «business and usual.
Gone is the Shakespearean tragedy
of Shotgun
Stories and the parable
of Mud and in its place we experience the otherworldly and supernatural
elements that he attempted with Take Shelter.
Cheesy superficialities plague much
of this film, whether it be the comic relief that is frequently flat, or at least dated, or the dramatics which succumb to glaringly unsubtle histrionics, which take ostensibly accurate
story elements and corrupt their believability through scripted contrivances, the sting
of which
goes exacerbated by sentimental directorial atmospherics which range from simply unsubtle to pretty cornball.
As a writer, Peele doesn't quite bring all
of his
elements together in the climax in the way I wish he would, but he proves to be a strong visual artist as a director, finding unique ways to tell a
story that
goes increasingly off the rails.
Still, much
of the credit for pulling the divergent
story elements together into a cohesive narrative has to
go to the genius
of Fernando Meirelles and the performance by Ralph Fiennes.
As long as you know that you're
going to see plot
elements,
story backgrounds, and characters similar to other, better films, you will be in the right frame
of mind to enjoy Doom strictly as b - movie entertainment and nothing more.
The ordeal that Eric LeMarque
went through on Mammoth Mountain in California only seems miraculous if one removes the one crucial and constant
element of his
story: LeMarque himself.
Extras: New 4K scan from the original film
elements; new audio commentary with writer - director Albert Pyun; new «A Ravaged Future — The Making
of Cyborg» featuring interviews with Pyun, actors Vincent Klyn, Deborah Richter and Terrie Batson, director of photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still galler
of Cyborg» featuring interviews with Pyun, actors Vincent Klyn, Deborah Richter and Terrie Batson, director
of photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still galler
of photography Philip Alan Waters and editor Rozanne Zingal; new «Shoestring Fantasy - The Effects
of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr., Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still galler
of Cyborg» featuring interviews with visual effects supervisor Gene Warren Jr.,
Go - Motion technician Christopher Warren and rotoscope artist Bret Mixon; extended interviews from Mark Hartley's documentary «Electric Boogaloo: The Wild, Untold
Story Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still galler
Of Cannon Films» with Pyun and Sheldon Lettich; theatrical trailer; still gallery.
Film Editors Niels Pagh Andersen — «The Look
of Silence,» «The Act
of Killing» Joe Bini * — «We Need to Talk about Kevin,» «Cave
of Forgotten Dreams» Bettina Böhler — «Phoenix,» «Barbara» Pernille Bech Christensen — «The Salvation,» «In a Better World» Raúl Antonio Dávalos — «The Amateurs,» «Meet Wally Sparks» Marie - Hélène Dozo — «Two Days, One Night,» «L'Enfant» Amy E. Duddleston — «Elegy,» «Laurel Canyon» Suzy Elmiger — «Lola Versus,» «Mighty Fine» Sim Evan - Jones — «Shaun the Sheep Movie,» «Shrek» Sarah Flack — «Away We
Go,» «Lost in Translation» Affonso Gonçalves — «Carol,» «Winter's Bone» Matthew Hamachek — «Cartel Land,» «If a Tree Falls: A
Story of the Earth Liberation Front» Chris King — «Amy,» «Exit through the Gift Shop» Pedro Kos * — «The Square,» «Waste Land» Sylvie Landra — «Catwoman,» «The Fifth
Element» Tom McArdle — «Spotlight,» «The Station Agent» Adam Nielsen — «A War,» «A Hijacking» Kevin Nolting — «Inside Out,» «Up» Nathan Nugent — «Room,» «Frank» Stan Salfas — «Morning,» «Let Me In» Azin Samari * — «Ethel,» «The September Issue» Margaret Sixel — «Mad Max: Fury Road,» «Happy Feet» Mary Stephen — «Blind Mountain,» «A Tale
of Winter» Troy Takaki — «Baggage Claim,» «The Bounty Hunter» Camilla Toniolo — «His Way,» «Company Man» Bernat Vilaplana — «Crimson Peak,» «Pan's Labyrinth» Pax Wassermann — «Elaine Stritch: Shoot Me,» «Pussy Riot: A Punk Prayer» Julia Wong — «Hercules,» «Extract» Mark Yoshikawa — «The Hunger Games: Mockingjay (Parts 1 and 2),» «The Tree
of Life»
The
story told here by Garland — whose screenwriting credits also include 28 Days Later, Dredd, Sunshine, and Never Let Me
Go — contains
elements familiar from his past works: apocalyptic events, authority figures or scientists faced with ethical dilemmas, the exploration
of the issues
of gender, identity, and creation.
However, this time Cloverfield director Matt Reeves
went back to John Ajvide Lindqvist's book to re-adapt from scratch but also use some
of the same
story elements in the original film.
LaBute just
goes for it, playing up the wilder
elements of the
story,
of which there are plenty.
The Drop has plenty
of elements typical
of many crime dramas that we've seen throughout the years, but Lehane's taken similarly familiar - sounding
stories before and made them sing with new depths in works like
Gone Baby
Gone and Mystic River — novels which were brought to the screen in tremendous fashion.
Is it less misleading and a better practice to adapt
elements of a comic book
story but not title it such - for example, the third Iron Man movie adapting the «Extremis» storyline but
going with the title Iron Man 3?
Stanley Tong, perhaps because
of the constant shifts to the rather mundane world
of today, isn't able to keep the magic
of the
story going for long, especially as some
of the more cheesy comic
elements, another symptom
of Jackie's involvement, bring things back down to the pure entertainment level again.
The
story is anemic, lacking in any sort
of interesting
elements, and it eventually
goes nowhere.
3) It might depict the Mexican army's Corpus Christi Massacre
of student demonstrators 4) Cuarón describes it as a universal
story incorporating personal
elements from his childhood 5) It's
going to be incredible because it's from Alfonso Cuarón.
There are still
elements of a traditional gangster movie about it, but these are all merely part
of the facade; the catalyst for the real
story going on in the background.
However, I'm
going to have to hedge a recommendation, as the thriller
elements, which constitute the bulk
of the running time, are average at best, and at worst, a real test
of one's ability to suspend disbelief (again, that whole «training to be Bobby Z for no apparent reason except for
story convenience» portion is a plot contrivance too ludicrous to ignore).
This feeling is deceiving, as all along there are
elements that serve for much - needed character development, and the grittiness
of the
story does keep you on the edge
of your seat, wondering what terrible acts will await us as Creasy
goes on his one - man rampage
of vengeance.
Many would
go so far as to claim it helped popularize
elements of exploration, puzzle solving, platforming and
story within first - person shooters.
Screenwriter Jeff Nathanson (The Terminal), who conceived the
story with franchise veteran Terry Rosio,
goes out
of his way to try and tie up every loose end left unresolved by the previous films especially as they pertain to Jack Sparrow and Hector Barbossa, their relationship the core
element everything ends up revolving around.
The comedy
elements could help soften the bleak nature
of the
story, but when the jokes come and
go and the audience is left with a
story that is not that interesting to follow.
Officials disputed
elements of Medina and Xavier's
story, but PS 194, which enrolls 220 city kids, has a long history
of campus violence and academic failure — problems that sometimes
went unreported for years.
In her own words: «I would love to find the next Outlander — or a romantic adventure
story that is
going to take me into another world and time period and introduce me to a new set
of supernatural and / or historical
elements.
While this in itself is a bit
of an overstatement (there is plenty
of insightful travel journalism out there to offset the generic pap), Thompson proceeds with an accurate roundup
of the
elements that conspire to create bad travel writing: throw - away words like «hip,» «happening,» «sun - drenched,» «undiscovered,» and «magical»; imperative language that urges the reader to «do» this, «eat» that, «
go» here;
stories that depict tourism workers (taxi drivers, hotel clerks, bartenders) as «local color»; the fake narrative «raisons d'etre writers invent to justify their travels»; the untraveled writers and editors who assemble authoritative - sounding travel «roundups» from Internet research; the conflicts
of interest that arise when writers fund their travels with industry - subsidized «comps»; publications running what is essentially the same
story over and over again, never questioning stereotype assumptions about certain parts
of the world.
Some aspects
of the
story go by in blur and never get the fleshing out they deserve, while other
elements take far too long to play out.
I'm honestly not
going to dive any more into the
story and gameplay
elements of this game, because as I mentioned, it's best to really jump in and see for yourself what makes this game so special.
«This Kickstarter is
going to allow us to finally bring the world a vampire - themed MMO, with gothic
story elements, horror, and the «coolness factor»
of being a vampire set on ruling the night.»
The game has branching
story paths and dating sim
elements, giving you multiple routes to beat, as well as dialogue options to sway the opinion
of the girls you decide to
go for.
It may not be able to sustain play as long at the
story can, but the
story mode hasn't
gone anywhere, so the addition can only be seen as the most distilled
elements of Dead Rising in a bite sized snack, a loosely structured barrel
of fun without constraints.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath
of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out
of the over 300 devs to work on specific sections
of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly
go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can
go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care
of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level
of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas
of interest — 100
of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style
of weapon has a unique set
of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the
story — A certain
element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
During the last months, we have worked on many different things, including: — animation, improving the moves
of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay elements — narration, figuring out how we want to tell our story in harmony with the gameplay Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
of the fox and slightly changing its shape so it feels more like a living creature — game context, expanding the universe, its characters and their motivations — game structure, starting implementing some levels and creating more gameplay
elements — narration, figuring out how we want to tell our
story in harmony with the gameplay
Of course there's still a lot to be done, but we are not going backward so it's pretty encouragin
Of course there's still a lot to be done, but we are not
going backward so it's pretty encouraging!
Gone is the
elements of story, dialogue, a world map, and other more traditional RPG qualities.
Don't get me wrong, the potential is there, the voice actors are good, and it has all
of the pieces and
elements that could make a great XCOM origin
story, but too many plot holes and shoddy writing mean that The Bureau isn't
going to impress.
After finding the memories and unlocking the key
elements of the
story, we needed to find and complete all the shrines before
going after Calamity Ganon.
The team at Creative Assembly made something very special here: their love
of the first (and best) movie is clear in every texture, in every retro - future UI
element, in every tiny
story of a corporate dystopia
gone even further to hell.
The map is actually
going to evolve next year to incorporate the faction bases and other
story and narrative
elements of the RPG side
of things.
Sure, it doesn't
go beyond the most basic
elements of an actual narrative, but Super Metroid cuts straight to the heart
of why we love a well - told
story: feeling.
I'm actually really excited to see where they
go next with the
story as they have shaken up many
of the traditional
elements of characters and events that will have an impact moving forward.
Another part
of on -
going stories and recurring characters is the
element of foreshadowing.
The lack
of content, the thin
story elements that required you to
go for an online treasure hunt for history and the fact it took a full year to be a complete game worthy
of the original price tag.
I really hope that it's
going to open up the eyes
of many FPS people and get them really excited about something that they may have never played before which is a really driven,
story based role playing game with these really cool action
elements in it.
In other words, it's
going to have plenty
of familiar
elements, but the team was given the freedom to tell a new
story without worrying about sticking to existing characters or plots.
Artist Statement «As with most
of my designs I
went very minimalistic, depicting the main
elements I remember from the
story.»
We've also learned over the years that one
of the most inspiring
elements of the workshop is to see other couples
going through the Imago processes during the demonstration, and to hear their
stories.