Sentences with phrase «elemental damage types»

Of course, it wouldn't be a Borderlands game without gazillions of new guns, but not just guns, all - new weapon and elemental damage types.
Each of the new subclasses has different elemental damage types with the various weapons being shields for Titans, staffs for Hunters, and swords for Warlocks.
Loot boxes in Destiny 2 are called Bright Engrams and stashed within these boxes are a number of mods that confer some particularly powerful benefits, such as ability cooldown reduction or the ability to change the elemental damage type of an Energy or Power weapon.

Not exact matches

Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
If you're having trouble beating a specific monster, it's also worth checking that the armour you're wearing isn't susceptible to its type of elemental damage.
Solo play is here, but after about five or six levels, it can get both tedious and difficult, the reason being that when playing solo, I would run into enemies that had either a type or elemental shield that I couldn't do much damage to.
The Devourer can bring along three additional puppets and it is up to the player to decide between the three kinds of attacks (melee, ranged, magic), between different types of elemental damage (earth, wind, fire, water), or between different tactical configurations (ranged, heavily armored, fast movement).
These blocks correspond to an elemental type and, depending on what you put in, reflect the amount of damage you can do to the various enemies you're going to come across throughout the game.
My first time heading into Mormo's Tower saw me with a 33 % health regeneration rate, 70 % boost to Ether damage (one of the elemental types in the game) as well as a ton of other buffs that made me feel like a real hero of the realm.
Three Stances for each weapons, seven types of hand to hand weapons, elemental damage, magic and ninjutsu skills, and on top of that, something like 20 different guardian spirits offering different bonuses.
There's also an elemental system in place regarding enemy types and weaknesses to many of your character's own attacks, where water - based attacks deal extra damage to fire - based characters and so on in a Pokemon - like manner.
Each weapon type also has a variant based on the Behemoth it comes from, and it usually comes with the same elemental damage as the monster.
Not only are you able to swap between the different types of elemental damage, you can do this on the fly.
The game's arms come in all different shapes, weights, and sizes, and each offers up different types of elemental damage and reach distance, meaning experimentation is very much encouraged.
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