Only when some of the special
elemental enemies show up, things get more interesting.
The Noble Launcher deals Energy damage and is effective against
all elemental enemies.
The gameplay trailer showed off a mythical environment with characters using weapons and magic to take down a variety of
elemental enemies.
This is especially true when the game mixes up the challenge using things such as
elemental enemies, who are only sensitive to one type of spell.
Fixed a bug that caused multiple
elemental enemy types to spawn in the same encounter after increasing difficulty.
Not exact matches
The weapons has
elemental effects which means some can ignite
enemies, electrocute them, blow them into pieces and melt them with acid.
The game knows how terrible the combat is and has achievements / trophies for performing ten of each «
elemental finishers» which basically require you to combo multiple
enemies into stun mode using a very limited amount of magic....
Conducting a multi-tiered attack on a city, wherein
enemy captains had to be defeated to remove
elemental buffs from the main boss, sequentially weakening him before the actual encounter and slowly taking over the city district - to - district.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand
enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do
elemental damage so the
enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
The fusions are
elemental based: Lailah creates a firey being that uses a sword; Mikleo's is water - based and hits all
enemies with a bow; Dezel's creature uses wind, with whirlwind and tornado attacks; and Edna's is earth - based, striking
enemies with its fists and even the terrain.
If your
enemy is weak to your
elemental attack, you will bring the pain down upon them.
The trailer showcases both her normal attacks, which involve slashing at the
enemies with knives and her special moves, which consist of playing on the Goddess Harp to initiate a variety of
elemental attacks.
As you start battles with
enemies, you'll be focusing on trying to exploit their weaknesses (
elemental or otherwise) while ensuring that your current set of hired demons are protected from their own weaknesses.
Other weapons are good for dealing with armored
enemies or adding in
elemental damage.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra
elemental damage, or dealing extra damage with a specific combo.
Whether the player chooses to envelop the battlefield in flames or flood
enemy strongholds, these
elemental changes will break through defenses and reduce infantry numbers!
While the standard
enemy elemental strengths and weaknesses are included, it is overlayed with a simplified version of the Fire Emblem weakness tree — e.g., bow attacks hurt flying creatures.
Solo play is here, but after about five or six levels, it can get both tedious and difficult, the reason being that when playing solo, I would run into
enemies that had either a type or
elemental shield that I couldn't do much damage to.
Each playable character uses
elemental attacks (e.g., Magic, Water, Earth, Fire) to defeat robots, trolls, and giant bugs; for example, dragons can spit fireballs, water creatures can shoot ice blocks, and bird - like characters can fire gusts of air at
enemies that generally disappear amid colorful puffs of smoke.
These forces of nature will aid Evan and friends in battle by automatically attacking
enemies, providing
elemental or physical buffs to party members while in battle, and opening shortcuts and new pathways in dungeons and throughout the world.
As they progress their combat skills and abilities, they will also be able to master the art of Spinjitzu — battling their way through waves of
enemies with new combat techniques, maneuvers and skills, as well as
elemental powers and upgradeable weapons unique to each Ninja.
Some bosses and
enemies are weak to certain
elemental attacks, so remember to strategize!
These blocks correspond to an
elemental type and, depending on what you put in, reflect the amount of damage you can do to the various
enemies you're going to come across throughout the game.
Some
enemies have
elemental weaknesses that a magic user like Violet can exploit, so you'll want to cast your spells carefully.
Most of your initial team deals either physical or
elemental damage to
enemies with the exception of Clark, who is the party's healer.
Boomerangs Swing Both Ways: deals 80 % ttrike -
elemental damage to all targets, before looping back and hitting the left-most target again; Ooze Bruiser: deals 150 % damage to Slime
enemies.
Claws Propeller Blades: deals 100 % damage + Woosh -
elemental second hit that deals damage equivalent to Morrie's level (for example: Level 25 = 25dmg); Hand of God: deals 125 % damage to one
enemy that ignores defense (with the exception of Metal Slimes).
Between her sharp sword and bow combo attacks with ricocheting arrows, she can upgrade her aim with
elemental freeze arrows, freezing
enemies in front of her then following up with rapid shots showing off her impressive athletic skills as an archer and sword fighter.
You'll also have to keep the standard Pokemon
elemental system in mind, matching your party's strengths against the
enemy's weaknesses, and boss fights are particularly tough, often requiring you to be loaded up on magic stones and equipped with your own nasty tricks to turn the tide of battle in your favor.
Rise to the island's defence using the
elemental towers and devastating spells, which can fend off any
enemy.
Like the previous version, the game's turn - based combat spurs players with identifying
enemy elemental types and exploiting the inherent weaknesses of each foe.
A Sovereign, for example, could use their skill Link Order which marks a target and if said target takes
elemental damage, the Sovereign will follow up with an attack on the same target (or every
enemy with the upgraded skill).
The game's combat revolves around a turn based battle system, and exploiting
enemies»
elemental weaknesses will leave them open to more attacks — but of course, they can do the same to you.
Elemental Ward gives it buffs and additional firepower at the same time using the elements: Ice for added shield, Fire for extra health, Lightning for extra damage and Poison for stamina boost and additional
enemy damage.
Players will wield the iconic Mjölnir, Thor's legendary hammer, to fight
enemies of an immense scale while controlling the
elemental storm powers of lightning, thunder and wind to vanquish
enemies.
With the game throwing a variety of
enemies at you, an extensive skill tree as well as two
elemental rune attacks and a secondary magic Talisman ability, the combat manages to stay varied and fresh throughout the 25 - hour journey.
Embark on a mission to defeat the
enemy forces of
Elemental Planes and help the little Darklets triumph in world supremacy!
The music has a unique knack of fitting everything you do on - screen, from battling
enemies, entering a new
elemental or swap zone, or even just standing there.
There's also an
elemental system in place regarding
enemy types and weaknesses to many of your character's own attacks, where water - based attacks deal extra damage to fire - based characters and so on in a Pokemon - like manner.
I sat for well over 6 hours to beat the game — no easy task considering the wide variety of armored
enemies, each with their own
elemental strengths and weaknesses.
Kakuzu has gained the ability to use multiple
elemental jutsu because of the hearts of his
enemies he's stolen.
The game is now a loot fest, as players will not only collect cash and health from
enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add
elemental effects and more.
But in Reckoning mages can wade into the thick of combat wielding staffs which they whirl overhead or, and this is where things get fun, they can wield the beautiful and deadly chakram — circular blades imbued with
elemental fury that are thrown at
enemies, always returning to the owners hand.
The exception to that second part is if you know the
enemy's
elementals beforehand, and they are loaded up on one, load up on the one that they're weaker against.
In battle a button is dedicated to awakening these powers, where
enemy attacks will literally go through your body, allowing you to counter, with your enhanced
elemental abilities added to your attacks too.
And if you're able to figure out what
enemy is weak against what you can gain
elemental damage bonuses.
Swap monsters on your team to take advantage of special powers or the
elemental weaknesses of
enemies.
Harness the four
elemental powers of fire, water, earth, and air in order to defeat a variety of
enemies.
There's a handy
elemental guide that appears when you lock - on to an
enemy, also.
You'll juggle long lists of
elemental and support skills because picking the right ones means the difference between getting an advantage over your
enemies and giving them a leg up on wiping your party, yet even the most basic and free - to - use attacks can have value depending on who you're squaring off against.