That means you can add practical objects like a second (or third) bridge over the river that runs through your town, or add aesthetically pleasing scenery
elements like fountains or a lighthouse.
Marshaling a whole mishmash of horror flick
elements like black crows, foggy nights, bathroom scenes and creepy sounds, the script seems bent on using every ingredient ever invented for the genre.
Everything I've said so far is preparation — and I haven't even mentioned baroque
elements like Iron Man's «Iron Legion,» his arsenal of drone Iron Men designed for tasks like protecting civilians from collateral damage.
Using a complex matrix that factors in
elements like actorly showiness, grating self - importance, middlebrow sense of grandeur, and the varying degrees to which a movie flatters its audience, the machine has consistently outshined professional prognosticators (who, by the way, are evil).
Netflix's Stranger Things has enjoyed unprecedented success since its release, thanks to a variety of thematic
elements like its setting, time period and overall vibe.
However, this sequel takes the much loved IP one step further, merging numerous replay
elements like multi-endings and extra modes with synergies between action and game systems, making a game that people won't want to put down.
It's amazing the difference removing
elements like microtransactions, arbitrary timers and social sharing incentives makes.
Like the package artwork, the static menus use the poster imagery without the Christmas
elements like the previously prominent wreath and holly.
Mostly Muren provides basic comments about
elements like a previsualization system used on the set.
There is some sensational action, grounded with breathtaking blows and imaginative
elements like the bungee jumping brigade, embedded boobytraps, and experimental hot air balloons.
Colors are especially inviting, with honest replication of natural
elements like earth tones and sky.
However for those who have never played a Monster Hunter title before, they may require a little bit of patience to master this system because it's quite easy to get into the game but stringing all the combat together does take some skill, particularly when it comes to
elements like dodging and bonuses.
However, the story events of the DLC expansions do admittedly feel separate enough that you don't really need to play them to get the whole picture, though it is fascinating to see Team Ninja continue to craft a tale that mixes real - life historical events and people with more fantastical
elements like monsters and magic.
Those games don't exactly have normal story
elements like «dialogue» or «themes.»
«A Dame to Kill For» has roots in two of Frank Miller's classic stories and will also feature some brand new
elements like Johnny.
These visual properties combine with other
elements like the evocative sound design and carefully detailed locations to generate what is perhaps the film's most exceptional quality: a true sense of being somewhere — with actual people in actual places, whether they be as loudly wide - open as a rock band's studio loft show or as comfortably intimate as a suburban basement - turned - practice - space.
Parents should also note thematic
elements like a lack of respect for authority figures and laws, no dependable or trustworthy adult characters, and euthanasia inferences.
«I Am Iron Man» features just about every imaginable detail of making the movie, from pre-production
elements like casting and building the suits, to filming and sound mixing.
It adds Zelda
elements like items that help you access certain areas and bosses that can be defeated by using items at the right moment.
It's a hard thing to balance, because
elements like violent gameplay, high body counts, health pack healing, constant enemy chatter, collectables etc. add a fantastical underpinning that is inherently unrealistic, yet players often accept them as a given.
Despite all the other fantastic
elements like the different traps and the quick pace of it all, those two things are what really bring the strategy of the game to a forefront.
It will still be Assassin's Creed at its core, but there won't be a minimap, for example, and deeper RPG
elements like a levelling system and loot will be added as well.
Codemaster's Dirt games have leaned toward the arcade side of things and include hyper - realized
elements like Gymkhana where traditional autocross events are mixed with stunts such as reversals, 180 and 360 degree spins, parking boxes, figure 8s, and drifting.
The influence from previous Omega Force titles is apparent in the number of enemies you'll face in every mission (it's not an endless sea of one shot foes, but it's still sizable), and in - game
elements like the HUD, the way side objectives pop - up, and the dialogue between characters as objectives are completed or new situations arise.
Since it's a period piece, it's safe to say technical
elements like production design and costume nominations are expected.
Some books will be about the history of the game \'s creation, some will focus on particular
elements like level design, story, and music, some will investigate the subculture that has formed around a game, some will bring in outside art, science, and media, some will have a strong autobiographical element.
These filmmakers deconstruct cinema to its most powerful images in a way that's so overwhelming it defies standard film
elements like narrative and character.
Different types of armor stitched together from the remains of different types of monsters will defend you against different
elements like thunder, water, ice, fire, and dragon, and different types of weapons are more effective against different monsters whose weaknesses you'll discover as you fight them and search for clues about them.
And then there's the most frustrating film of all, the kidnapping tale that feels like it needed to have dark comedy
elements like «Fargo» or «Bernie» but just comes off as flat and manipulative.
Adding some new
elements like the progressive healing and the stamina meter only better the experience and longer the actual length of the game.
Back in the fast - fading manor dutifully nicknamed Crimson Peak, del Toro plays up the spooky
elements like he's playing dolls in his demented man cave.
Elementary is introducing some of those cable-esque
elements like serialized plots and complicated, often unlikeable, protagonists, but it also retains the case - of - the - week format, so it's straddling the line between the familiar and the new.
When we first played the side - scrolling brawler at PAX, I astutely noted that we «pretty much just smashed buttons and killed dudes,» but RPG
elements like loot and leveling will play more of a roll than I initially thought.
Though it has a lot of fun playing with slasher tropes and cinema in general (showing the way Max and her friends are affected by
elements like musical cues, monochromatic flashback sequences and slow motion within the fictional movie), the film isn't funny or scary enough, ultimately becoming a victim of its own satire due to its insistence on preserving the genre's traditionally bad acting and writing.
In the Good Dinosaur, she attempts to reach the same emotional depth as her earlier film while mixing in spiritual
elements like The Lion King.
But
elements like a romantic story, love, human emotion, that can be part of horror, and music like that helps to make that element of it.
Mystic Heroes has some solid action, but it highlights the major trade - off between itself and its history - based cousin Dynasty Warriors: The fantasy theme allows for more - exciting game
elements like huge boss battles and impressive magic attacks, but the historical games can get away with being light on plot and character.
Elements like this contradict the nature of the title relationship and characters, which are bursting with energy, life, and realism (at least to the extent a blue, koala - looking alien can be real).
Several
elements like Sky, Wind, Fire, and Water are attributed to these weapons too, giving them unique names and abilities.
Using top - tier hardware that should run the most graphically - intensive games on the market, my FPS dropped as low as forty - five, even with special NVIDIA
elements like Hairworks turned off and limiting some advanced shading options.
Extraneous
elements like «story» and «character» are abandoned so we can focus on what's important: scene after scene of self - serious cyphers fighting over something we don't care about.
Everything, even
elements like fire and water, are made of Legos.
This was before modern
elements like motion blur and HD.
Environmental
elements like weather and wildlife, and enemies that adapt their strategy to the player's actions, let players experience a more realistic world.
The Lone Ranger is undeniably fun in spurts (and features unexplained, offbeat
elements like mad cannibal rabbits and a cross-dressing henchman), but it's also another example of its maker's wild propensity for indulgence, clocking in at 149 minutes and featuring its share of ostentatious flourishes, like a joke of a transition that sees a desert scene become a ripply glass of drug - spiked water.
In terms of creating a whole cinematic universe with kinetic
elements like the Infinity Stone, with so many directors and writers and different people making the movies, how do you plot that out?
The Secret Armory of General Knoxx does a great job of both extending the Borderlands gameplay and bringing new
elements like creatures, weapons and the new level cap.
During some of the wilder scenes,
elements like cars and gunfire moved around the room in a decent manner, though they never became especially impressive.
The inclusion of tactical
elements like the orders for the teammates give this otherwise very conservative musou action an interesting twist.
Wakanda has to be built from the ground up in an incredibly short amount of time, and when you keep that in mind, it's amazing how skillfully Coogler avoids getting mired in too much exposition and crafts his world largely through visual
elements like the blocking of his actors, beautiful sets, and exquisite costumes.