Sentences with phrase «elements of action games»

Crashday blends elements of action games such as Burnout, Stuntman, Destruction Derby, Flatout, Track Mania, Tony Hawk and Carmageddon into one package for destruction fans.

Not exact matches

Come October 5, Skylanders: Trap Team will introduce a new interactive element to the game franchise, along with a new type of physical retail tie - in with 40 crystal traps, and over 50 new action figures.
We think we'll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.
A wonderful game that manages to combine the action / mission based elements of «Goldeneye» with the military overtones of «MGS» into one slam blam package.
Check out this action - packed montage of various Xbox 360 games as shown at the Xbox 360 Press Conference at TGS 2005 featuring games such as Call of Duty 2, Dead Rising, Frame City Killer, Kameo: Elements of Power, Project Gothan Racing 3, Saint's Row, Sonic the Hedgehog, Tom Clancy's Ghost Recon Advanced Warfighter, and much more.
It's a good action - adventure gamers won't forget too quickly (although a lack of multiplayer makes it fade from memory sooner rather than later), despite some of the core elements being not as innovative or unique as they might seem, or as in the case of the memory remixes, not quite as unforgettable as they should be.
RPG elements and a bunch of charismatic mercenaries make the new Jagged Alliance playable — it's solid team - tactical action but we bet that the fans of original game will stay with the classic.
It is possible however, to say that going by the entertaining action / RPG elements and the unparalleled humor of the game to that point, that Ron Gilbert's still «got it».
Monster Hunter Tri sets a new bar in the action / adventure genre with the introduction of new features and game play elements as the multi-million unit selling franchise makes its debut on the Wii system.
Dunwall is an amazing place in terms of the way it incorporates elements of steampunk with a victorian feel and setting a pace that wouldn't normally suit a 1st person action game but it just flows so well and the artwork on the characters is stunning but sadly let down by a bit of collision detection which is hard to ignore, combine all this with a satisfying story you get a really decent game with plenty to get stuck into.
It's the best action / exploring game since Castlevania: Aria of Sorrow, one that fans of the genre will love but that also has elements to attract players that are new into it.
If you are an action - RPG fan, you're gonna like Fight the Dragon, a game with all the classic elements of the genre in their place, some nice additions (the editor, the mega-dragon arena) and a limited but pleasant technical sector.
Its comparatively simple first act remains a good example of how to apply the horror elements of the Silent Hill games to film with a degree of elegance and wit, and for a solid 35 minutes, it's an atmospheric film about a mother whose deeply maternal desire to help her daughter inadvertently places her in danger, and the need for Radha Mitchell's Rose to find her daughter when she goes missing provides a cogent and palatable, if somewhat slight, emotional basis from which the proceeding action can spring.
Instead, the unreal elements of the game come from Harry's own experiences, lending it several shades of Silent Hill 2, while simultaneously raising issues of identity, moral ambiguity, and sexuality (some of which is dictated by your actions in - game - the game psychologically profiles you and changes accordingly, to some extent).
The sort of endless runner with action elements genre can be a tough sell for some folks when there's a ton of those games out there.
The game hops back and forth between three characters — Tyler, Jess and Mac — but they're all rendered in engine this time around, as opposed to having the live action elements of the last Need for Speed game.
There's no other games that really bring that blend of role playing elements, third - person action, and the simulated world and community - based character development.
NeuroVoider is a cyber punk, top down, twin stick shooter with rogue like elements (rogue - lite according to the game) and plenty of action.
Above is a quick video of what Monster Hunter Dynamic Hunting looks like... it's definitely a «LITE» version of the other games, but it retains the basic elements while shifting things more towards a pick - up - and - play, action - heavy direction.
LP3 goes through the motions of the typical action game, never delivering any surprises or gameplay elements that would make a memorable experience.
Much of the scenery and action / adventure elements that make the video game series standout are prevalent throughout the film, and it makes it feel like a video game in a good way.
Shade: Wrath of the Angels is the long - delayed third - person action game from Cenega and developer Black Element, but not for much longer.
The strategy element although not perfect does a good job of keeping the game focused on the action while giving at least a little more reason to the mayhem that you will be causing.
Well my dear gamer, by moving certain elements of Luigi's face with the stylus, it effects the dream world such as making him sneeze or perform some other strange action.
The game offered solid action, a huge arsenal of weapons and perks, and mild RPG elements.
Devil's Third is an action game that combines elements of melee combat — as per director Itagaki's previous work on the critically - acclaimed post-reboot Ninja Gaiden franchise — and cover - based shooting from both third - and first - person perspectives.
Monster Hunter is an action game that is often mistakenly thought of as an RPG, and while it does have RPG elements in its equipment and quest systems, the real progression for the player is in skill and knowledge, not higher levels and new abilities.
At this point, Deep Rock Galactic offers an interesting blend of older and newer game elements, frantic action, and some genuine moments of intensity to spice everything up.
Kingdom Come: Deliverance is an open - world action - adventure game full of quests and RPG elements where player decisions matter.
Spector and his team delivered in spades, introducing PC gamers (and later, Xbox «ers) to a cyberpunk action title that blended elements of stealth, role - playing, and traditional first - person shooter elements to massive cult success.
Monster Hunter World is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
Double Fine designed Rhombus to be a PlayStation VR experience, so instead of being an action platformer with adventure game - like elements, you'll primarily use the power of Clairvoyance to jump between people and sea creatures in order to solve puzzles and help free the party from their induced psychic states.
One of the most popular RTS games for PC / Mac and iOS is Anomaly Warzone Earth which blends more action elements into the tower defense genre, making it more on the offensive side rather than defensive.
Days Gone is an apocalyptic third - person action game combining elements of The Last of Us, The Walking Dead, and Sons of Anarchy.
This game is chock full of gameplay and thematic elements that have been in the slow cooker since the very first Far Cry: The ability to mark targets from afar, vehicle - related action scenes, alternate paths, and of course, that ever - present jungle.
Some elements of this recipe have been used here and there of course, but I don't think any other game managed to balance this new kind of action RPG on console before.
Dragon Quest Heroes is a tactical action game incorporates beat em up and hack n slash with an element of strategy (in case you weren't familiar with the Dynasty Warriors format).
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
All the next game needs, for me, is to marry the slick action and tech of Future Soldier with some beefed up tactical elements to create a game that fans of the older games can love as well.
In reality Bound by Flame is really an action game with light RPG elements, the focus squarely on combat with around 90 % of your time spent fighting various enemies.
That the game felt like heavy rain, with more of an action or shooter element.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
Not very much is know about the game, it looks like it will be an action shooter hybrid with plenty of bloody swordplay elements.
Features: • Platform game that combines action and puzzle elements • More than two hours of play with 3 week update • Fun and challenging gameplay • Simple controls and accurate • Per - level achievements • Department Bosses • Use checkpoint to save your progress
is the first game in the long - running action RPG franchise which properly caters to both hardcore fans enamoured with its endlessly deep gameplay systems and newcomers intrigued with the premise of hunting down exotic fantasy monsters — thanks to smart streamlining of its more obtuse elements and substantial improvements to its online multiplayer options which make progression a lot easier for newcomers or those who don't have 50 hours a week to sink into the game on their own.
beautifully marries the elements of sound, light and puzzle - action into one addictive, yet easy - to - play game.
Little Soldiers is a side - scrolling puzzle game, featuring elements of strategy, tactics and action.
The idea of having driving elements in an action game is quite interesting.
Part of our ethos at Chaos Created for Ali and I is that whatever we create for Windows Phone will always be narrative driven, feature live action video and have a twist on the traditional game element, whatever that might be.
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