Sentences with phrase «elements of games of chance»

Kansspelautoriteit found that four out of the ten games violated the Dutch Betting and Gaming Act as their loot box systems incorporated elements of games of chance into skill - based games.
The gambling regulator pointed out that loot boxes incorporate elements of games of chance into games that are generally based on skill, which makes their nature highly controversial.
The Dutch gambling regulator pointed out that loot boxes incorporate elements of games of chance into games that are generally based on skill, which makes their nature highly controversial.

Not exact matches

For the Seahawks, there has to be an element of desperation surrounding this game; they have to know that if they lose at home to the Cardinals, their chances of making the playoffs drop dramatically.
Yehuda Guttman claims the sites illegally promote games of chance — not skill — because athletes» performances are affected by elements of chance like injury, referees and weather conditions, according to his Manhattan federal court lawsuit.
Its laws cover any game that «depends in a material way upon an element of chance
What we have here is a gigantic car game that's such enormous fun to play because of three main elements: unparalleled realism, ground - breaking graphics and the chance to spend a lot of money.
For those who did not get a chance to play the original Call of Juarez game, this is a game set in the old west and it takes some very strong story elements and weaves those into a western based FPS.
There is also a new easy difficulty that «adjusts the balance of elements in battles» to help those that may be struggling with the game's tougher moments, and the chance to skip the animation when bonding with Blades, among others.
For Mid game the Ceanatur bow (I think thats how you spell it) is good for larger monsters because of pierce, towards the end of the game the akantor bow is probably the best because of raw damage, high dragon element and high affinity chance.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
Mein Leben is unquestionably the hardest difficulty level in any Wolfenstein game as it is essentially the I Am Death Incarnate difficulty with a permadeath element introduced in which the player only has one life and no opportunity to save progress, therefore requiring the player to complete the story in one sitting in order to stand a chance of truly 100 % completing the game.
Excellent and completely unique mixture of arcade and puzzle elements to create an extremely addictive game, for those prepared to give it a chance.
When you complete a level you play a board game where all four of you who are playing throw a dice for a chance to land on a space that rewards you with one of 39 gameplay elements, from bonuses such as more damage, new skins for your weapon, to unlockable characters.
This is where the RPG element somewhat plays its» hand; however, this aspect of the game is strictly a game of chance as you never know where you are going to land and you may feel like you wasted your hard earned coins landing on a square that you really didn't want too.
Not only is it a major element of the biggest franchises at the moment, but is also used by many to try and make games have the broadest appeal, and with it a better chance of high sales.
The game, to me, is riding on two major elements to have a strong chance of success.
It's a real shame the game didn't have more of a chance, I'd have loved to see where the fashion design elements of it would have gone.
According to Gaming and Betting Act of 7 May 1999, gambling is «a game of chance is any game whereby a bet of any kind that is placed leads to the loss of this bet by at least one of the players, or a win of any kind for at least one of the players or organisers of the game, and whereby chance may even be a secondary element in the course of the game, indication of the winner or determination of the size of the winnings».
Now, on to the broken elements of multiplayer, I didn't get chance to experience what was wrong with the game before these modes were taken offline, all I know is that they were causing issues with lag and were behaving quite buggy, so I can't comment on the specifics of it, but I did feel that I wanted to get my opinion down in the review of the situation.
Rarely is a game that gives you no extra chances a good idea, but for a game that already alienates the player with its cryptic elements, the lack of extra tries turns the whole thing into a giant, tedious, trial - and - error affair.
While there's an element of chance in these mechanics, the player is always guaranteed to receive in - game content (even if the player unfortunately receives something they don't want).
Although there is an element of chance involved, to get to the top in this game requires players to make use of skill and strategy.
The game's Gacha elements sees players use either in - game or real currency to take a game of chance in between matches, resulting in prizes ranging from temporary skills buffs to more powerful cues and cosmetic upgrades.
While that may seem long, Bowling assures that this is just for the console version, and went on to say that they might release smaller titles beforehand on various platforms (mobile, PSN, etc.), giving them a chance to introduce gamers to the world of Human Element.
In a statement sent to Kotaku, an ESRB spokesperson said: While there's an element of chance in these mechanics, the player is always guaranteed to receive in - game content (even if the player unfortunately receives something they don't want).
Bearing in mind the concepts of «fun», «competition», «speed» and «adrenaline», we had the chance to think big by putting into the same game the best elements that we could create: photorealistic graphics, dynamic time of day and weather system, accessible physics that can be enjoyed by everybody, breath - taking locations where the player can race at full speed rushing through forests, snowy mountains, dunes and deserts.
Some of Cole's interactive installations also draw on simple game board structures that include the element of chance while physically engaging the viewer.
His art revolves around a personal mythology drawn from creation myths, particle physics, thermodynamics, and games of chance, among other elements.
A game of chance to win a prize in the UK is subject to regulation (and with it compliance, fees and taxes) under the 2005 Gambling Act, where this definition includes skilled games with a small element of chance unless so insignificant as to not matter.
However games which introduce randomly generated elements, (through use of a random number generator) may lead to the game having more than an insignificant level of chance.
Canadian Better Business Bureau, BBB Code of Advertising: «No contest, drawing or other game of chance that involves the three elements of prize, chance and consideration should be conducted since it constitutes a lottery [under the federal Criminal Code] and is in violation of provincial statutes.»
«While there's an element of chance in these mechanics, the player is always guaranteed to receive in - game content (even if the player unfortunately receives something they don't want).
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