Learning - goal maps are a way to organize a learning experience that focuses on the demonstration of learning first, then aligns other
elements of the experience accordingly.
Not exact matches
Accordingly, on the basis
of the empiricist doctrine (which Whitehead accepts) «that nothing is to be received into the philosophical scheme which is not discoverable as an
element in subjective
experience,» the subjectivist principle entails that the notion
of causal influence between actualities must be dismissed (PR 253).
Accordingly, the «truthfulness»
of a vision resides in its capacity to spread out and integrate coherently into itself
elements of experience that would otherwise remain unnoticed and unintelligible.
Instead, the unreal
elements of the game come from Harry's own
experiences, lending it several shades
of Silent Hill 2, while simultaneously raising issues
of identity, moral ambiguity, and sexuality (some
of which is dictated by your actions in - game - the game psychologically profiles you and changes
accordingly, to some extent).