While the core
elements of the story never quite add up (writer / director Hardy struggles to reconcile the «bad fairy» fantasy with the Straw Dogs - y home invasion grit), there are a few arresting set pieces...
Not exact matches
The
never - coming - back part
of the
story is a critical
element of this strategy's appeal.
But none
of the apostles figure in this
story, and whatever historical
element may reside in it, it was not the finding
of the empty tomb that brought the apostles to faith in the risen Christ, and if Paul ever heard the
story he
never thought it worth a mention, even when he assembled the evidence
of witnesses in I Corinthians 15.
Perhaps if the film had concentrated more on introspective
elements, such as Rashad and his internal difficulties in growing from a boy into a man, instead
of constantly distracting us with side
stories — Esquire's quest for the path to success, New New's fence - sitting between the ghetto and the mansion, Ant's seduction into materialism, and the roller skating competition that
never really materializes — it would have been a more compelling movie about Atlanta's lower class areas, and the ups and downs
of life there.
The
story and journey
of «Silent Hill: Revelation 3D» isn't cohesive as
elements, like a police detective investigation, are
never realized, built upon, or returned to.
While a step up from Cline's book, and while Spielberg does make a number
of attempts to comment and dissect many
of the more noxious
elements regarding gender and race that are found inside the
story, the film
never seems to be fully able to reconcile any
of its major themes in ways that aren't either condescending or offensive.
On the one hand, having a weak
story never stopped the original Blade Runner from being revered as a classic, but all
of the
elements are in place for Villeneuve to create a compelling narrative.
One
of the things that makes the series work so well is that every album in it has its own distinctive feel — you
never get the same
story told twice, and while there are entries that share common
elements, they're always handled in different ways.
The
story told here by Garland — whose screenwriting credits also include 28 Days Later, Dredd, Sunshine, and
Never Let Me Go — contains
elements familiar from his past works: apocalyptic events, authority figures or scientists faced with ethical dilemmas, the exploration
of the issues
of gender, identity, and creation.
I caught some
of the titles: Nugu - ui ttal - do anin Haewon (Nobody's Daughter Haewon) is a delightful film from the South Korean auteur Hong Sang - soo, the
story of a female student's «sentimental education» as it were, as she traverses through reality, fantasy, and dreams, we viewers never quite sure what we are watching; Jim Jarmusch's Only Lovers Left Alive (TIFF's Opening Night film) is an engaging and drily humorous alternative vampire film, Tilda Swinton melding perfectly into the languid yet tense atmosphere of the whole piece; Night Moves is from a director (Kelly Reichardt) I've heard good things about but not seen, so I was curious to see it, but whilst the film is engaging with its ethical probing, I found the style quite laborious and lifeless; The Kampala Story (Kasper Bisgaard & Donald Mugisha) is a good little film (60 minutes long) about a teenage girl in Uganda trying to help her family out, directed in a simple, direct manner, utilising documentary elements within its fic
story of a female student's «sentimental education» as it were, as she traverses through reality, fantasy, and dreams, we viewers
never quite sure what we are watching; Jim Jarmusch's Only Lovers Left Alive (TIFF's Opening Night film) is an engaging and drily humorous alternative vampire film, Tilda Swinton melding perfectly into the languid yet tense atmosphere
of the whole piece; Night Moves is from a director (Kelly Reichardt) I've heard good things about but not seen, so I was curious to see it, but whilst the film is engaging with its ethical probing, I found the style quite laborious and lifeless; The Kampala
Story (Kasper Bisgaard & Donald Mugisha) is a good little film (60 minutes long) about a teenage girl in Uganda trying to help her family out, directed in a simple, direct manner, utilising documentary elements within its fic
Story (Kasper Bisgaard & Donald Mugisha) is a good little film (60 minutes long) about a teenage girl in Uganda trying to help her family out, directed in a simple, direct manner, utilising documentary
elements within its fiction.
Their journey — physical and metaphorical — takes them to some very dark places, and though the film has
elements of gentle humor that leaven the proceedings — and two fine performances from Jay Duplass («Transparent «-RRB- as Nick and Linas Phillips (Young Adolescents) as Conrad — we can
never get away from the uncomfortable fact that writer / director Davis (editor on Duplass's documentary Kevin) has made a conscious decision to put a mass murderer at the center
of his
story.
From the pitch - perfect casting
of Matt Damon as Watney - amidst an incredible supporting cast that includes Chiwetel Ejiofor, Jeff Daniels, Jessica Chastain, Michael Pena and Donald Glover - to the expert application
of 70s disco on the soundtrack (a crucial
element of Weir's original
story that could
never be fully realised on the page), Scott is on tip - top form.
Taylor manages to bring out plenty
of insinuating textures in the characters to keep the audience intrigued, but he
never quite gets a grip on the Hitchcockian
elements of this
story about identity and life expectations.
Unfortunately it's
never expanded upon, joining other
story elements — like the murder
of a white pro-civil rights minister — as subplots that fail to come together with King's
story in any meaningful way.
So it's unfortunate that Schrader's Touch, based on Leonard's novel
of the same name,
never gets off the ground, especially because it has all the
elements of a good time — bouncy atmosphere, an ensemble cast, playful humor, and, befitting Schrader's thematic obsessions, a cheeky religious
story.
While a step up from Cline's book, and while Spielberg does make a number
of attempts to comment and dissect many
of the more noxious
elements regarding gender and race that are found inside the
story, Ready Player One
never seems to be fully able to reconcile any
of its major themes in ways that aren't either condescending or offensive.
But it's not particularly well - developed, for I
never detected much
of a sincere connection between Nyah and her former love Ambrose, robbing this
element of the
story of any tension or suspense.
I will
never, ever buy disc - locked content and I will
never support games that are gimped because they miss an integral part
of the experience (gameplay
elements, main
story elements) so the publisher can force us to pay for it later.
This monumental feat
of logistics might well have dwarfed the human
element, and yet Linklater keeps the movie buoyant, loose and warm;
never straining for profundity and letting the process shape his
story.
Ex Machina walks that fine line between what we understand in the realm
of technology and science with minor sci - fi
elements embedded in a
story that
never seems overreaching.
A first novel, brilliantly imagined and written, incorporates
elements of traditional British school
stories while
never sacrificing the fantasy
element as orphan Harry Potter learns he is a wizard.
Mixing a trauma reckoning with dark, apocalyptic fantasy and notes
of psychological horror, this commandeering novel's multiplicity is elusively complex yet
never complicated: although the many gut - quivering
story elements are not clearly defined, they always speak to each other, and Smith wisely leaves much up to the reader.
A brilliantly imagined and written first novel that's been a smash hit in the U.S. as well as Britain incorporates
elements of traditional British school
stories while
never sacrificing the fantasy
element as orphan Harry Potter learns he is a wizard.
While this in itself is a bit
of an overstatement (there is plenty
of insightful travel journalism out there to offset the generic pap), Thompson proceeds with an accurate roundup
of the
elements that conspire to create bad travel writing: throw - away words like «hip,» «happening,» «sun - drenched,» «undiscovered,» and «magical»; imperative language that urges the reader to «do» this, «eat» that, «go» here;
stories that depict tourism workers (taxi drivers, hotel clerks, bartenders) as «local color»; the fake narrative «raisons d'etre writers invent to justify their travels»; the untraveled writers and editors who assemble authoritative - sounding travel «roundups» from Internet research; the conflicts
of interest that arise when writers fund their travels with industry - subsidized «comps»; publications running what is essentially the same
story over and over again,
never questioning stereotype assumptions about certain parts
of the world.
Some aspects
of the
story go by in blur and
never get the fleshing out they deserve, while other
elements take far too long to play out.
The main
element of the
story grows tiresome over multiple playthroughs and little is done to ever try to improve this,
Stories could have been something game changing but
never manages to quite accomplish its own goal.
Capcom has released an all - new cinematic trailer that highlights
never - before - seen
elements of the
story mode experience featured in Marvel Vs. Capcom:...
This installment brings some
of the best new
elements to Delta Squad's seemingly
never - ending war against the Locust, including refined shooting and cover systems, smarter enemies and a longer, more complex
story line.
There are certain
elements that suggest that there is more to it than simply defeating evil, but the game
never explains that part
of the
story in detail.
I do my best to keep myself in the dark about
story elements or gameplay mechanics at IGC, so I had
never heard that one
of the subjects
of To the Moon was autism.
I really hope that it's going to open up the eyes
of many FPS people and get them really excited about something that they may have
never played before which is a really driven,
story based role playing game with these really cool action
elements in it.
Story has
never been the strongest
element of the Senran Kagura franchise, but those who've invested into the previous games may find the plot in Estival Versus to be weakest
of the core series.
Previous core installments
of the Senran Kagura titles - despite their generous fanservice - have a fair amount
of depth, with pacing that
never leaves the player feeling stranded between
story elements - Estival Versus is an unfortunate exception.
With his innate ability to distill complicated concepts down to their most basic
elements, wrap them in an entertaining
story and inform on topics as varied as DNA cloning, time travel, gene patenting and climate science computer modeling, Michael Crichton
never tired
of taking us all on a path
of discovery.
He teasingly added that the new game will offer an emotional level
of depth like
never before with great
story elements and gameplay factors.