This approach makes for an experience where every player comes away with a different story, and crystalized the idea of
emergent gameplay before that became a buzz word.
Not exact matches
The abundance of
emergent gameplay mechanics, the ability to build, create, and customize your personal colony, and indulge in all of those sci - fi fantasies of colonizing space has never been realized this well
before.
What I'm driving at here is that Far Cry 3 is at its best when you're just wandering around the island, letting the
emergent gameplay work its magic and create set - pieces
before your eyes that actually require player interaction, unlike most modern action games which show you lets of cool things by grabbing your head, smooshing your face into the TV and screaming, «LOOK AT THIS!
One of the biggest joys of the recent Fallout titles and Bethesda RPG's like Skyrim in general, is the intelligent use of
emergent gameplay, rather than relying on signposts and hints these games are at their best when you are freely exploring, picking up random notes or talking to strangers
before finding a quest by mistake.