So while I'd like to think that this is really all just a benevolent and worldly minded decision about wanting
whole foods — I actually think — for the vast majority
of gen yummers — it's also related to
emotions tied up in
things entirely unrelated to what we eat.
So, it's thinking it's a disappointment and a failure and it works through the world, helping people resolve some
of their emotional issues and helping them manage or cope with negative
emotions in different ways, comes back to its creator, tells it what it's done and has a sense
of achievement and happiness at the end
of the
whole thing.»
- the scene at the beginning
of a ceremony caused Shimamura a bit
of trouble - the lines
of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge
of Cinematic Design, including screenplay, and cutscenes)- the
whole thing was rewritten several times, until they arrived at the final result - there's quite a lot
of scenes she really likes in the game - her favorite line is the «Yes» Princess Zelda gives as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all
of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing
of (foreign) movies, or other games - there was no fixed routine
of how to approach it, as all different
things were being tried out - lines were redone even after other lines were implemented in the game, as the team found better ways to say
things - Shimamura finally managed to beat the game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her
whole when voicing Princess Zelda, to give her
emotions - she hopes that players will remember their memories
of Princess Zelda