This was a shame because Nier has a fantastically dark tale, with multiple endings that tell cryptic and very
emotional character stories.
Not exact matches
Neuroeconomics professor Paul Zak explains: «
Character - driven
stories with
emotional content result in a better understanding of the key points a speaker wishes to make and enable better recall of these points weeks later.»
For example, my experiments show that
character - driven
stories with
emotional content result in a better understanding of the key points a speaker wishes to make and enable better recall of these points weeks later.
There are folks who have posted to this wonderful
story about a group of youth who are working towards the Aims of Scouting: Growth in moral strength and
character, Participating citizenship, and Development in physical, mental, and
emotional fitness.
Their
stories often suggest the appalling extent to which the church tends not simply to ignore sexual, physical,
emotional and spiritual violence against women and children as a major crisis, but actually to provide theological justification for this violence in its teachings about male headship, women's subordination, and the sinful
character of sexuality.
I want them to walk away knowing that they know a lot more about the
story, that they've gone on an
emotional journey with the
characters, and at the end of it, they're still left wondering.
This is the opening of The Lunch Line Fight: Looking at Different Perspectives, by Tosca Killoran and Jeff Hoffart, part of a series of 10 paperback books with a focus on citizenship, mindfulness, empathy,
character and social -
emotional skills, presented in
story book format.
All the information I wanted to impart about sushi was better served through an
emotional story about a
character.
When you put yourself in these
stories, you empathize with the
characters, which not only improves linguistic intelligence, but also helps us with
emotional intelligence.
We can fall deep into their
stories and
characters to the point of where we can have
emotional connections to them to the point of excitement, joy, and even sadness.
The Music Of Silence lacks
emotional weight, developed
characters, a coherent linear
story, and sufficient enough acting to make a passable biopic of a living legend.
Without divulging too many details, Carrey has a sudden, unexplained change of
character at a crucial point in the
story that undermines the rest of the picture and evaporates its
emotional hold on the audience.
Their fabricated
stories occasionally dissolve into something much more honest; Jack, perhaps the most
emotional of the brothers, is a short
story writer, with suspiciously familiar plot points and
characters he insists are fictitious (from the short, Hotel Chevalier, which accompanies the film at the festival, we know this is not true).
The art of visual
story - telling — where images and action indicate the
emotional state of
characters, rather than have the actor tell you how angry or sad or excited they are — has almost been lost.
The movie's tendency was seeming to want to tell the
story of this almost «forgotton» work camp in WWII as well as the
emotional struggles each
character took with them, they do a great job at following the
emotional struggles, but not so much what actually happend or why they have them.
Engaging,
emotional story, gamely tuned to perfection, diverse maps, lovable and relatable
characters, interesting new mechanics like Dragons's Vein and the new weapon triangle... And some of THE best art and music your senses have
There's still a lot of good found in Berseria, specifically with the
emotional story and unique cast of
characters.
He said, «I definitely want there to be an
emotional arc to these
characters and this
story, and I need you to inject more musicality and orchestral elements into the score to support that.»
Of course, the nature of the game means that you will be losing these key
characters as you progress through the
story and it is easy to get attached to them making you feel the
emotional weight when one of them is found to be guilty during the class trials.
With a
story bristling with an
emotional frailty that is both overstated and jarring, Manglehorn is often just as awkward as the lead
character's name.
The allegorical
stories that comprise the movie's fantasy world are also laid on a bit thick, and it doesn't do enough with its
characters to maximize the
emotional payoff.
Lean, action - packed (without falling subject to CGI fatigue) and soulful, it works in a way that say, the final «Hobbit,» doesn't because J.K. Rowling made the end of her
story so eventful, and the
emotional impact of beloved
character deaths and heroic reversals work like gangbusters.
If viewers don't feel connected to a
character because of a lack of development, it's difficult to have a response to
emotional beats in their
story arc.
It's hard to make an
emotional connection with
characters we've already seen and even harder to engage in a
story that seems predictably plotted out.
But the more Molly's Game tries to decide what its
story is about rather than just telling it, the more the film feels like it's trying to «solve» Molly rather than portray her, to the point where its two big
emotional moments involve Molly being sat down and informed about her own daddy issues by one male
character, and getting passionately defended by another, her lawyer (Idris Elba), while she stays silent.
Treasuring the
story's
emotional grasp, I just sit there and hold it for a minute, enthralled, sensing the
character's lives are continuing even as I put the book away... more
The Program (2015): A by - the - book
story about Lance Armstrong's doping scandal that suffers from the problem that plagues many biopics: namely, it operates with the understanding that we already know the real
story (or most of it), so it doesn't work that hard to make the
characters seem real or to make the
emotional beats land with any sense.
Nichols» script draws inspiration from Nancy Buirski's celebrated 2011 documentary the Loving
Story and invents some peripheral
characters for the sake of dramatic expediency, without weakening the
emotional wallop of the film's understated final act.
It's amazing to see just how far Pixar have come as a studio when you look back a the lifeless eyes and odd - looking faces of Toy
Story to the «you - won't - believe - it's - animated» waterfalls and landscapes here.The designs of our lead
characters are sublime too, and really do help carry some of the
emotional weight.
Coogler positions the
character's pain as an
emotional center right from the jump, kicking off the film with his origin
story, not the hero's.
Mississippi Grind — In which fate is tempted,
stories are shared, and secrets are unburdened by
characters who wear their mental and
emotional tells on their sleeve, daring us to call their bluffs.
Using the
character's written confession (in a location far from his beloved farm) as a framing device robs the
story of any real suspense and, worse, fails to enrich the events on screen with
emotional or moral substance.
Using cinematographer Hossein Jafarian's crisp images, Farhadi develops the mode of camerawork that would characterize his subsequent films, a technique that involves constant movement and reframing (especially in the apartment's beautifully designed interiors) in order to follow the shifting of perspectives among
characters as well as the
story's
emotional twists.
All of this is a bit of a pity because Hulk tries to transcend its roots as a comic book roots by adding an
emotional back -
story and trying to get audiences involved with its
characters.
The fast paced nature of the
story means that a lot of the
emotional beats and
character development that are seen in the anime lose their impact here, but it also makes it easier to experience the game if you are playing it as a fan, just to witness some of the epic boss fights.
The screenplay by Ben Ripley takes a unique position in that he handles the science as well as the heart of the
story with exceptional care, keeping the film mysterious but also
emotional, finding
character within this madness instead of fetishizing the explosive artifice.
This intimate portrait of a broken, yet lovable family gives viewers a quirky
story, fascinating
characters and compelling performances, but the hands - on camera work and the almost claustrophobic framing upends most of the film's
emotional appeal.
Experimental film often eschews sequential narrative structure in favour of evoking an
emotional journey; the viewer is meant to be engaged by the aesthetic or imagery rather than by the
characters or
story.
Even smaller
characters played by the likes of Mandy Patinkin, Sonia Braga, and Daveed Diggs, each add to the
emotional development of the
story and the
characters.
Simon Pegg and Nick Frost are once again the centerpieces of Wright's film, who portray vastly different
characters than before and provide the
story with a strong
emotional core than before.
The
emotional background to the
story — the recent loss of the children's mother Rebecca — is given away slowly, which adds much to the richness of each
character in finding their motivations.
Some
characters die immediately, others get separated from the group, and all those dramatic threads work to give this monster
story an
emotional base.
The result is a film that is amusing for the most part, but one that is interrupted by a
story that thinks it is necessary to give an
emotional layer to its
characters.
As Romina, Mendes certainly can't escape her own attractiveness but her
emotional fragility more than overwhelms and makes her
character rich and dramatic, aiding the
story of both Luke and Avery.
For regular RPG fans, the game wins by virtue of great balance in marrying conventional tropes with humour, loveable
characters and a
story that though not unique in a synoptical sense (evil being overthrown by band of merry civilians) delivers a well executed and extremely satisfying experience with surprisingly
emotional turns that are not too cheesy.
THE LORD OF THE RINGS: THE RETURN OF THE KING (Grade: A): The third and final installment of Peter Jackson's epic adaptation of J. R. R. Tolkien's «Rings» trilogy (winner of 11 Academy Awards, including Best Picture and Best Director) is unique in the annals of movie sequels: a Part Three that fulfills the
story and themes of its predecessors with a blissful unity and satisfaction, and surpasses them in
character development,
emotional depth, visual splendor and every other aspect.
Almost everything in the movie is in service of answering these questions and, unfortunately, it comes at the expense of
character building,
emotional stakes, or a compelling
story.
Rom - coms may be formulaic, hitting specific
story,
character, and
emotional beats with utter and complete predictability, but for some (possibly many) moviegoers there's value, maybe even comfort, in that predictability.
But serious touches such as one inmate's self - sacrifice fail to register because there's no real
emotional connection to the audience — to the
story or the
characters.
It's clear right from the get - go that Christopher Cain is in absolutely no hurry to tell this
story, as the director has infused The Stone Boy with an almost achingly deliberate pace that does prove effective at establishing the film's very specific locale, admittedly - yet there's little doubt that the laid - back atmosphere, when combined with the uniformly subdued performances and the less - than - eventful nature of Gina Berriault's script, effectively ensures that the viewer's efforts at forming any kind of
emotional attachment to the
characters fall flat virtually from start to finish.