Sentences with phrase «emotional impact of the stories»

Brevet calls it «a rather simple film» and notes that «the emotional impact of the story comes through in the end after what is a rather mundane and cliched story of the innocent man in jail and the person working hard on the outside to get him out.»
Lynn Johnston is a writing coach and award - winning author with a passion for teaching fiction writers how to increase the emotional impact of their stories to turn readers into fans.
Do the details change the emotional impact of the story?

Not exact matches

Tell the story of how it felt to be in the negative position to humanize the situation and highlight the emotional impact of the problem.
We get into the history of Indie Birth, her own birth stories, healing the emotional impact of a miscarriage, and so much more.
Writer / director Terrence Malick («Badlands» / «The Thin Red Line» / «The New World») superbly shoots it as an enthralling mood piece, that lets its romanticized story of the human condition be spelled out visually to overwhelm us with its deep emotional impact as a parable of love and the loss of innocence with biblical proportions.
superbly shoots it as an enthralling mood piece, that lets its romanticized story of the human condition be spelled out visually to overwhelm us with its deep emotional impact as a parable of love and the loss of innocence with biblical proportions.
The core of the story falls into this portion, giving it quite the emotional impact for it's viewers.
Angelina Jolie's second feature as a director, following her under - the - radar 2011 Bosnian drama In the Land of Blood and Honey, is a beautifully shot, well - acted, and worthy - to - a-fault Second World War survivor story that only intermittently achieves the kind of emotional impact for which it aims.
While it may not have the emotional impact that the first film did, I really admire the fact that both films are based on the continuing true story of these people.
Nonetheless, despite this being an adaption of Mary Stewart's «The Little Broomstick», it's visual palette makes up for more than enough of a satisfying viewing experience, even if it's story makes less of an emotional impact than one might think.
Lean, action - packed (without falling subject to CGI fatigue) and soulful, it works in a way that say, the final «Hobbit,» doesn't because J.K. Rowling made the end of her story so eventful, and the emotional impact of beloved character deaths and heroic reversals work like gangbusters.
Like Jolie, the writers also do a good job of compartmentalizing each piece of the story so that it feels like a fresh chapter with renewed interest, while also keeping the focus on the emotional / spiritual arc of Louis as a consistent throughline, so that the movie's climax (which is much more metaphoric and spiritual than literal) has significant impact and satisfies in an iconic and moving way that is hard for any film to pull off.
Loosely inspired by the true story of the Niland brothers, and using a letter written by Abraham Lincoln to the mother of three brothers he had erroneously believed to have died in battle (only two actually died), Saving Private Ryan uses the theatre of war to explore the emotional impact of extreme military violence and danger on the often unprepared individuals called upon to serve their country.
Despite great shots and several powerful scenes, it remains less than the sum of its parts, a lukewarm story about a worthy subject that ends up packing little emotional impact.
Furthermore, many of the side missions flesh out the supporting cast in ways that'll make later story developments have more emotional impact — or just make sense in the first place.
The fast paced nature of the story means that a lot of the emotional beats and character development that are seen in the anime lose their impact here, but it also makes it easier to experience the game if you are playing it as a fan, just to witness some of the epic boss fights.
Fortunately, the power of the story is such that these minor flaws do not detract from its emotional impact.
Getting into the actual contents, video quality of each film was very good, with the Jurassic Park III being the best of the lot in that respect, although in terms of story and script, the first entry, Jurassic Park, definitely stands as providing the best combination of action, adventure, and emotional impact.
It's intriguing, and asks valid questions about when we can reasonably expect a young adult to know who they truly are, and why we tend to punish people who prefer to think for themselves, but it has some issues as well, namely an absurd amount of exposition, a rigid story structure, and a lack of emotional impact.
«Unless you have real stakes, you're sort of limited in terms of the emotional impact a story can have on you,» Anthony Russo said.
«Unless you have real stakes, you're sort of limited in terms of the emotional impact a story can have on you.
I want every part of the story to be logical and to function with maximum emotional impact.
Not only did it reinvigorate the point - and - click genre (take a look at the number of episodic indie games released since) but it brought much - needed emotional impact back into gaming, courtesy of strong writing, excellent voice acting and an interesting story.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
Lost Legacy's story doesn't have the same level of emotional impact as the series previous entry did, but in a mere 7 hours Lost Legacy's leading ladies achieved an arguably better dynamic than Drake and any of his cohorts have.
Josh Wirtanen explains why he thinks The Wind Waker is one of the best video games ever made, looking at the art, story, and emotional impact of the game.
(3) This body of work did not have the same immediate impact on me in terms of content or emotional resonance, but standing in front of the paint was a transportive experience and as I imagined her process, the stories opened up and I saw the work on a different level.
... The tremendous emotional impact of the Report, the fact that it is an attempt to tell a story that Australia long repressed, and that it is a call to the nation to redress a great wrong, all make criticism of the Report difficult and suspect.
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