Citing Nintendo, and the Wii in particular, as an example of design in games prevailing over big budget
graphics, Spector said he was «a little worried» that «once we can do Pixar -
quality graphics rendered in real time with interactivity», development costs may shoot over the $ 200 million mark, with a greater
emphasis on landslide sales to earn that money back, something that only a small handful of studios will be able to achieve.