The Eighties aesthetic — mixed with a vivid palette of rushing colour — makes
every encounter feel unique, and every death feel epic.
Level design is far more open, allowing for multiple strategies and varying enemy AI to adapt in real time and make
each encounter feel unique.
Not exact matches
While every child is
unique and special, sometimes they
encounter emotions,
feelings or behavior that cause problems in their lives and the lives of those around them.
Harking back to the golden era of 2D platformer boss
encounters, these battles all
feel exhilarating and intense, even the quick time event segments, and are sufficiently varied enough to make each one
feel fresh and
unique despite relying on similar mechanics.
These and the three available characters give the game added length beyond a single playthrough as Sonic, with Knuckles especially making the game
feel distinct due to some
encounters and areas
unique to him and a generally more explorative
feel to his skillset.
This
unique event will provide experienced divers with the privilege to
encounter BULL SHARKS, learn about their behaviour, practice to interpret situations, react correctly and the most important — to
feel comfortable, as well as get all their questions answered about the top of the predatory food chain during the daily SHARKSCHOOL ™ workshops with DR. ERICH RITTER, leading shark communications and interactions researcher.
While simple tasks such as spinning a certain number of
unique PokéStops or catching several Pokémon will yield useful items, completing a tougher task such as landing several Great Throws in a row should
feel like a feat of achievement that grants a greater reward or even the opportunity to
encounter an elusive Pokémon.
These situations aren't as memorable as your typical
encounters in Halo simply because of how frequent they are, yet they offer a something that
feels unique compared to other shooters.
+ Combat
feels solid and well delivered across all twelve characters + The over-arcing story
feels quite
unique and well delivered + Each character offers
unique approaches to each
encounter
The story is
unique and interesting, but the characters you
encounter feel flat, and having to return to them to ask for information they withheld
feels like an excuse to drag out the gameplay.
In fact, quite a few times you'll
encounter some
unique and exciting gameplay features that
felt as though they weren't implemented enough.
The sixteen - strong roster may not be the biggest you'll ever
encounter, but Ecole Software have done a fantastic job at making sure that each character plays, looks and
feels totally
unique, rocking a particular role or able to fulfill a couple handily in a pinch.
Far Harbor finally changes this, adding a
unique flair to the combat
encounters that I
felt was missing from the base game.
Yes, the random
encounters on the world map were perhaps a little too frequent by today's standards, but the ability to simply walk across a vast world, always wondering what the game would throw at you next
felt really
unique for the time.
Matches
feel unique in the sense that you don't know which player (s) you'll
encounter first and where.
If each of these moments points to a
feeling of a dissolution of bonds, a thinning sense of what gay (or indeed «queer») people have in common, rather than what
unique experiences and
encounters make them distinct, I wondered if this might be linked to a certain coyness about what is, in some sense, the bedrock of sexual identity, namely sexual activity itself.