Sentences with phrase «encounter feel unique»

The Eighties aesthetic — mixed with a vivid palette of rushing colour — makes every encounter feel unique, and every death feel epic.
Level design is far more open, allowing for multiple strategies and varying enemy AI to adapt in real time and make each encounter feel unique.

Not exact matches

While every child is unique and special, sometimes they encounter emotions, feelings or behavior that cause problems in their lives and the lives of those around them.
Harking back to the golden era of 2D platformer boss encounters, these battles all feel exhilarating and intense, even the quick time event segments, and are sufficiently varied enough to make each one feel fresh and unique despite relying on similar mechanics.
These and the three available characters give the game added length beyond a single playthrough as Sonic, with Knuckles especially making the game feel distinct due to some encounters and areas unique to him and a generally more explorative feel to his skillset.
This unique event will provide experienced divers with the privilege to encounter BULL SHARKS, learn about their behaviour, practice to interpret situations, react correctly and the most important — to feel comfortable, as well as get all their questions answered about the top of the predatory food chain during the daily SHARKSCHOOL ™ workshops with DR. ERICH RITTER, leading shark communications and interactions researcher.
While simple tasks such as spinning a certain number of unique PokéStops or catching several Pokémon will yield useful items, completing a tougher task such as landing several Great Throws in a row should feel like a feat of achievement that grants a greater reward or even the opportunity to encounter an elusive Pokémon.
These situations aren't as memorable as your typical encounters in Halo simply because of how frequent they are, yet they offer a something that feels unique compared to other shooters.
+ Combat feels solid and well delivered across all twelve characters + The over-arcing story feels quite unique and well delivered + Each character offers unique approaches to each encounter
The story is unique and interesting, but the characters you encounter feel flat, and having to return to them to ask for information they withheld feels like an excuse to drag out the gameplay.
In fact, quite a few times you'll encounter some unique and exciting gameplay features that felt as though they weren't implemented enough.
The sixteen - strong roster may not be the biggest you'll ever encounter, but Ecole Software have done a fantastic job at making sure that each character plays, looks and feels totally unique, rocking a particular role or able to fulfill a couple handily in a pinch.
Far Harbor finally changes this, adding a unique flair to the combat encounters that I felt was missing from the base game.
Yes, the random encounters on the world map were perhaps a little too frequent by today's standards, but the ability to simply walk across a vast world, always wondering what the game would throw at you next felt really unique for the time.
Matches feel unique in the sense that you don't know which player (s) you'll encounter first and where.
If each of these moments points to a feeling of a dissolution of bonds, a thinning sense of what gay (or indeed «queer») people have in common, rather than what unique experiences and encounters make them distinct, I wondered if this might be linked to a certain coyness about what is, in some sense, the bedrock of sexual identity, namely sexual activity itself.
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