We encountered some framerate issues, especially when Frame - Skipping was off, but doesn't seem to be affecting everyone
Not exact matches
The game engine was very impressive but it suffered from serious
framerate issues that made a lot of the more frenetic
encounters actually quite nauseating.
Within the first two hours of playing, I
encountered framerate drops not only in gameplay but these
issues also carried over into the cutscenes.
Not once did I
encounter any sort of
framerate issues or lag during my short play period.
The only technical
issue I
encountered was one related to the
framerate when fighting multiple enemies in busy forests.
On both the Switch and Wii U versions of the game, Breath of the Wild does
encounter some frame rate
issues, one area in particular causes a more than noticeable dip in
framerate, but it never drops anywhere near to the level of a big Bethesda game like Skyrim or Fallout 4 and the overall wonder and brilliance of Breath of the Wild more than makes up for the occasional dip in performance.
The real dealbreaker is the litany of
framerate issues we
encountered during our review.