Sentences with phrase «encounter rate»

"encounter rate" refers to how often or how frequently you come across or encounter something or someone. Full definition
You can adjust the random encounter rate on the fly, from double all the way down to none, and there's no penalty for this other than missing out on battle experience.
While everything works effectively, the high encounter rate means lots of battles, and the simplicity of many of those fights can eventually make combat repetitive.
Other features that have been enhanced include an improved and more user - friendly interface, and additional difficulty settings, with three new difficulty levels and the ability to adjust enemy encounter rates.
And to the game's credit, it's nice that it allows you to change difficulty and encounter rate on the fly.
As someone who hates grinding, I loved the adjustable encounter rate.
The random encounter rate is far too high to enjoy this game at all, where you literally take 2 steps between each fight.
Combined with the somewhat high encounter rate, you're going to be hearing the openings of songs quite frequently, and the whole piece very rarely.
I'm not opposed to gaming sessions in which I just spend time grinding (I've been hooked on some MMOs in the past), but Bravely Default's options to speed up combat, skip animations and even change encounter rates made the grinding experience the most painless and pleasant I've had.
Couple this with having to grind out levels to be effective on the harder difficulties (this can be sped up by equipping a guardian with a stone that boosts encounter rates to an insanely high amount) and traveling even a single floor might take the better part of half an hour to fully explore.
Yet not only is the random encounter rate absurdly high, the turn - based battles play out sluggishly.
On landscapes with both open and closed habitat structure, they may use a combined strategy of hiding in forest cover to lower predator encounter rates and seeking open terrain, such as grasslands, where predation risk may be reduced.
Plumptre and colleagues assessed local community and ranger - collected data that included encounter rates at gorilla nests at 10 sites as well as spatial occupancy across the species» range.
«Grey's Anatomy» alum Jeffrey Dean Morgan is cast in a «Walking Dead» iconic role, «Supergirl» encounters ratings kryptonite, «MST3k» announces a reboot, and more in an ADTV news roundup.
Combat makes up the bulk of Dream Team, and it's a fine diversion, uncomfortably escalating encounter rate aside.
That it isn't routinely listed among the greatest JRPGs of all time — its repetitive encounter rate notwithstanding — is a crime to me lol.
Pokémon Sun & Moon have some of the lowest and most exclusive encounter rates and locations for any Pokémon games released so far — being as low as 1 % and 10 % in only one place in some cases.
Increasing provider encounter rates from nine per eight hour day to twenty three per day while not decreasing Provider or Patient satisfaction.
Newer JRPGs have embraced experimenting with battle systems and moving away from high enemy encounter rates as a means to grind and level - up characters.
Trainers will experience a higher encounter rate with the following creepy creatures: Drowzee, Gastly, Gengar, Golbat, Haunter, Hypno, Zubat and more.
Most of its challenge is delivered via boring tests of endurance, like dungeons full of dead ends, tedious fights for shitty rewards, and high random encounter rates.
Encounter rates with primates has risen in the area as a result.
While I couldn't recommend this game to anyone not looking for a slow - paced grindfest, Black Sigil has a few redeeming aspects if you're able to stomach its encounter rate.
The only problem is the developer must have spent the entire time in test mode, because the encounter rate is WAY too high.
The random encounter rate is far too high to enjoy this game
A lot of grinding, high encounter rate but great 16 - bit era game.
The encounter rate, however, is fairly low in the first place — much lower than it was in the original — and for that reason, the game is markedly easier than its NES incarnation.
As always, players who are turned off by the idea of random battling have the option of sprinkling holy water or casting spells to reduce the encounter rate.
I actually turned down the encounter rate so I didn't have to deal with monotonous button pressing as often.
The developers are actually optimising the distance between towns and dungeons, along with the encounter rate.
That can be a bit of a bear at times, though, since the encounter rate is very high in this game.
The random encounter rate isn't that high thankfully, though the battle system is pretty fast for this type of game and load times are swift throughout.
More bothersome is the high encounter rate, which guarantees you'll be beset by monsters very frequently while exploring.
Unfortunately, the unique settings do little to mitigate the fact that they're meandering slogs through winding corridors, your walk speed as slow as the encounter rate is high.
Saying that the problem is the encounter rate alone completely ignores the context and level design that make the encounter rate so unbearable.
Etrian Odyssey is informative about the encounter rate because the number of encounters the player can endure is very strictly determined due to the scarcity of health, mana, and items.
While the encounter rates of shiny have decreased over the years, it still takes time to encounter / breed them.
If you feel the need to grind EXP, this lets you increase the Encounter Rate — as seen in Bravely Default — and recklessly run around in circles to lure enemies.
It's hard to stomach the linear structure, the absolutely awful protagonist, the confusing lore and so much of the forced grinding with absurdly high encounter rates that the game forces upon on you.
Aside from running Video Games Are Rad, I have contributed my mad ramblings over at Game Sugar, Sega 16 and Encounter Rate.
Originally a Dreamcast game, Sega ported it to the GameCube along with a few extra features and a toned down random encounter rate that vastly improved the experience.
Although «Tales of Phantasia» had a propensity for repetitive grinding (fighting the same enemies over and over to gain experience) and a punishing enemy encounter rate (two things that the series, even today, has never really gotten over), fans loved the fast - paced, real - time battle system, the humorous, offbeat party members, and the villain who evoked genuine pathos.
The random encounter rate is obscenely high.
Once combat was done, the encounter rate was so high that after taking two more steps you were in it again.
As with Bravely Default: Flying Fairy, those that want fewer battles can reduce the encounter rate in the options menu, which will suit those that just want to experience the story although risks leaving your party under - levelled.
This produces the same effect as random battles with a high encounter rate.)
Thankfully the developers didn't go crazy with the encounter rate, so if you liked the pacing in games such as Atlus» Etrian Odyssey series you'll find the same here.
Not only is the encounter rate pleasantly low, but battle transitions are quick and painless.
As well as that, there is an option to lower the enemy encounter rate, allowing fans to enjoy the storyline unimpeded, although you still get to play through story specific battles, and a «Max Stat,» option, upping for strength, quick as a flash.
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