Some have warned of suspensions, others are
encouraging alternate methods of protest, and others are facilitating walkouts to keep things safe and organized.
Arguing that this kind of conscious practice — which now constitutes the avant - garde of the computer game medium — can inspire new working
methods for designers, Flanagan offers a model for designing that will
encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of
alternate game design that focuses on the reworking of contemporary popular game practices.