Sentences with phrase «end console support»

As a demonstration of UE4's high - end console support, the engine includes «Shooter Game,» a sample project created by Epic and released for free on Marketplace.

Not exact matches

Assuming that's right, 6 teraflops in a set - top console in 2017 is a big deal, at least to the extent buyers care about native (or nearly so) 4K graphics, as well as support for a compelling higher - end virtual reality part.
The only little detail about this game is that it doesn't have contoller support I have no idea why since all the other console ports did... and it lags alot for moments even with a high end system it still lags I have no idea why.
With customization options, strong console support, and an impressive force feedback system, you can immediately feel the jump in quality from a controller, mouse and keyboard, or low - end racing wheel.
Not having support from Team Meat, which has only ever produced one console game, wouldn't really matter in the end.
Exhibitor: TruFiber Phone: 951-270-3222 Email: [email protected] Website: trufiber.com Booth Number: 24829 Customizer / Builder: TruFiber, Corona, CA Powertrain / Drivetrain: AEM intake system; NyTrex nitrous kit; MagnaFlow exhaust and Tru - X pipe; TruFiber / TruCarbon carbon - fiber brake and master cylinder cover kit, radiator cover and engine cover; Fluidyne radiator; Cal Pony hood struts and fuse box cover; Taylor battery relocation to the trunk Chassis: BC Racing coil - overs and upper camber plates; Whiteline rear watts link, front control arm bushings, roll center correction and bump steer correction; Hellwig sway bars; BMR radiator support brace with sway bar attachment, poly / rod end lower control arms, relocation brackets, adjustable upper control arm and upper control arm mount; Steeda differential bushing; TPS Motorsports stainless - steel brake lines; Brembo brakes; Stoptech brakes; MGP caliper cover; ATE brake fluid Exterior: TruFiber / TruCarbon carbon - fiber SVT cowl - style hood, side skirts, GT500 rear diffuser, splash guards, GT500 - style spoiler, racing brake ducts, trunk, front air damn, grille and conversion fenders; custom smoked taillights and turn signals; Web Electric sequential turn signals, HID headlights and foglights; Agent 47 mirrors Interior: Status Racing carbon - fiber seats; TruFiber / TruCarbon carbon - fiber sill plates, center console, armrest cover and upper rear deck; Steeda X-brace; Alutec strut braces; Grand Design trunk mat; Pioneer head unit; Kicker amps and components; Rockford Fosgate PPS - 8; Silent Running sound deadening; Taylor Products battery relocation kit in trunk; Odyssey battery
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their games for the most powerful console.
This would definitely help curb their problem of ending support quickly when a new console drops, but I can see people responding to a One X2 the way the world responded to Wii U: it plays the same games and more, but is perceived as an optional attachment rather than successor.
what is not subjective is fact that it is abundantly clear which console maker had better support at the end of this generation.
Their back end OS feature support is definitely showing support for their console.
FLASHOUT 2 features high - end console - quality graphics, some of the best and most accessible controls to allow you to focus on pure action, amazing licensed electronic music and game controllers support!
Spencer twice referred to the problem of the cord that still tether high - end headsets to a PC or console, and also argued that the huge groundswell of hype and support that was thrown into VR last year could prove to be detrimental.
Bluehole plans console releases following the full release of the Windows version, with an Xbox One version with publishing support by Microsoft Studios by the end of 2017.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Although, recent decisions, such as ending support for its XNA development toolset, aren't the actions of a platform holder that has games education high on the agenda for its next console.
The Xbox Project Scorpio has long been described as «the most powerful console ever built,» with high - end specifications and native 4K support.
Support of the system continued in Europe and Oceania until the end of 2002, while in Japan, consoles were still sold until 2006 and new licensed games continued to be released.
Nintendo plans to ship two million Nintendo Switch consoles by the end of the fiscal year (ie through March), supporting their plan for a March launch.
Project Scorpio is actually an Xbox One that can natively run games in 4K and is built with the hardware capabilities to support the high - end VR that you see happening in the PC space today... when it ships it will be the most powerful console ever built.»
It's not quite the apocalypse we were expecting, but we may very well be approaching the end of the world for the inhuman looking avatars inside of your Wii U. Recent datamining into the Wii U's most recent updates has shown traces that Nintendo is planning on halting their support for the Miiverse service that launched alongside the console five years ago.
If the console has a small install base and minimal third party support, manufacturer support will eventually end.
Microsoft has its new console, Project Scorpio, poised to strike at the end of the year, and it has the potential to blow Sony's PS4 Pro out of the water, with support for native Ultra HD gaming.
With the coming launch of Pokémon RPG and extended support of indie and major third - party development, Nintendo Switch could rewrite the record book for console installed base and adoption by the end of its lifecycle.
Since every PS4 game now has to include a Pro mode, it's safe to assume the new game will also support Sony's latest piece of hardware, meaning the game might end up giving us our first taste of the relative power of the two consoles.
That question will ultimately come down to the personal choice of the Indie Company or Developer but it is important to keep in mind that if you subscribe to a console export package you will also get full support from YoYo Games for releasing the console game which might even out the balance sheets at the end of the day.
Last week, Bungie announced their plans to end Destiny support for «legacy consoles,» or the PlayStation 3 and Xbox 360 versions of the game, starting when the game's new Rise of Iron expansion releases.
The lack of an Xbox 360 and Playstation 3 release for Fallout 4 could also mean that cross-generation support for the older consoles is soon coming to an end, as enough time has seemingly been given to Xbox 360 and Playstation 3 owners to upgrade their consoles into the latest versions.
Cutting - edge gaming demands now include support for virtual reality, which could reinvigorate the console and high - end PC market, Teich noted.
Enter the new versions of the Xbox One, the Xbox One S and the Xbox One X. Where the console have the edge over the Sony alternative is their support of high - end home cinema media.
The system's console - shaped design makes it ideal for the living room, while its support for AMD Ryzen 7 processors and Nvidia's highest - end GPUs allows it to handle 4K and VR without a sweat.
a b c d e f g h i j k l m n o p q r s t u v w x y z