As a demonstration of UE4's high -
end console support, the engine includes «Shooter Game,» a sample project created by Epic and released for free on Marketplace.
Not exact matches
Assuming that's right, 6 teraflops in a set - top
console in 2017 is a big deal, at least to the extent buyers care about native (or nearly so) 4K graphics, as well as
support for a compelling higher -
end virtual reality part.
The only little detail about this game is that it doesn't have contoller
support I have no idea why since all the other
console ports did... and it lags alot for moments even with a high
end system it still lags I have no idea why.
With customization options, strong
console support, and an impressive force feedback system, you can immediately feel the jump in quality from a controller, mouse and keyboard, or low -
end racing wheel.
Not having
support from Team Meat, which has only ever produced one
console game, wouldn't really matter in the
end.
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support brace with sway bar attachment, poly / rod
end lower control arms, relocation brackets, adjustable upper control arm and upper control arm mount; Steeda differential bushing; TPS Motorsports stainless - steel brake lines; Brembo brakes; Stoptech brakes; MGP caliper cover; ATE brake fluid Exterior: TruFiber / TruCarbon carbon - fiber SVT cowl - style hood, side skirts, GT500 rear diffuser, splash guards, GT500 - style spoiler, racing brake ducts, trunk, front air damn, grille and conversion fenders; custom smoked taillights and turn signals; Web Electric sequential turn signals, HID headlights and foglights; Agent 47 mirrors Interior: Status Racing carbon - fiber seats; TruFiber / TruCarbon carbon - fiber sill plates, center
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Used to start out with Call of Duty but, with that contract
ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power
console ever, we've shown you we have
support from third - party developers which have chosen to showcase their games for the most powerful
console.
This would definitely help curb their problem of
ending support quickly when a new
console drops, but I can see people responding to a One X2 the way the world responded to Wii U: it plays the same games and more, but is perceived as an optional attachment rather than successor.
what is not subjective is fact that it is abundantly clear which
console maker had better
support at the
end of this generation.
Their back
end OS feature
support is definitely showing
support for their
console.
FLASHOUT 2 features high -
end console - quality graphics, some of the best and most accessible controls to allow you to focus on pure action, amazing licensed electronic music and game controllers
support!
Spencer twice referred to the problem of the cord that still tether high -
end headsets to a PC or
console, and also argued that the huge groundswell of hype and
support that was thrown into VR last year could prove to be detrimental.
Bluehole plans
console releases following the full release of the Windows version, with an Xbox One version with publishing
support by Microsoft Studios by the
end of 2017.
- when the team learned that Switch would
support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the
end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would
end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform
support on home and portable
consoles
Although, recent decisions, such as
ending support for its XNA development toolset, aren't the actions of a platform holder that has games education high on the agenda for its next
console.
The Xbox Project Scorpio has long been described as «the most powerful
console ever built,» with high -
end specifications and native 4K
support.
Support of the system continued in Europe and Oceania until the
end of 2002, while in Japan,
consoles were still sold until 2006 and new licensed games continued to be released.
Nintendo plans to ship two million Nintendo Switch
consoles by the
end of the fiscal year (ie through March),
supporting their plan for a March launch.
Project Scorpio is actually an Xbox One that can natively run games in 4K and is built with the hardware capabilities to
support the high -
end VR that you see happening in the PC space today... when it ships it will be the most powerful
console ever built.»
It's not quite the apocalypse we were expecting, but we may very well be approaching the
end of the world for the inhuman looking avatars inside of your Wii U. Recent datamining into the Wii U's most recent updates has shown traces that Nintendo is planning on halting their
support for the Miiverse service that launched alongside the
console five years ago.
If the
console has a small install base and minimal third party
support, manufacturer
support will eventually
end.
Microsoft has its new
console, Project Scorpio, poised to strike at the
end of the year, and it has the potential to blow Sony's PS4 Pro out of the water, with
support for native Ultra HD gaming.
With the coming launch of Pokémon RPG and extended
support of indie and major third - party development, Nintendo Switch could rewrite the record book for
console installed base and adoption by the
end of its lifecycle.
Since every PS4 game now has to include a Pro mode, it's safe to assume the new game will also
support Sony's latest piece of hardware, meaning the game might
end up giving us our first taste of the relative power of the two
consoles.
That question will ultimately come down to the personal choice of the Indie Company or Developer but it is important to keep in mind that if you subscribe to a
console export package you will also get full
support from YoYo Games for releasing the
console game which might even out the balance sheets at the
end of the day.
Last week, Bungie announced their plans to
end Destiny
support for «legacy
consoles,» or the PlayStation 3 and Xbox 360 versions of the game, starting when the game's new Rise of Iron expansion releases.
The lack of an Xbox 360 and Playstation 3 release for Fallout 4 could also mean that cross-generation
support for the older
consoles is soon coming to an
end, as enough time has seemingly been given to Xbox 360 and Playstation 3 owners to upgrade their
consoles into the latest versions.
Cutting - edge gaming demands now include
support for virtual reality, which could reinvigorate the
console and high -
end PC market, Teich noted.
Enter the new versions of the Xbox One, the Xbox One S and the Xbox One X. Where the
console have the edge over the Sony alternative is their
support of high -
end home cinema media.
The system's
console - shaped design makes it ideal for the living room, while its
support for AMD Ryzen 7 processors and Nvidia's highest -
end GPUs allows it to handle 4K and VR without a sweat.