And then there's
end game content like Nightfalls, the raid & Trials (end game PVP) which is what everyone strives for.
Not exact matches
if I were him I would train new faces with download titles or small - released not the
likes of LoZ which is one of the most anticipated Nintendo titles each release.To be honest, I would be fairly
content for them to just not set the
game up to
end after the credits.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut
content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he
likes the music - he also
likes when the player goes inside and outside the ship - Iizuka
likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but
ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I probably only rank it higher than Risky's Revenge because RR is such a
content - lite
game that it feels
like it
ends before it ever really gets going.
Like many great online
games, we think Marvel Heroes Omega is best played with others — and players can look forward to joining forces with fellow Super Heroes in the
game's many Headquarter areas to tackle the
game's most challenging
end -
game content.
As Jim said
games like Bioshock Infite too cut out some
content, but in the
end released experience was good enough so majority of player base doesn't mind.
The entire design of the
game is still
like an MMO where you hunt for better gear and weapons, use them to trivialize
end -
game content, and the cycle repeats again with the next downloadable
content.
wtf, make a
game where the
ending is practically set up for DLC (single player story expanded) «until daviculus rises again another day / yadda yadda» that lingo tells me there SURELY woulda been add on
content to atleast give a few more hours of single player gameplay since the single player
game was SO SHORT to begin wtih... Also i find it BOGUS that they STILL HAVE NOT fixed the Multiplayer to wher eu can auto find a 4 player match instead of having to know someone with the
game and invite them from ur friends list JUST to have a 2 vs 2 match, kinda
like match making technology used in the stone age, common TIM U KNOW U CAN DO BETTER THAN THIS!!
By the
end of the
content releases for Battlefront it was a fine
game though I still felt
like there was something else that could have made it just that much more special.
That's what they've delivered over the last 2 years, pissing off players who want more
end -
game content to go along with story
like they did in the past.
I plan on getting to all the Super Mario Odyssey
end game content that people have been talking about., while diving back into Wolfenstein 2 on higher difficulties (because I
like pain).
Followed by several problems
like the Prometheus Lens,
end -
game content lockout and most recently, the Three of Coins issue.
But many players might only ever see that one path, and being forced to replay nearly 15 hours of
content just feels
like a slap in the face, especially when it's not even for some secret true -
end thing that happens after beating the
game.
This 16 - bit Metroidvania, souls -
like, rogue -
like arcade
game is expected to double in
content by the
end of its Early Access period in roughly 8 - 12 months.
It is a mind
game really — you write enticing
content that
ends up in the reader
liking you so much that he wants to meet you.