Not exact matches
The contest isn't limited to one
platform or one game; we're very keen not to restrict access or entry for people, but rather welcome the worldwide
gaming community, whether that's on mobile or on high -
end simulator
platforms.
«
Gaming has spread to a number of
platforms, but at the
end of the day, the
platform that is always closest to us, is mobile.
On Android devices, it hasn't been a problem to connect a usb
gaming controller since the release of Honeycomb 3.1 although there is still a lack of tablet optimized Android games compared to the mass choices of high
end games consumers have on a windows
platform.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal»
gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could
end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only
platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
And we are making sure that we have got one organisation that's completely focused on the
end - to -
end business, creative and
platform operation of Xbox One, leading with
gaming.
It's time to bring an
end to our whine fest series where we look at the top 5 things we hate about all major
gaming platforms (sorry Ouya) and last but not least is the Nintendo Wii U; a console which has faced no shortage of controversy and frustration from a lot of gamers for many reasons.
«
Gaming has spread to a number of
platforms, but at the
end of the day, the
platform that is always closest to us, is mobile.
It's time to bring an
end to our whine fest series where we look at the top 5 things we hate about all major
gaming platforms (sorry Ouya) and last but not least is...
Not only because I'm a lifelong sucker for both handheld
gaming and two - dimensional
platforming, but the criminally underrated Game Boy adventure has long been one of my favorite series entries to date due to its emotional
ending and countless contributions to the series» lore.
It's no secret that the expectation of Apple TV becoming a fully fledged
gaming platform that Apple outlined so enthusiastically back in October 2015 has not
ended up being a reality.
At the
end of the day, no matter what
platform you are playing on or service you are using, you are going to be getting a stellar
gaming experience, complete with free games and discounts.
In the
gaming universe, evolution doesn't always proceed from simple to complex: sometimes we like to think of the history of
gaming as starting with the basic block shapes of Pong and Breakout before slowly progressing to the more complex joys of Super Mario Brothers
platforming and finally
ending with, say, Everquest.
This session will teach developers practical methods to improve user experience by providing a practical overview of power issues in
gaming and showing how to boost the
end user experience regardless of the
platform's power constraints.
According to Griffin Parry at GameSparks, «the
platform is well proven, technically robust, and inherently flexible, giving the guys at Roqovan an
end - to -
end tool that is trusted to deal with all of the server - side communications, and is also elastic enough to facilitate their original and imaginative approach to F2P multiplayer
gaming.»
Much has been written about the Universal Windows
Platform (UWP) and its limitations for high -
end gaming.
«For our dedicated video game
platform business, Nintendo is currently developing a
gaming platform codenamed «NX» with a brand - new concept,» Nintendo revealed in its annual fiscal -
end earning report.
This is in part due to the fact that Mac doesn't exactly have a reputation for being a
gaming - focused
platform, but also because even the company's rapidly aging Mac Pro cylindrical computer — its highest -
end offering — isn't powerful enough to run either the Oculus Rift or the HTC Vive.
«This is a great way to expand the PC
gaming platform, and we look forward to offering Steam Link as an add - on to our high -
end PCs when it becomes available later this year.»
Once you're set up, it's easy to swap them from Xbox to PC too, and gain the full breadth of
gaming - specific features on both
platforms — few high -
end headsets seem to achieve this.
For those that may
end up viewing content from YouTube
Gaming more on their smartphone or tablet compared to on the desktop
platform, the update to the app provides a better and more improved mobile streaming experience overall.
Third, DMarket teamed up with Playkey, the first decentralized сloud P2P and blockchain
gaming platform that enables gamers to launch and play AAA video games on low -
end PCs and MacOS devices.