Not exact matches
Goofy, silly, trying to be hip, lighthearted and loose, but
ending up merely stupid, a dopey mix
of inane dialogue, hints
of sex,
gunfire and blood.
The three main characters use boat as a means
of shielding themselves from the
gunfire and, despite the fact that it is basically blown to bits by the
end of the scene, they make it out unscratched.
Most times the dialogues are drowned by the sounds
of gunfire and clash
of swords, but then it is mostly action that too long - winded towards the
end — that one has to be satisfied with.
The other stand out is Byung - hun Lee (GI Joe: The Rise
of Cobra, I Saw the Devil), who adds some much needed hand - to - hand combat to the equation, to keep things from being just a bunch
of redundant explosions and
gunfire from beginning to
end.
The first expedition returned with reports
of a pristine, Edenic landscape; the second expedition
ended in mass suicide, the third expedition in a hail
of gunfire as its members turned on one another.
In the
end, the political confusions
of Salles's movie, which seem all
of a piece with the political confusions
of that era, sit small beside its achievement as a document
of an incendiary time when hope, along with the stench
of tear gas and
gunfire, was in the air.
They can do nothing but wait for the inevitable anti-climax
of war — years
of gunfire that are sure to
end in prolonged silence.
In at least two occasions,
gunfire erupts that
ends up (presumably) killing innocent bystanders, but there's nothing funny or remorseful about such shots, further kicking up the cloud
of nihilism that suffocates this uneven film until we feel nothing at all about any
of it.
On the Bond to John le Carre spy spectrum it definitely sits on the talkier
end, preferring the slow burn
of tense dialogue to exchanges
of gunfire.
By the
end of the second act, the only time I'd ever use cover was to reload or to allow my health to regenerate while my Time Shield (which blocks all incoming
gunfire) was recharging.
We played out multiple scenarios to get different
endings, murdered innocents, sacrificed friends, and even stood in front
of gunfire for strangers.
The lower
end of the scale is definitely missing a bit
of punch as the Game Zero doesn't pack a whole lot
of bass, a slight disappointment in a gaming headset as it removes some
of the oomph from explosions and
gunfire, while also meaning it's the best for certain types
of music.
The in - game dialogue can be heard clearly over the forceful thumping
of gunfire and explosions, which receive plenty
of low -
end response through the headset.