Sentences with phrase «end of the series without»

Not exact matches

Put these two phenomena together, and you could end up spending your Saturday watching a whole series of American Horror Story or Game of Thrones — two 18 - certificate shows with heavy sex and violence content — without really stopping to consider the impact on your soul.
III It is impossible to read this passage of Ramban without thinking of Samuel Johnson's reflection on the secret horror of endings in the last paper of his Idler series.
To use A. C. Campbell's illustration (without accepting his conclusion), in order for a person to hear Big Ben strike ten times he must be present at the beginning and at the end of the series in order to know that these ten strokes succeeded each other.
God is revealed in the cosmic disclosure which may occur at some stage as the pattern of models is developed without end, just as there may dawn on us that to which an infinite convergent series points, as its terms are endlessly developed.22
So though I would like to allow an actual occasion in the world to end at any time during a cosmic concrescence, just as such a moment may begin at any time during a cosmic process, still I see no way to assure complete retention of all the determinations of being in existence, without requiring every one to end just as some new moment or other of the cosmic series begins.
The Los Angeles Dodgers lost a three - game series to the Milwaukee Brewers over the weekend, ending their streak of 22 straight series without losing one.
Without the family wealth his friends enjoyed, Gomez - Marquez ended up quitting college for a series of marketing jobs, falling back on the computer skills he'd picked up in high school.
Get your science news at our Web site www.scientificamerican.com where you can also check out our collection of eBooks, the latest in the series just released is title Exoplanets: Worlds Without End.
Without giving anything away, the ending could be polarizing, but it's built in part on the trust Marvel enjoys with its fan base, established through the long game the company plays with its interlocking series of movies.
The cult classic Zone of the Enders series has gone nearly ten years without an installment as the latest game was released in 2003 on the PlayStation 2.
Apart from the above changes the game remains mostly the same, as you control Agent 47 through a series of puzzle boards where you must navigate around guards, snipers, dogs, and more as you aim to get to the end of the level without getting caught.
Without going into spoilers, I'll say that the extended Laurence Fishburne cameo, the «enemy of my enemy» thing and especially the series of dumb twists at the end all left me befuddled.
They might take a while to complete but are highly recommended because otherwise you will be mostly doing tasks with trial and error without understanding the purpose of each vehicle, which can end up being frustrating if you are newcomer to the series.
At the end of the day, with the business plan and building your author platform and remembering to pay it forward and work with other authors in your genre, the whole concept of «The 7 - Step Guide to Authorpreneurship» is just to make it really easy, really simple for you to get started without you having to make the series, serious decisions «Do I traditionally publish?
It's a tricky line to walk, capturing the audience without irritating it and I end up taking note of only those things that are in my comfort zone, such as the series I already read.
Some will find the ending somewhat unsatisfying — it's not without controversy — but I thought the series overall was worthy of inclusion on this best of list.
Even a better idea would be to buy all three books from the series, including previously released The Pillars of the Earth and World Without End.
Here I was thinking I was doing a great job of cycling for miles on end without breaking too much of a sweat (okay, there was a little sweat but I was drowning in it — yet), when we came to a series of what Id like to call humungous mountains!
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
There are four challenges in total — Rampage, where you try to defeat as many enemies as possible within a time limit, Arena, which is similar except the fight is purely against other officers, Bridge Melee, where you have to knock off as many enemies as you can without falling off yourself (harder than you might think), and Speed Run, where you have to run through a series of gates, defeating enemies as you go in order to get to the end as quickly as possible — very similar to the «Guan Yu's Escape» scenario.
While I can understand that building upon the existing plot of Legacy of Kain could be nigh impossible, especially when trying to bring new fans to the series — the ending of Defiance would give them a fairly clean slate to build a new plot without referencing the past too much — perhaps a bit of fan - service here or there, or an odd remark — but generally, it wouldn't be too much work to take the existing world and make something fresh.
I new this was going to end up like it did... BAD!Since the beginning i been expressing my concerns, im an Hardcore NG fan and player, and i have already tested this piece of shit, it does not deserve the title of NG!Its not the first time i say get Yosuke Hayashi out of the prodution of NG titles and DOA, Yosuke Hayashi is just a kid without no vision for this franchises he is a Ninja Dog and he does not reflect the Path of the mentor that Ninja gaiden series just like DOA shoud follow!!!!!
Whole sections of the map are locked behind easy - to - miss destructible walls, and one of its three possible endings can be achieved without even dipping a toe into most of the game's optional areas — my favorite area of which is called the White Palace, where Hollow Knight basically transforms into Super Meat Boy with a long series of increasingly difficult platforming sections through mazes of spinning saw blades.
Lack of Champions League license may be bad news for PES series but it is not the end of the world for them as Konami have been struggling to get even club licenses but they've been pulling through for more than a decade without them.
The game takes place in six episodic chapters and resolves the plot without ending the series, meaning we'll most certainly see more of Alan.
Built from the foundation of last year's absolutely brilliant Uncharted 4: A Thief's End, albeit without Nathan Drake in tow, Uncharted: The Lost Legacy is a new kind of game for the series.
People here are really missing the point of this series, it is really not about power ups, character progression or a vertical platforms, it's about getting lost in a maze and ending up enjoying the aimless wandering more than the reaching of your destination, and that is something mostly missing in modern games where it is unconceivable to leave the player cluelessly exploring without a defined objective (even in Metroid Prime there was a hint system ON by default to avoid ADD sufferers from abandoning the game).
No matter how hopeless things may seem like, there's always hope, and the game developed by Comcept and Armature Studio represents, without a doubt, the light at the end of the tunnel for Metroid fans, as it comes with many of the features that made the Nintendo series a classic.
Yes that's correct for the 1st time in the history of the Tony Hawk series this game will have absolutely no load times whatsoever thus allowing you to skate from one end of L.A. to another without any interruptions.
Many fans, including I, are worried about how the design team of The Curse of Monkey Island is going to pick up the story after the weird ending in the last game and how the series may survive without Gilbert.
In the end, you'll get more of what worked in the series, including some genuinely touching moments and excellent voice acting, less of what bogged things down, and all of it without any significant course correction.
Fusion offers a single player story mode to the formula, but it keeps the series addictive time trial elements — it's always possible to shave another couple tenths of a second off a run, or, maybe just make it to the end without falling off this time.
Without End, 2005, a diptych, is a one - off and could be Beattie's nod to geometric abstraction or pop art; it is one of the largest paintings and is about 60 percent raw canvas, but is bisected diagonally by a yellow and blue stripe and sketched - in shapes in a way that prefigures the Janus series.
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