Sentences with phrase «end play completely»

Also, a headphones icon appears in the notification area at the bottom of the screen so you can instantly get to you music, pause, skip track or end play completely.

Not exact matches

When she started playing with the device, her longer nails rendered it impossible to use, and the team ended up completely redoing the user interface.
On a completely random way of ending this post, I saw a Hasidic Jew playing an electric guitar tonight while dancing and rapping.
I've been playing around with this recipe idea for a couple of weeks and every time I go to make it I end up with a completely new version: double chocolate brownies, chocolate chip cookies, blueberry and vanilla cookies (which taste like blueberry muffins!).
Wengers method of bluffing the board & fans to keep him for a further season... > We loose enough games to take us completely off winning the league, then say it wasn't in our control, we then fight till the end and win last few games so we look good and like we worked hard to earn the 4th place trophy.He then links us with awesome transfers (which we all know wont happen), and finally while Man U / City and Chelsea organise pre-season friendlies against top clubs, we play the weak ones, win and look all good to go next season without any additions... AND THEN REALITY STRIKES..
He was simply dominant in the paint on both ends of the floor and completely dictated how the Game would be played..
Plus Davidson's obviously completely unintentional heave of his left leg to trip Mason at the end of regular playing time had me rolling, I replayed that several times, I could use a good laugh and that definitely fit the bill for me.
If he can play like he did at the end of this series, and display that athleticism when he's not completely healthy, it stands to reason that he should improve even more after several days of rest.
For example, if a completely average 8 - 8 team had to play the Lions» schedule, they would end up with 7.78 wins.
The Red Devils travelled to the Bet365 Stadium in top form, but despite playing like the winning team, and the match being completely one - sided, it ended in a stalemate!
Whether they play well against PHI or completely fall apart, this has been a good back end of the season for two years straight.
Gillies who had gone out to play the puck, left Brendan Silk with a completely wide - open net when the puck magically ended up on his stick.
Where as Ozil's style of play irritates a lot of people, but he is a completely different player and his end product speaks for itself — TOP ASSISTS LAST SEASON AND TOP CHANCES CREATED.
... Had I been a half - step faster, I would have been able to get off the tight end and tackle and completely take over that play
Now we'll just have to see what happens — and hopefully not end up completely mystified as to how bad Juve's midfield could have possibly just played.
I ended up going to Leicester and playing for a man in Martin O'Neill who was completely honest with me.
Okay, okay — in a perfect world the kids completely occupy themselves with hours upon hours of outdoor play, creative crafts and all kinds of awesome imaginative open - ended activities.
After the bug fixes with a patch this sequel exceeds the original in every aspect.Better graphics, gamplay and story along with 2 completely different playable protaganists give Dishonered 2 more replay value then almost every triple A title this year.And this time around I did nt feel pushed to play the game in any specific way.I felt that playing stealthily was alot more rewarding then the first entry but i never felt that i was playing wrong or was being punished when i played a full on assault playthrough.Also there are several ending for every playstyle for both characters which really drive you toward a second, third or even forth playthrough and in all the chaos or silence of each level, even on my forth run, I reimagined every situation and experienced different outcomes every single time.Dishonored 2 also contains some of the best level design I have ever seen with the likes of the amazing and masterfully thought out Clockwork Mansion level being among my all time favorites.Dishonored 2 truly is a masterpiece in almost every ascpect!!!
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of gameplay that it did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
Initial reviews I read of this game mainly had issue with the length of the game, given the fact there are multiple endings and completely customizable play - styles, this game will have you running through multiple times, each play - through will present itself slightly different and unique outcomes.
Absolutely zero problem at launch with ROS, closed option to buy items from shop with real money or gold, improveed loot system for playing yourself and not to use AH / RMAH, new act and character, new end game... well, this game already gave me 700h and now is completely better and totaly diffrent as it was at start.
Harris gives the full story and final word on why she did not return to play Jamie Lloyd for a third time, and Akkad is candid about his father's battles with the studio and the Weinstein brothers, which ultimately lead to the Akkad's (and most of the original crew) being completely excluded from any participation in the reshoots that drastically altered what would have been a game changing ending of the movie and resulted in two very different cuts.
The end result is a well - intentioned and consistently earnest endeavor that is, unfortunately, completely underwhelming almost from start to finish, with the movie's unabashedly inspirational bent ensuring that it might play well among families and sports fans.
As a result, I'm not exaggerating when i say that this game looks and plays like a PS2 game, and whatever good story ideas show up in the beginning are completely lost in the end when the plot becomes so unnecessarily convoluted that you will probably just give up on it and mindlessly go from one boring fight to the next with no interest in what is happening.
The source postures itself as a reaction to the violent paternalism of the traditional church, and yet its main female character, Sophie (Audrey Tautou — and of course her character's name is «Sophie» and of course she's played by Audrey Tautou), a noted cryptographer, is completely helpless throughout to solve any puzzles and made not once, but twice, the squealing prize at the end of a hostage - takers knife / gun.
In fact, most scenes tended to go completely against the grain, where one scene played for silly comedy while the next ended up being dark, brooding and excessively violent in a way that loses the audience sympathy and ability to identify with any of the characters as human beings.
The truths relating to her character might be completely different, as an end credit title card adds as a caveat to events, but played any other way, by any other actress, and the Getty story wouldn't have been this intriguing.
It's a testament to the actor's virtuosity that the first two films show Oldman playing quintessential Englishmen — Sid Vicious and George Smiley — who exist on completely different ends of the behavioral spectrum.
The Grimbles» Last Game - a sketch for teenage drama students Great to explore ensemble cast work with a number of speaking roles Mask work and «games» are included Physical theatre Challenging and creative A dark, surreal and comic tale For the PERILOUS TALES collection of surreal and slightly dark cautionary tales by Offbeat Theatre's Barbara Hockley An excellent opportunity to use bizarre costumes and masks A dance number is required at the end - anything you like... Dark, surreal and completely off the wall Ed and Molly Grimble play computer games all the time - in fact, they do little else.
Front end has been completely rebuilt w / factory disc brakes, rear drums, radio retro classic RC900C can play MP3 and smart phones plus iPads or androids.
Just one wrong answer somewhere along the line can end up being completely irredeemable, and you will need to play through the game many, many times just to figure out what skills apply to which monsters (extremely) particular likes and dislikes.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
Our very own Tony Polanco was playing the demo we saw at E3, and his ending was completely different from mine.
Playing as Joseph Capelli, who fans might remember as the man who ended R2, players are thrust into an alternative version of the 1950s that is now completely overrun by alien / infected bad - guys known as the «Chimera».
I really wanted to be able to play some co-op stuff with her, or talk about what choices she made in a Telltale game or whatever, but while that went well for a while (she indulged me, I think, rather than actually being very interested herself) it kind of ended in failure when she got hooked on Stardew Valley and then swore off games completely after that.
At one clever point you even end up playing a good section, only to find out that it was just Greaves explaining what would probably have happened had he taken that path, and that he actually took a different one altogether, causing the game to rewind and you to go down a completely different path.
Since The Order: 1886 is completely rendered in real - time with no pre-rendered frames, you're able to play in a customized look from beginning to end.
Now that I've played it from beginning to end, I still don't know much about Rabbids, but I've grown attached to the ones at the core of this game and have seen Mario and friends in a completely new light.
Features include: — A completely new narrative experience that expands the story of Layers of Fear — Explore the painter's house from his daughter's perspective — Two distinct endings based on how you play the game — A return to the terrifying and psychedelic experience players loved from the base game
Next, while the Mini-Boss music in both games is nigh if not completely identical, you can detect a slight difference between the theme that plays when you conquer the Mini-Boss at the end of a world:
The latter adds a full secret chapter at the end of the game that plays a major role in the continuance of one of the main characters that otherwise players would miss out on completely.
Play all four completely unlocked campaigns, beginning to end, or jump from mission to mission across each game in any order you choose.
Love how many endings it has and how you are required to play through multiple times to get them, but with completely different paths every time.
Being somewhat limited in my freedom to be entertained as a kid, for many years of my life, gaming served as a diverse means of escape for me away from the trappings of a mostly mundane, repetitive life, at the end of the school day I would often think to myself «alright... so what are some of the good things that I have to look forward to when I get home...», one of the first things that I would do as soon as I got home after school was play FINAL FANTASY on PlayStation, I would eagerly walk home as quickly as I could just so that I could continue playing from the part where I had last left off the day before, as pathetic as this may come across, I can confidently say that many of the happiest moments that I have had in my life have been while being utterly enthralled by the developments in the games, I think that reminiscing about aspects of a video game with great fondness is a hallmark of an impactful form of entertainment, I would often be so «in the zone» while playing that anything aside from what was taking place on the screen would become completely null and void in my mind to the point where I forget that I was playing a video game, even though I did not live the events of the game, I can emphatise with them as if I had, that is the sort of impact that the emotional depth of the story, the characters, the music, the design and the overall world of the series have had on me, what appeals the most to me is that FINAL FANTASY allows us the luxury of divorcing ourselves of our current reality to assume that of a world of fantasy for a precious moment in time, which is a sentiment that makes me wish that our world as whole had a little more «FINAL FANTASY» within it so as to make us all want to wake up as soon as possible to enjoy another day
The plot is completely linear, with no alternate endings, even if you play on different difficulty levels.
-- Explore a sweet world of delicious candies: Chocolate Villa, Ice - cream Bakery, Whipped Citadel, Pastry Carnivals — Use boosters to burst 5 layers cake, Jam Virus, Gummy Skull, Chocolate, Ice etc. — Show off your gaming progress on leaderboard — Never ending fun of match - 3 puzzle game — Slide, swap, switch and match 3 or more same sweet candies — You will be able to get a special candy if 4 or more candies are matched — Appetizing and delightful candy design with sweet charm and charisma — Play anywhere anytime: Internet is not a must — Completely FREE match - 3 candy game
After playing the hell out of Super Mario 64 for a day or two I unwrapped Dixie Kong's latest adventure and wound up completely entranced by it, and until both games were finished I ended up splitting my game time equally between them.
When I play arcade games, I can't completely keep up with what's going on on - screen, and I end up dodging around in a number 8 - shaped pattern.
You play as Moth, whose mission is to uncover the secrets and conspiracies that lie deep within a creepy castle named The City of Light.A straight forward story line: fight through a castle full on enemies, finding keys to open doors, getting completely lost, finding various items to help you explore deeper into the castle, and finally meeting the ultimate evil, final boss as the end.
If you want SEGA to take their time, fine by me, but let's just hope that the fanbase isn't completely dead when PSO2 is released and you end up playing with people who know nothing about this beautiful universe I call home.
a b c d e f g h i j k l m n o p q r s t u v w x y z