Sentences with phrase «end portable games»

With the 940 x 554p resolution display helping pump out visually rich and impressive graphics, the Vita is the first next - gen high - end portable games console with Sony set to face stiff competition from the recent influx of impressive app - based smartphone gaming titles.
While clearly differentiated from the more casual games that have made the iPhone a phenomenal success as a video game platform, it remains unclear whether there is mass market potential for high - end portable games.

Not exact matches

One of the launch titles for the upcoming PlayStation Vita, the portable game system that will succeed the PlayStation Portable by the end of this year, is being developed by a Queasy Games, a tiny Toronto portable game system that will succeed the PlayStation Portable by the end of this year, is being developed by a Queasy Games, a tiny Toronto Portable by the end of this year, is being developed by a Queasy Games, a tiny Toronto startup.
I don't feel like it's portable friendly, and while I'd give Chrono Trigger a pass on that because it's a port, Black Sigil has always been in development as a handheld game of some kind, but the end result doesn't feel like it.
Grip games, a privately owned developer and publisher of games for game consoles and high - end portable devices, announced today it will launch Atomic...
Grip Games, a privately owned developer and publisher of games for game consoles and high - end portable devices, together with True Axis Pty. Ltd and...
Grip Games, a privately owned developer and publisher of games for game consoles and high - end portable devices, together with True Axis Pty. Ltd and bitComposer Entertainment AG, announced today it will launch Jet Car Stunts, a racing / platformer hybrid game for the PS3, PSVita, PS4 and Xbox 360 as a downloadable game throughout North and South America, Europe and other territories this spring.
In the end, Portable Ops is one of the best games the PSP has seen thus far.
With Tegra 4 on NVIDIA SHIELD portable, you can now experience high end graphical features native in Android games like advanced real time lighting effects, depth of field, soft shadows, high res textures, real time smoke and particle simulation, higher polygon counts and much more.
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
- Level - 5 CEO Akihiro Hino was also developing Professor Layton at that time, and Nintendo's portable was experiencing great momentum - Yuji Horii, the Dragon Quest creator, hesitated at first and questioned having a numbered Dragon Quest game on a handheld - Hino kept pushing him to do it however - Horii became a big fan of the tag mode in Dragon Quest IX, which would end up partially inspiring StreetPass support for the 3DS -; liked how it connected the game world and real world together - Horii said his wish is just to «have Dragon Quest be enjoyed by as many people as possible»
In the end, Portable Ops is one of the best games the PSP has seen thus far.
Developer Tequilaworks noted that the portable version of the game needed to be compromised technically in order for the game to even run on the Switch, yet the end result is so poor compared to other versions of the game that it feels like the developers have done a real disservice to their own work.
For the end user, Epic just improved the chances of getting better looking games on the iPhone and potentially other portable devices.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master version that year if possible - the team was able to port quickly due to Unity, as well as the lack of online / vs features & modest hardware requirements - having a good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also good compatibility for titles that have / planned to have multi-platform support on home and portable consoles
Interestingly, the ending of the game included a tease of a mysterious «Senran Kagura 7» game, and it'll be interesting to see if that one will land on portable platforms as well.
After the portable's lackluster launch library, Reggie introduces a whole batch of games that are certain to come by the end of the year, including Star Fox, Mario Kart, the new Super Mario (Tanooki!
High speed broadband along with lower pricing and additional extras have allowed digital editions to reach an average 15 to 20 % attach rate and this percentage is set to continue growing in 2016 with many estimating that half of all console and portable games will be sold via digital download by the end of the generation.
Nintendo sold 126,786 units of the DS portable video game machine in the week ended July 12, up from 51,601 units in the previous week and exceeding the 100,000 - unit mark for the first time in about half a year, Ascii Media Works said on Thursday.
About Grip Digital — Grip Digital s.r.o. is a privately owned developer and publisher of games for consoles and high - end portable devices, based in Prague, Czech Republic.
Natsume Inc., a worldwide developer and publisher of family - oriented video games, announced today a new title launching in North America for the PlayStation Portable and available exclusively through the PlayStation Network, End of Serenity.
If you had told me 14 months ago (a time before the Nintendo Switch was revealed,) that there would come a day that I could play not one, but two of Bethesda's biggest games in the last decade on a portable Nintendo platform, I probably would have shook my head, laughed «no» and that would be the end of it.
But, since it is more expensive; Then your target audience are more mature individuals with a passion for high end portable gaming... yet they're left out in the cold in terms of games that might interest them.
They are a handy (if risky) shortcut to dispatching a pesky enemy, and in latter games they can be lifted on whirlwinds, rolled like a bowling ball, harvested from plants, carried by portable aircraft and even stuck to the end of a bow and fired into distant obstacles.
Catering to a portable game console and still keeping Resistance fans happy is a tall order, but at the end of the day Resistance: Retribution pulls off these difficult tasks with flying colors.
Updated versions of Dark Souls, The World Ends with You and Hyrule Warriors — among other games — are headed to the hybrid portable console.
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