Fast pace gameplay, open -
ended level sequencing, see what this game has to offer!
Not exact matches
Not even remotely as much fun as its title suggests, Spring Break Shark Attack is a particularly inept made - for - TV movie that fails to deliver on virtually every single
level (although there are a couple of semi-intriguing shark
sequences towards the
end).
It is full blazing over the top action
sequence after action
sequence that
ends with destruction on the
level of The Avengers.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic
end credits
sequence, with replaying on higher difficulties and
leveling up the character's stats seemingly being the main reasons to return — though the superb soundtrack, cool visuals and gratifying core gameplay make doing so a fun, if slightly limited experience.
Eventually the hunt turns up a well - sighted second - gear right - left
sequence, and meaty, communicative steering relays precise front -
end grip
levels.
A
sequence of attacks can be
ended early by the attacker through pressing the RB button to perform a finisher once the attack bar has reached a certain
level.
You get to drive and fire a tank in two
sequences, but pushing the stick and continually hammering the fire button will get you to the
end of the
level just as well, so little skill is required.
Towards the
end of the tower collapse
level on Liberteria, there's an action scene featuring Drake, Sam, and Nadine where you get to experience what is for me, is one of the best looking, most fun, and expertly choreographed
sequences in recent video game history.
You know, that memory game with the red, blue, green, and yellow buttons where you memorize which buttons light up, with a new button added to the
end of the
sequence every
level?
Across the game, you'll be thrown in FPS
sequences as well as having the option to give gifts to the girls to raise their Affection
level towards special scenes and
endings.
Aside from a disconcertingly phallic
end - of -
level sequence that's as unskippable as it is frequent and overlong, everything about Rayman's arrival on PC is slick and joyful.
The change of pace is appreciated, but the inclusion of obstacles that instantly kill me — forcing me to restart the
level an arduous amount of times — make these
sequences needlessly frustrating, especially one towards the
end of the game which had me shouting at my screen.
This is especially conspicuous during the
end of
level celebratory
sequence, which exhibits a disco dancing animation that's laughably substandard.
In Battletoads, the hoverbike
sequence was supposed to be a challenge, but to mitigate the difficulty
level, it was designed to immediately follow a
level where you could
end up with 40 - 50 lives pretty easily.
Level design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spo
Level design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault
level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spo
level set in Iraq in 1991, a well - executed chase
sequence and an infiltration which harks back to previous chapters of the franchise by
ending the mission when you are spotted.
Its unforgiving checkpoint system also gave me some frustration, as dying close to the
end of a long platforming
sequence will often see you vaulted all the way back to the start of the
level.
Choose single player mode, select Nathan Drake and as you fight through different
levels you
end up fighting in a plane from Uncharted 3 with the Uncharted theme aka Nate's Theme track playing in the background which does take you back to when you were playing the
sequence on Uncharted.