Sentences with phrase «ended level sequencing»

Fast pace gameplay, open - ended level sequencing, see what this game has to offer!

Not exact matches

Not even remotely as much fun as its title suggests, Spring Break Shark Attack is a particularly inept made - for - TV movie that fails to deliver on virtually every single level (although there are a couple of semi-intriguing shark sequences towards the end).
It is full blazing over the top action sequence after action sequence that ends with destruction on the level of The Avengers.
Even so, the main game will only take most players a few hours to see through to its conclusion and utterly fantastic end credits sequence, with replaying on higher difficulties and leveling up the character's stats seemingly being the main reasons to return — though the superb soundtrack, cool visuals and gratifying core gameplay make doing so a fun, if slightly limited experience.
Eventually the hunt turns up a well - sighted second - gear right - left sequence, and meaty, communicative steering relays precise front - end grip levels.
A sequence of attacks can be ended early by the attacker through pressing the RB button to perform a finisher once the attack bar has reached a certain level.
You get to drive and fire a tank in two sequences, but pushing the stick and continually hammering the fire button will get you to the end of the level just as well, so little skill is required.
Towards the end of the tower collapse level on Liberteria, there's an action scene featuring Drake, Sam, and Nadine where you get to experience what is for me, is one of the best looking, most fun, and expertly choreographed sequences in recent video game history.
You know, that memory game with the red, blue, green, and yellow buttons where you memorize which buttons light up, with a new button added to the end of the sequence every level?
Across the game, you'll be thrown in FPS sequences as well as having the option to give gifts to the girls to raise their Affection level towards special scenes and endings.
Aside from a disconcertingly phallic end - of - level sequence that's as unskippable as it is frequent and overlong, everything about Rayman's arrival on PC is slick and joyful.
The change of pace is appreciated, but the inclusion of obstacles that instantly kill me — forcing me to restart the level an arduous amount of times — make these sequences needlessly frustrating, especially one towards the end of the game which had me shouting at my screen.
This is especially conspicuous during the end of level celebratory sequence, which exhibits a disco dancing animation that's laughably substandard.
In Battletoads, the hoverbike sequence was supposed to be a challenge, but to mitigate the difficulty level, it was designed to immediately follow a level where you could end up with 40 - 50 lives pretty easily.
Level design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spoLevel design in both single player and coop is generally superb, albeit not without certain gimmicks such as a straightforward (i.e. no stealth) urban assault level set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spolevel set in Iraq in 1991, a well - executed chase sequence and an infiltration which harks back to previous chapters of the franchise by ending the mission when you are spotted.
Its unforgiving checkpoint system also gave me some frustration, as dying close to the end of a long platforming sequence will often see you vaulted all the way back to the start of the level.
Choose single player mode, select Nathan Drake and as you fight through different levels you end up fighting in a plane from Uncharted 3 with the Uncharted theme aka Nate's Theme track playing in the background which does take you back to when you were playing the sequence on Uncharted.
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