Full stealth is encouraged more by the level design, the levels are more interesting, and it's a little more open -
ended than the first game was (though still quite linear).
Not exact matches
Curry is the
first NBA player ever to average more
than 30 points a
game while playing less
than 35 minutes a
game (he'd often sit out at the
end of
games because they were blowouts).
During Penn State's
first game in 2012 (against Ohio University), the announcers said that Penn State has more tight
ends on their roster
than other football teams
It was their
first Flag Football
Game as a unit and Flag Football more
than any other sport really does take some time to get some chemistry with one another... ATO SR has played in several All Sports Series Leagues and they know full well how to score on the Offensive
end when timing is such a key factor.
That was an ignominious
end to the dream run for State going from unranked to # 1 quicker
than anyone in AP poll history and being the
first team ever ranked # 1 in a College Football Playoff official ranking to later getting blown out in a bowl
game by Georgia Tech.
Of course it would be silly to suggest that winning any
game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club
first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each
game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the
end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo
than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more
than a little disconcerting
In an earlier draft of this, I saved the revelation that this was the
first game of a doubleheader for the
end, a Shyamalanian twist to make you realize how everything was exponentially worse
than it already was.
With a 48 - 17 record at week's
end, 2 1/2
games better
than Seattle's, Utah is poised to gain home court advantage throughout the Western Conference playoffs for the
first time in history.
Up front we have a few world - class players surrounded by some serious pretenders... Sanchez is by far the most accomplished player in our attack but the controversy surrounding his contractual mishandling could see him go before the window closes or most definitely by season's
end... obviously a mistake by both parties involved, as Sanchez's exploits have never been more on display
than in North London, but the club's irresponsible wage structure and lack of real intent have been the real undoing in this mess... Lacazette, who I think has some world - class skills as a front man, will only be as good as the players and system around him, which is troubling due to our current roster and Wenger's love of sideways passing... Walcott should have been sold years ago, enough said, and Welbeck should never have been brought in from the get - go... both of these players have suffered numerous injuries over their respective careers and neither are good enough to overcome such difficulties: not to mention, they both are below average
first - touch players, which should be the baseline test for any player coming to a Wenger - led Arsenal team... Perez should have been played wide left or never purchased at all; what a huge waste of time and money, which is ridiculous considering our penny pinching ways and the fact that fans had been clamoring for a real striker for years... finally Giroud, the fact that he stills wears the jersey is a direct indictment of this club's failure to get things right... this isn't necessarily an attack on Giroud because I think he has some highly valued skills, but not for a team that has struggled to take their sideways soccer to the next level, as his presence slows their
game even more, combined with our average, at best, finishing skills... far too often those in charge have either settled or chosen half - measures and ultimately it is us that suffer because no matter what happens Wenger, Gazidis and Kroenke will always make more money whereas we will always be the ones paying for their mistakes... so every time someone suggests we should just shut - up and support the team just think of all the sacrifices you've made along the way and simply reply... f *** off
Our player of the season so far?Certainly the most consistent.JACK AND OZIL CONTRACTS - just get them signed up for F *** S SAKE.Jack doesn't want to go anywhere and Ozil will have his choice of big clubs to choose from if allowed to be able to go on a free.How about giving out a statement of our ambitions (yeah right) and show were prepared to pay whatever it takes (up to the point of being ridiculous) to SIGN the best and KEEP the best» These two are the best we have so get them sorted early to send out a message of how serious we intend to be.AUBAMEYANG - So what if he has a contract.So did Sanchez.Offer the right money to Dortmund and the player and he will be ours.What is there to question over this deal?He is a proven goalscorer.We have just lost one.Get the deal done.GIROUD - Get rid of him to Dortmund if they want him either by selling or if it sweetens the deal just loan him till the
end of the season.He was a back up when Sanchez was here and will be on the mix of back ups if Auba signs.He has a World Cup squad to fight for just to be considered so needs to be playing every week.We do not need him if Auba signs and would demand better
than him if the deal fails to happen.Just get rid.JONNY EVANS - I'm not sure.Agree Kos needs nursing through
games and we do not have consistent performers to come in if he is injured or rested mainly due to both Chambers and Holdimg not progressing through as much as we
first thought and hoped for.Gooners have always been patient and supportive of the youngsters as they have come through but question marks to the whole coaching staff as to why these two seem to have stalled as much as they have done.Steve Bould - What do you do?You should be ashamed.
And after allowing a four - play touchdown drive at the
end of the
first half, the Packers never trailed by fewer
than seven points the rest of the
game.
Arsenal had watched four months earlier as Manchester United put an
end to Arsenal's 49 -
game unbeaten streak at Old Trafford, as the Red Machine used a controversial van Nistelrooy penalty and a second goal from Wayne Rooney to put the
first dent in the Arsenal armour in more
than 18 months.
We can finish anywhere between
first and seventh, and I assure you if we boo the players in the remaining
games, they will play a lot worse
than if we cheer them on and show our support right until the
end.
We have lost three
games in row for the
first time in ten years but it is now high time that our blip
ended, and if we now go on a sizzling unbeaten run then we can still run away with the Premier League title, and where better to begin that run
than White Hart Lane?
The
first meeting between star freshmen point guards Markelle Fultz and Lonzo Ball, the potential top two picks in the 2017 NBA draft,
ended up generating more excitement in the build up
than during the
game itself.
We
ended a four -
game winless streak with our 2 - 0 victory at Bournemouth last Sunday — goals from Mesut Ozil and Alex Oxlade - Chamberlain in the space of less
than 90 seconds midway through the
first half put the
game to bed.
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more
than just assists to the table... for me, a top player has to possess a more well - rounded
game, which doesn't mean they need to be a beast on both
ends of the pitch, but they must have the ability to take their
game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better
than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of
games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass
first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history
than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
But seeing for the
first time several Arsenal players not even giving close to 100 % in a Champions League
game was no less
than a disgrace, and I firmly believed, that would and should be the
end of Wenger's reign.
The trend remains the same, we are incapable of putting more
than 3 or 4 wins in a row in the PL and when we play a big team at the
end of such a mini winning streak we become arrogant and confident, forget the past and start actually publicllay talking about the PL title depite have been double digits away from
first place with in barely having played 10 PL
games this season.
Since we
ended up without signing any striker, I say give Theo a run of
games at that role and he would do better
than Giroud has done for three years now as our
first choice.
The Lakers and Mavericks would face each other in the
first round of the playoffs if the season
ended today as the No. 3 vs. No. 6 match - up, but the Clippers are just one
game behind the Lakers in the standings, and if there's one lower - seeded team the Lakers would want to face less
than the Mavericks, it's probably the Grizzlies (the current No. 5 seed).
All this money for Walcot Wilshire 30mil apiece what planet are you guys from A they can't get into the
first eleven B can't play more
than 3
games then out for treatment
End of storey C B
That was one of 26
games he took part in during the 2013/14 season and he made two more
than that in 2014/15, scoring his
first Premier League goal against Manchester United in April 2015 towards the
end of a season in which he earned a nomination for Europe's «Golden Boy» award — a title that eventually went to his new teammate, Raheem Sterling.
Still, the Old Lady sneaked to the 2nd place,
ending the group stage with a total of 10 points and with three points less
than the
first placed team Atletico Madrid, thanks to seven points, two wins a draw from the last three
games.
If we look at the Premier League
games that we have played in the twenty -
first century (season 2000 - 2001 onwards), then out of 264 home
games, just 17 have
ended as 0 - 0 draws which is less
than the top flight average.
Rather
than rushing him in at the deep
end playing in the league every week, it wasn't until November that Harry Kane started to earn an extended run in the Premier League, after scoring a free - kick in the dying seconds to win the
game at Villa Park, Kane made his
first league start of the season in the next
game against Stoke.
I can't tell you much about the
first game at Hereford's Edgar Street ground other
than it
ended goalless.
Thanks to its cartoon art style and lack of technical issues, the
game's
first impressions are overall positive but unfortunately, this does not stand for too long, as the levels quickly feel repetitive and the gameplay mechanics
end up being too simple for its own good, resulting in a
game that is more dull
than it should be.
The
game's problem's go far beyond the craptastic Deus Ex Machina logic devoided
ending that we recieved as the
game plays more like a
first person shooter
than a classic RPG like Mass Effect 1.
The
first game is absurdly weak and offers little more
than a look into the world before it
ends abruptly after five hours.
Outlast 2 is a
game not much different
than the
first, you run around this odd village in Arizona where you
end up being chased by these
When I
first saw reviews that claimed that Shadow of War was worse
than Shadow of Mordor, most reasons were attributed to its microtransaction
end -
game and overall feeling of sloppiness.
By the
end of my
first hour with the
game I was completely invested in unearthing the ultimate truth behind the world of Rime and the mysterious figure in red who called to me with nothing more
than their presence.
Carts are pretty much meaningless in the switch age and for a
game series like this I'd rather have them both digitally, but I don't know if there will be a bundle like that... Though since I would be on the
first game longer
than the second one, more
than likely it may be best if the
first is digital only, but I'd rather have it be all or none on both
ends.
You also fail to understand that the
first 95 % of the
game being SO good is a huge contributing factor towards making the
ending so much worse
than it otherwise might have been.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old
games - this is the
first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but
ended up staying for the final
game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher
than the Genesis but lower
than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
I really think Sony should have marked and made the PR talk more around the PS4 Pro has a [email protected] console instead of passing the message that the Pro will aim
first to 4K upscale rather
than a boost on framerate and with that better and smoother gameplay, im pretty sure that the adopting rate on the PS4 Pro would
end been higher if some major developers along with Sony come out and said look we are aiming to get the
games on the Pro to [email protected] and patch some major released
games to that target also focusing that VR will be better on the PS4 Pro.The 4K talk should have stayed away until the PS5.
Alis even goes against the norm when, in an interesting turn on an old scenario, our heroine
ends up saving the life of the party's musclebound fighter in the
first real dungeon of the
game; the mission was in stark contrast to Dragon Quest's mid-
game damsel rescue operation and made the
game feel like something different
than was offered at the time.
By the
end of my
first hour with the
game I was completely invested in unearthing the ultimate truth behind the world of Rime and the mysterious figure in red who called to me with nothing more
than their presence.
Yea that's what I said at
first, and then slowly but surely shit started to happen and by the
end of the
game I was more
than happy and terrified with my experience.
While today's video
games are certainly a lot more graphical
than they were in the 1990s (thanks to improvement of technology, which will never
end), some
games, that we may think of as tame, were just in the same type of hot water when they were
first released.
Since we showed you our
first gameplay reveal of Uncharted 4: A Thief's
End, more of the
game and story have come together, and it's become clear to us that this
game is much more ambitious
than we originally envisioned.
(I confess, that while I did complete the original The Legend of Zelda this was only in retrospect; my
first Zelda
game was A Link to the Past and if the puzzles had been more obscure
than they were it mighthave
ended my interest in the franchise then and there.
Picking up where the
first game ended, Chell finds herself once again trapped in the bowels of a now - run down Aperture Science Laboratory, with nothing more
than her trusty Portal Gun and Long Fall Boots.
The «original
game» (rather
than «
first game») comment tipped the boat for me; most
end - users never see the alpha and beta
games just the final products.
As both platformers and
first - person
games were popular around this time (and still are), EA decided that rather
than creating two different
games, they would mix both genres —
ending with a completely unique idea.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would
end up getting overshadowed by the other - there were more new stages
than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger
than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less
than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music
first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they
first decided they would be a DJ and rapper along with their visuals
first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher
than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Story in Platinum
games does make the
first playthrough feel longer
than it really is and that's not counting the length some exposition cutscenes get near the
end.
The
game's campaign might seem short at
first, having only 15 levels, but you will soon realize that each level will
end up taking a lot more to complete
than you thought, specially taking in consideration that it requires careful planning in order to win.
The
game is, in the
end, more similar to Metroid
than I
first thought.