Sentences with phrase «endgame content in»

This is endgame content in ARK's crafting system that rewards hard - working players with awesome sci - fi armor, weapons, structures and gear.
As chosen by... «Catching up to endgame content in FFXIV.
Blizzard has heard all the complaints about the endgame content in Diablo III and has announced the first major step in rectifying this problem, the Paragon system.
The TEK Tier update is endgame content in ARK's crafting system that rewards hard - working players with awesome sci - fi armor, weapons,...

Not exact matches

Story, voice work, and animations are all still goofy, but throw in co-op multiplayer, better endgame content, and more reasons to replay it, and State of Decay 2 is the type of game with which certain players will fall in love.
Cool game, but I am so far behind in the content, that I would probably need to play full time for 6 months just to reach the endgame.
In ESO, players are able to finish most of the content individually, with some endgame content requiring to be grouped.
I don't get time to play Destiny 2 24/7 — what with having a job and a family to attend to in addition to games — and for me, Bungie have judged the endgame content just right.
The level 1 to 50 experience has been revamped to be considerably faster, and the endgame content has had its level requirement reduced to 40 so players can participate in it even before they hit the level cap.
Straight out of the gates, there's going to be a need for endgame content, and Carbine's Frost delivered a brief presentation regarding two of the main things in store for those hardcore players who'll be scrambling to reach level 50 as soon as possible.
The only time I've seen these make a huge difference are in Raid, which is the very latest of endgame content.
Guild Wars 2: Heart of Thorns now extends the core game experience for this growing community as a paid expansion with a range of new content and features, including a unique new system called Masteries that redefines endgame character progression in Guild Wars 2.
Curse of Osiris, the first Destiny 2 DLC, added new missions, competitive multiplayer maps, and unfortunately, a paywall in front of some of the futuristic shooter's endgame content.
Boss fights such as those in Everquest or World of Warcraft are highly skill - based fights, but the stat inflation that the gear provides means that those fights gets easier as time progresses, allowing players who lack the skill to taste that endgame content, while making it easy, sometimes trivial, for those who got there first.
With two years worth of content behind it already there is a wealth of gaming for the uninitiated; and with a decent endgame, variety in play styles, and a dynamic and active community, there's still enough in the Rise of Iron expansion to keep year one diehards happy.
The world is populated in a similar manner to other recent open worlds, though decidedly leaner and more focused in its content: a few side quests, some collectibles, and a couple of extra-tough endgame challenges.
I'm no stranger to the allure of alts in MMO, but there are some games where the content is so massive that I don't have the time nor energy to level up a new character even if I truly wish to be playing a different class at endgame.
Of course, in retrospect, diving into some relatively challenging endgame content on a class I've never played before may not have been the brightest idea I've ever had.
Most of those missing systems show up in new and improved forms in the closing hours of the story and, once you've had a heart - to - heart with Ghaul, you're left to discover a large amount of endgame content at your own pace.
The content that keeps players hooked in MMOs is typically referred to as the endgame.
Endgame in Cryptic MMOs tends to be split between traditional dungeon content or PvP and more solo - friendly daily quest grinds.
Let's not forget the endgame content that is sure to keep making gamers play in order to find the rarest loot AND weapons.
The game lacked in content, the combat felt clunky, endgame felt repetitive, and bugs ran rampant.
Events seem to run frequently and territories lay in wait to be conquered, all of which serve as endgame content.
With endgame missions aplenty, World, like other entries in the series, features at least a hundred hours of differentiated content, and much more for those who fall in love with it.
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