In Decline and Fall: Diaries 2005 - 2010 (Profile, # 20.00) Mullin documents the slow wind down to leaving the Commons and while perceptive, and at times funny, it has a sad
endgame feel to it.
Recklessly getting to level 15 or 20 and then starting over for a legitimate march toward
an endgame felt like the right way to play Dead Rising.
The game lacked in content, the combat felt clunky,
endgame felt repetitive, and bugs ran rampant.
Not exact matches
Vincent also confirmed that he specifically asked each player what more the league could do to support the players or address their concerns, with an implicit understanding that the
endgame was to make the players comfortable enough that they'd no longer
feel the need to demonstrate.
If liberation is the
endgame of «Fifty Shades Freed,» most of the time we
feel trapped right alongside the characters.
Favored storylines get sufficient weight and heft, but balancing its disparate narratives has never been Vikings» strong suit, and though it
feels as though there's a definite
endgame in mind, the middle can occasionally be rough going.
While Destiny 2 has a solid foundation and a robust story campaign, its
endgame content
feels a little lacklustre.
I'm only two levels past 60 and the new content is perfect for those players who
felt that the previous
endgame was catering too strongly to 40 - man raiding guilds.
And with powerful beings like the
endgame baddie Thanos in the MCU and Doctor Strange able to bend space and time, why does a powerful being as Ego
feel more like a placeholder?
When the mid-credits scene hit during the end of 2012's The Avengers, audiences had this gut
feeling Marvel was already dropping breadcrumbs towards the
endgame of the Marvel Cinematic Universe.
Like any compromise Destiny 2's
endgame runs the risk of not satisfying everyone, but while it could certainly do with some tweaks we still
feel it works better than in the original.
Jobs» late game admission to his own design flaws is the perfect
endgame to all of Sorkin's verbal acrobatics, impossibly making a largely
feel - bad movie
feel genuinely good.
But when Maria finally presses for a formal commitment,
feelings long suppressed erupt in a tense
endgame that sends both of them hurtling toward a dangerous resolution that will forever alter their lives.
All nested in one of the best
feeling shooters on PC, Destiny 2 has dozens of hours of co-op shooting within, from brainless fun to challenging
endgame encounters.
You
feel that way up to and all through the outstanding
endgame, one of the longest but also most satisfying on record.
All of Destiny 1's
endgame content
felt a lot more I'm tired of being Calus's errand boy (seriously, what did this guy do before we showed up to clear his ship of Vex lifeforms and Red Legion invaders?).
Although Wurm Online and Ultima Online give early access to a similar style of the MMO
endgame, Wurm just
feels a bit better with all of the gameplay options.
None of the major characters that appear
feel shoehorned into the storyline, and while the Joker's
endgame becomes obvious a little too soon, it's still satisfying to see it play out.
It succeeded, and the first 20 - 30 hours of playing
felt a lot more satisfying and fun to work through — Bungie haven't lost a step when it comes to making a fun first person shooter — and then the grind set in and players found the game wanting in terms of
endgame longevity and the quest to unlock the best guns and armour for your character, while the multiplayer stepped away from the simple fun of the original's 6v6 battles in favour of more focussed 4v4.
«Knight's Move» in fact
feels less like a chess
endgame than a grab - bag of tricks, trends, and opening gambits — some of them very clever gambits indeed.
These sidequests are optional, and they
feel like it: They frequently revolve around a remix of already completed missions, and are really meant for players who have completed most of the game's other content and want to prep for World's toughest
endgame hunts.