Sentences with phrase «endgame makes»

So the co-dependency in Samuel Beckett's Endgame makes it the perfect play for her directorial debut
But their character motivations don't go beyond «script needs stock bad guys» and their ultimate endgame makes little sense for how much exposition time is spent on it.

Not exact matches

Vincent also confirmed that he specifically asked each player what more the league could do to support the players or address their concerns, with an implicit understanding that the endgame was to make the players comfortable enough that they'd no longer feel the need to demonstrate.
Is also the mantra of flat earthers, 9/11 truthers, birthers, moon landing deniers, and all other purveyors of crackpot conspiracy theories like «he baited her into being violent towards him because he knew a passerby would call the police and get an investigation started that would lead to charges being considered against her in order to get her fired from her job with the endgame goal of, I don't know, making her jointhe lizard people or something?»
Bettors can make money by understanding the ins and outs of the baseball «endgame» by betting «Second Chance» lines at Pinnacle Sportsbook.
Singas has also made the arrest of the former Senate majority leader part of her campaign's endgame; she held a news conference last week in which she highlighted the «web of corruption» connecting Murray to other Nassau Republicans.
It will be a crime if we get the endgame wrong because making IPV wasn't profitable enough, because the research money ran out, or because impoverished governments couldn't justify the expense.
The interesting twist is that there's no real endgame: Neither the players nor the scientists know when the ideal protein has been made.
I've been watching his journey for the past 6 months in my #TeamSS Facebook group and I knew he was going to succeed because he made it all about the process, instead of the endgame.
The endgame would have been terrifically satisfying if the first hour or so had made me give a darn about the plight of Ethan Hunt.
Otto Preminger directs with a sharp clarity, remaining just slightly removed from the drama, the better to watch all sides and take stock of the characters, the conflicts and the courtroom tactics, and doesn't get much better than Stewart and Scott sparring with witnesses: the cagey country lawyer hiding his endgame behind a folksy manner versus the smart, sarcastic, thoroughly urban legal eagle who makes a show of his intelligence and showmanship.
To make matters worse, someone has initiated Project Endgame (despite the film's title, that is the protocol's name), an exit sequence that will trigger an explosion to wipe out the unit's eleven locked - in employees.
So short on wit and taste, it's a mystery how Operation: Endgame got made, let alone with the reputable ensemble assembled here.
Eventually, however, the puzzle pieces have to start forming a recognizable image — there's even a baldly expository / symbolic scene that illustrates this using actual puzzle pieces — and The Captive's endgame is simultaneously so silly and muddled that it's impossible to take seriously, even though Egoyan is clearly struggling to make some sort of grand statement.
BEST PERFORMANCE BY AN ACTOR IN A MINISERIES OR A MOTION PICTURE MADE FOR TELEVISION Kevin Bacon, «Taking Chance» Kenneth Branagh, «Wallander: One Step Behind» Chiwetel Ejiofor, «Endgame» Brendan Gleeson, «Into the Storm» Jeremy Irons, «Georgia O'Keefe»
That makes a fair bit of sense since not very many people ever finish games, and if the developers made sure to polish the first few hours as much as possible, that would buy them some time to come back and finish the endgame later.
Jobs» late game admission to his own design flaws is the perfect endgame to all of Sorkin's verbal acrobatics, impossibly making a largely feel - bad movie feel genuinely good.
«This agreement was made because we added a little bit more escalation and graduation in order to minimize the initial impacts, while still getting to the endgame
Both authors refer to the modern era of QE, ZIRP et al to be an «experiment» without historical precedent, which makes the nature of the endgame hard to fathom (and its precising timing impossible to predict.)
There's already a few players who are likely hitting the current level cap of 20 and making their way towards the game's endgame releases, so we're sure those kinds of players are eager to see where the story and gameplay goes.
By increasing the power requirement of endgame activities, it is no longer possible for vanilla players to access them, which in turn makes it impossible to achieve the platinum trophy without buying Curse of Osiris.
It also has a really odd difficulty curve that makes it very slow to start, but weirdly easy towards the middle and endgame.
The PvP which makes up much of Black Desert's endgame is a blast.
The story pack also includes a reworked AI Endgame Crisis called The Contingency and a new Fallen Empire that may spawn in your galaxy — the Ancient Caretakers — made up of machines with a mysterious purpose.
The only time I've seen these make a huge difference are in Raid, which is the very latest of endgame content.
A lot of changes have been made and a lot of new stuff was created based on player feedback, especially regarding the endgame content.
While some of these weapons and gear require players to complete a quest, a lot of them are acquired through loot drops, which makes the endgame of Destiny 2 a tedious grind.
Boss fights such as those in Everquest or World of Warcraft are highly skill - based fights, but the stat inflation that the gear provides means that those fights gets easier as time progresses, allowing players who lack the skill to taste that endgame content, while making it easy, sometimes trivial, for those who got there first.
I'm the developer of Ascent: The Space Game, an indie space MMO with a vast procedurally generated galaxy and a massive sandbox construction «endgame» that includes player - made cities with over 100,000 structures and player - constructed jump gates that are co-op megaprojects.
As your technology improved — once your soldiers started bringing home alien guns and grenades for your scientists to reverse - engineer, once your workshops began turning out armour made from the same material as UFO hulls — the situation did grow less dire, and by the endgame, the balance shifted decisively in favour of a human player who brought an «A» squad loaded with the game's most powerful weapons.
Having said that, I was bothered by the apparent philosophical smugness of the post-mind-control segments too, given how expressly they remained constrained by the game structure (I'd argue Earthbound chose the «empowering the player» option better in its endgame, and Metal Gear Solid 2 was more honest about the game structure's tendency to subtly disempower and disorient; both were wise to save it for the very end, when they stopped making other demands of the player).
The problem here is that the variety offered in shops is pretty poor or reliant on players» various ranks, making it pretty useless until the level 20 endgame, as equipment gained in the battlefield is frequently better.
You can either choose to methodically clear each level in order, or just make a beeline for the endgame.
It was short and sweet but exactly what a Pokemon endgame should be like: a cool epilogue introducing a story to actually make you want to continue past the main game.
You can't just make up the endgame as you go.
While the servers are still on, we are turning on a 24/7 event with bonus experience, gold, gems, Enigma keys, and flower drops — making it easier for all to experience endgame content together.»
Starting this mission will begin the endgame - once it's finished you can carry on with all the side missions, but until the mission is over you won't be able to do much of anything else so make sure you're ready.
Endgame fights are incredibly movement heavy with lots of dodging and placement, which made an animation locked Dragoon a floor decoration.
This allows for more player progression for anyone who's grinding the endgame content, but it also makes the end of the game a lot further away for anyone who's not at that point.
Adding an endgame objective to sandbox style gameplay and creative freedom makes Eco stand out from the rest of the genre.
A few endgame puzzles have a better grasp of making themselves practical to the semi-story going on around you, but at that point it's far too little, too late.
The wonderful cast of characters and immersive plot coupled with a plethora of endgame options makes this a must - play game for fans and newcomers alike.
Let's not forget the endgame content that is sure to keep making gamers play in order to find the rarest loot AND weapons.
It succeeded, and the first 20 - 30 hours of playing felt a lot more satisfying and fun to work through — Bungie haven't lost a step when it comes to making a fun first person shooter — and then the grind set in and players found the game wanting in terms of endgame longevity and the quest to unlock the best guns and armour for your character, while the multiplayer stepped away from the simple fun of the original's 6v6 battles in favour of more focussed 4v4.
Far too many games make them nothing but a chore to slog through on your road to endgame.
There are now more hidden treasures to be found, map features that have been altered to help make certain platforming sections flow a bit better, prominent sound effects added during cinematic cutscenes, and — most crucially — an endgame gauntlet that significantly expands upon the somewhat abrupt final encounter from the original PC release.
Private matches are coming, Bungie is working on the endgame of Destiny 2, the live team wants to make strikes and lost sectors more rewarding, and so much more!
Tworkov's gravely meditative Idling II (1970) makes a tacit yet eloquent complement to his friend Rothko's stern visual endgame, the latter works sealed by their distancing white borders.
A «return to figuration» was heralded, but this was really beyond the endgame image; what we saw was a clamoring for all things that set us apart and make us weird in surprising — and yes, beautiful — ways.
Hank at SciShow is simplifying to make his point, which is the dirty endgame of doing nothing is not pretty, but I don't think it's time to panic on that one.
a b c d e f g h i j k l m n o p q r s t u v w x y z