Black Desert has no level cap, so characters will always gain in power by grinding indefinitely and continually leveling up, which is a core piece of the conceptual basis for the game's
endgame progression.
To be fair this game was never billed as
a endgame progression hardcore - centric game, it's billed as a story driven experience.
Not exact matches
In my case, I only had to grind significantly during several
endgame bosses, so at least DQVIII is fair in character
progression.
However, it only later becomes apparent that not only is this
progression for naut, Sony are hoping you're going to spend even more money, as Everybody's Golf's micro-transactions come into focus once you hit the
endgame.
Guild Wars 2: Heart of Thorns now extends the core game experience for this growing community as a paid expansion with a range of new content and features, including a unique new system called Masteries that redefines
endgame character
progression in Guild Wars 2.
While they have done a lot over the past few months to improve the raid, the nightfall, and other housekeeping items, there hasn't been a major change to
progression, loot, and
endgame content to bring players back.
This allows for more player
progression for anyone who's grinding the
endgame content, but it also makes the end of the game a lot further away for anyone who's not at that point.
I found the allure of flatter, level-less
progression systems in which the entire game world remained a viable play - space at
endgame.
Indistinct, marvelously enigmatic blobs of pooled ink and paint, blurred draftsmanship that obscures faces, and hazy horizons align with the
endgame of MoMA's traditional agenda, as outlined by curator Alfred Barr in 1938 in a famous diagram tracking the
progression in modern art toward abstraction.