Sentences with phrase «ending feels rushed»

Its narrative is a fizzle: characters and events pop up from nowhere, the plot lacks an impetus beyond MacGuffin hunts, and the ending feels rushed.
The Amazing Spider - Man 2 has a good story but the ending feels rushed and made me wonder if the developers could have fleshed things out a bit more or at least made the events that did occur feel more significant.
While the ending feels rushed and features one excessively under - explained character reversal, there is enough in the film to keep the attention throughout.
Like I said, it takes its time, but then the ending feels rushed, and is perhaps tied up a little too neatly.
There are a lot of great ideas, but towards the end it feels rushed.

Not exact matches

With Raks and Morgan both being older and at the end of their contracts I really feel like we need to draft at least 2 pass rushers this year.
Clayborn ended up on the inside half of Green and was then able to spin back inside once he felt Green finally dig in against his power rush.
He may not end up being a superstar, but, i feel like he will atleast be a set it and forget kind of player for any kind of forseeable future who will help us tremendously in both in the run game, and in helping other players pass rush.
I end up yelling, doing things for them, and feeling rushed and crazy.
Then there was the neighbor who felt the need to warn us against a home birth because her friend ended up being rushed to the hospital.
I'm conflicted and feeling rushed to end ours.
MELANIE SILVERMAN: And the call, Sunny, can last as long as they can, which is kind of nice, so nobody is feeling rushed on either end, so as long as the mom needs that help, she can have it.
The town's steep, cobbled streets are a labyrinth full of dead ends and tight corners, and it felt especially ominous the night I arrived with rainwater rushing down the unlit alleys.
As the long, leisurely days of summer come to an end and the beginning of school approaches, are you feeling a little more rushed than usual?
Yesterday felt a bit like summer was coming to an end and I am not trying to rush fall by any means, but I did enjoy being able to throw on this lightweight trench and pairing it with an all white ensemble!
I used to be button - down - averse (it always felt too preppy for me), but it's the piece that I end up wearing when I'm rushing to work.
When I am soft start by gently licking the end around in circles, lift me up as you feel the growth as my cock responds to your caress and suck the knob on the end gently don't move too fast there is no rushing don't just try to take my sperm even if you feel the need to make it fast take your time feel it get bigger allow my cock to enter your mouth without you even moving as I reach full length.
Still, I think ending lacked something and I felt like I had a bit of an empty feeling about it at the end, like, maybe, the script at the end was too rushed or whatever.
I did enjoy the film to a point I would hardly call it ground breaking though its two or three other films put together but it is done well.The problem I have with the film is the end story it just seems rushed and not much thought put in to just left me feeling a bit let down.
What could be laugh out loud quips only raise at most a chuckle and often the dialogue feels like a rush job, tacked onto the end of what is an accomplished story arc.
This episode has a good flow and tempo, with lots of visually appealing cutscenes and action to break up the story, and while it reaches the end without feeling rushed, the cliffhanger feels a bit out of place.
The first hour of the film was excellent but the climax was pretty weak (sinfully teasing at an epic airplane fleet battle that never takes place) and the closing epilogue narration felt extremely rushed (also contains a gimmicky «The end
Some of the star cameos (that we won't spoil here) are a touch distracting, and the ending feels a little rushed (it's telling that it was submitted to Sundance with a different conclusion), but for the most part, Trevorrow handles the tricky mix of tones beautifully, and displays an excellent sense for the visuals.
Instead it rushes past to an ending that doesn't feel earned.
The ending turns out to be cool because director Abel Ferrera didn't feel the need to add melodrama or draw it out, but it also feels rushed for this same reason.
The ending is particularly disappointing as it feels rushed and out of balance with the rest of the film.
Although the story feels a bit rushed early on (it would have been nice to see Marcus ask Olivia out), there aren't any shortcuts to get Marcus where he ends up by the end of the picture.
You at least can't deny it's the shortest 3D Sonic game with a rushed ending and a feeling of cheapness - they reuse the same boss fights several times, for example.
The ending feels abrupt and rushed, which is actually a bit bizarre as Gosling moves so turtle like that you mistake many of his scenes to be in slow motion.
The ending feels somewhat rushed, but the journey there is...
Missing this here and the fact that the level came to an end quicker than I was expecting makes it feel a little rushed.
Because of Depp's detached performance and a rushed third act that seems cruelly indifferent to the horror of the murders, the gruesome ending does not feel like the shocking reveal the film was building up to, but rather like a gratuitous and unpleasant fuck you.
He does, eventually, and the resolution at the end might feel rushed and unsubtle, but it's not unmoving.
Too much conflict is packed into the end of the second act, leaving a very rushed resolution, and since we haven't spent that much time with these people, neither that conflict nor its resolution feels entirely organic to the story.
The ending feels somewhat rushed, but the journey there is riveting and sometimes thoroughly unnerving, while a strong cast adds layers of interest.
This would have meant that Brittany Murphy wouldn't be strangely absent for long periods of Clueless and it would also make the ending feel a little less rushed.
For a movie with as long a production history as Ender's Game, the finished product feels rushed.
Where many recent superhero movies have risked overstaying their welcome, «Fantastic Four,» at 100 minutes, actually feels a tad rushed at the end, with a hasty climax that nevertheless produces some solid moments — at least a few of which, given the slow pace initially, probably should have come at least a half - hour sooner.
Packs a solid heart and delivers beautiful and sometimes trippy visuals but feels rushed and scattered by the end.
The only thing we were uncomfortable with was it was the end of the night approx 9:00 pm (they were a little backed up we waited about an hour and a half to see Steve Wigler the finance guy) but I felt like we were being rushed at that time.
As with the 3 Series and 5 Series, the 1 Series has a pointy front end that loves to be rushed into corners before the throttle is flattened and the supreme chassis balance felt.
I feel like the end was rushed and tidied up a bit too much.
Couldn't wait for this to come out and loved it but I felt it was rush at the end of the story.
We ended up walking just under half of the official distance of the Jordan Trail, strategically interspersed with public transit stages and some private transfers to make the most of our time, but the feeling of that first rush of the Red Sea erasing the dirt of the desert, was no less sweet because of it.
Still, Spidey flies around the screen, leaping, punching and kicking like he's on a sugar rush giving combat a fast and fluid feel that makes it fairly enjoyable, though by time you're reaching the end of the games five to seven hour lifespan the combat is going to be grinding.
I don't like to feel rushed unless there's a flagpole at the end of the stage I need to jump onto.
I'm not saying the game needed the slowness of New Order's resistance - base levels, but The Old Blood feels like it's in a rush to get to the end.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The changes in this game feel mostly like a great addition; while playing it I would often feel a rush of adrenaline as I tried to reach the end of the levels while, at the same time, avoided the usual enemies and the constant pits.
You at least can't deny it's the shortest 3D Sonic game with a rushed ending and a feeling of cheapness - they reuse the same boss fights several times, for example.
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