Not exact matches
They used their
length on the Defensive
end to keep the 2x Defending Champs uncomfortable all
Game long..
The Warriors» uptempo style of basketball could suit Livingston's
game well, plus his
length and aptitude on the defensive
end ought to be a substantial boost for a team that ranked 10th in opponents points per
game a season ago.
The offensive
game plan was good, but Cuse's
length bothered a small TCU lineup on both
ends of the floor.
Furthermore, contriving ways to create more offense at the
end of a
game is contrary to his goal of shortening the
length of a
game.
Michail Antonio carefully carried the ball almost the entire
length of the pitch to the opposition's corner flag, only to completely forget everything he has been taught about ball retention in the final minutes of the
game and politely hand the ball back to Palace, who went up the other
end to score the equaliser.
The captain choosing the
length of the players shirts sleeves and every player clapping the fans before and at the
end of the
game win lose or draw.
· A Four - Year Term For The Legislature: Calling it a «a
game changer,» Attorney General Schneiderman proposed a constitutional amendment to change the
length of legislators» terms to four years, in order to
end the two - year cycle of non-stop re-election fundraising and campaigning.
Initial reviews I read of this
game mainly had issue with the
length of the
game, given the fact there are multiple
endings and completely customizable play - styles, this
game will have you running through multiple times, each play - through will present itself slightly different and unique outcomes.
Grim Legends 2 has a good
length for the
game of its genre but the best part waits at the
end.
Pingback: «The
Game is Coming to It's
End» - First FULL
Length «Mockingjay Part 2» Trailer is HERE!
Overall, the tight - knit nature of the
game's
length never made the combat or puzzles in - between the straightforward linear path towards Senua's
end goal feel like it overstayed its welcome.
However, things become dangerous for Harry when he
ends up investigating some celebrity deaths in the area, discovering that some of the suspects are involved in an insidious
game called «The Dead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain
length of time, the winner being the one with the most dead celebrities on his list.
A full
length covered outdoor terrace features a dining area complete with a gas BBQ... and a beautiful glass dining table at one
end and large arrangement of luxury wicker sofas and a
games area at the other
end... wardrobes.
SCREAMS: to be a full point - n - click adventure
game or better puzzles; to not be so wordy with puzzle descriptions; more puzzle variety; a little longer
length than 3 hours;
ending?
Besides an abrupt
ending that suggests chunks of the
game were removed at the last second, the
game pads its
length by demanding players scour the world for extra items in order to unlock the final dungeon.
The
game wasn't perfect; I like everyone else didn't appreciate Morgana constantly telling me to go to bed, but in the
end the best thing I can say about the
game was that it was 100 hours long and it never felt its
length to me.
While
games shouldn't be measured due to the
length of the campaign, I do take slight offensive because the whole experience
ends so quickly it shouldn't be priced so highly.
Story in Platinum
games does make the first playthrough feel longer than it really is and that's not counting the
length some exposition cutscenes get near the
end.
Seems some people ignore that the whole concept of the «no
games» argument lies solely in it's unique exclusive offerings, and those same people seem to go to extraordinary
lengths to make things like COD, AC, or BF be the
end all be all of what drives console purchases.
Like anyone who has been playing
games for any
length of time, I've seen so many
endings that they barely even register in my memory anymore.
While you do have the option of replaying the
game with
end -
game rewards from previous playthroughs, those enhancements will also only server to make the
game even simpler and shorter in
length, leaving those plays mostly to do quick runs to learn about the other playable characters.
And it's a
game, like nothing I've played before, of stories, each different of tone,
length, delivery, every one wrapped up within the framing of a wholly separate one — the one you see first, the
game's title still on the screen, but won't properly understand until the
end credits.
Sony went to great
lengths to drive home the fact that the
game offered a conclusive
ending, at least for its main character.
I asked about the
length of the
game and was told the
game will take anywhere from 40 - 70 hours to make it to the
end, depending on how many extra side quests and diversions you take part in.
Despite some issues, such as excessive padding, even for a short
game, basic puzzles and somewhat disappointing
ending, Inside can keep players entertained for its short
length.
Missions felt like they were just the right
length and had an open -
ended feel to them, meaning you could approach the missions anyway you wanted without the
game punishing you for whichever way you want to play.
As previously stated, the
game features five different romantic routes alongside five full
length cases, and has a total of seven
endings as well.
At roughly 6 - 8 hours in
length, the final
game will enter the shorter
end of the
length spectrum only cautiously tip toed by The Order: 1886 and usually reserved for indie
games.
There are multiple
endings to encourage repeated playthroughs, as well as an unlockable Arena mode for additional combat, but the
length of the main
game is the perfect amount of time to keep it from feeling repetitive and let players enjoy its thought - provoking story.