Sentences with phrase «ending game length»

Not exact matches

They used their length on the Defensive end to keep the 2x Defending Champs uncomfortable all Game long..
The Warriors» uptempo style of basketball could suit Livingston's game well, plus his length and aptitude on the defensive end ought to be a substantial boost for a team that ranked 10th in opponents points per game a season ago.
The offensive game plan was good, but Cuse's length bothered a small TCU lineup on both ends of the floor.
Furthermore, contriving ways to create more offense at the end of a game is contrary to his goal of shortening the length of a game.
Michail Antonio carefully carried the ball almost the entire length of the pitch to the opposition's corner flag, only to completely forget everything he has been taught about ball retention in the final minutes of the game and politely hand the ball back to Palace, who went up the other end to score the equaliser.
The captain choosing the length of the players shirts sleeves and every player clapping the fans before and at the end of the game win lose or draw.
· A Four - Year Term For The Legislature: Calling it a «a game changer,» Attorney General Schneiderman proposed a constitutional amendment to change the length of legislators» terms to four years, in order to end the two - year cycle of non-stop re-election fundraising and campaigning.
Initial reviews I read of this game mainly had issue with the length of the game, given the fact there are multiple endings and completely customizable play - styles, this game will have you running through multiple times, each play - through will present itself slightly different and unique outcomes.
Grim Legends 2 has a good length for the game of its genre but the best part waits at the end.
Pingback: «The Game is Coming to It's End» - First FULL Length «Mockingjay Part 2» Trailer is HERE!
Overall, the tight - knit nature of the game's length never made the combat or puzzles in - between the straightforward linear path towards Senua's end goal feel like it overstayed its welcome.
However, things become dangerous for Harry when he ends up investigating some celebrity deaths in the area, discovering that some of the suspects are involved in an insidious game called «The Dead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain length of time, the winner being the one with the most dead celebrities on his list.
A full length covered outdoor terrace features a dining area complete with a gas BBQ... and a beautiful glass dining table at one end and large arrangement of luxury wicker sofas and a games area at the other end... wardrobes.
SCREAMS: to be a full point - n - click adventure game or better puzzles; to not be so wordy with puzzle descriptions; more puzzle variety; a little longer length than 3 hours; ending?
Besides an abrupt ending that suggests chunks of the game were removed at the last second, the game pads its length by demanding players scour the world for extra items in order to unlock the final dungeon.
The game wasn't perfect; I like everyone else didn't appreciate Morgana constantly telling me to go to bed, but in the end the best thing I can say about the game was that it was 100 hours long and it never felt its length to me.
While games shouldn't be measured due to the length of the campaign, I do take slight offensive because the whole experience ends so quickly it shouldn't be priced so highly.
Story in Platinum games does make the first playthrough feel longer than it really is and that's not counting the length some exposition cutscenes get near the end.
Seems some people ignore that the whole concept of the «no games» argument lies solely in it's unique exclusive offerings, and those same people seem to go to extraordinary lengths to make things like COD, AC, or BF be the end all be all of what drives console purchases.
Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore.
While you do have the option of replaying the game with end - game rewards from previous playthroughs, those enhancements will also only server to make the game even simpler and shorter in length, leaving those plays mostly to do quick runs to learn about the other playable characters.
And it's a game, like nothing I've played before, of stories, each different of tone, length, delivery, every one wrapped up within the framing of a wholly separate one — the one you see first, the game's title still on the screen, but won't properly understand until the end credits.
Sony went to great lengths to drive home the fact that the game offered a conclusive ending, at least for its main character.
I asked about the length of the game and was told the game will take anywhere from 40 - 70 hours to make it to the end, depending on how many extra side quests and diversions you take part in.
Despite some issues, such as excessive padding, even for a short game, basic puzzles and somewhat disappointing ending, Inside can keep players entertained for its short length.
Missions felt like they were just the right length and had an open - ended feel to them, meaning you could approach the missions anyway you wanted without the game punishing you for whichever way you want to play.
As previously stated, the game features five different romantic routes alongside five full length cases, and has a total of seven endings as well.
At roughly 6 - 8 hours in length, the final game will enter the shorter end of the length spectrum only cautiously tip toed by The Order: 1886 and usually reserved for indie games.
There are multiple endings to encourage repeated playthroughs, as well as an unlockable Arena mode for additional combat, but the length of the main game is the perfect amount of time to keep it from feeling repetitive and let players enjoy its thought - provoking story.
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