Sentences with phrase «endings areas in the game»

You can add endings to a game that use and abuse characters you don't really know when you are at the endings areas in the game by making a person play the game through once to learn about those characters.

Not exact matches

Here's area hero Steve Spurrier finding himself home free in the end zone at South Carolina's spring game, but unable to haul in the lob:
Watford, westbrom, but to be honest i do nt blame losses on officials we get 90 mins to win games bit i think across the league its been poorer this year more than previous esp.linesman decisions i end up watching more than just the arsenal games but arsenal is where my heart and loyalty lies and its been week in and week across the league this year on officials i understand close offsides and fouls here and there cause football has a tremendous gray area in terms of constant action but linesman have missed multiple offsides by 5 yards and more and the consistency hasnt been there one week a call is this way next week the call is the other way but i am going to stop going on about officials as of now as you said and i agree its down human error an apart of the game
Yes we are still short of a Patrick Viera type of defensive midfielder but still, we have got it right in every other area and if we can keep making the right selections for every game and manage to get our tactics right, we will be very proud of this team by the time the season comes to an end.
Because of the money this could net, don't be surprised if a middle ground ends up being the solution and the schools that want to adopt the measures get their way while abstainers get to keep their games dry in non-premium areas.
It seems you'll defend Ozil until the end of the earth, but you can not admit there are areas in his game that needs improving.
After the excitement of seeing Kooz end the All - Star Game by fanning Yaz, however, my attention began to drift away from New York and back to the Bay Area, where the Giants were enjoying their own phenomenal pitching success story in Juan Marichal, who shut out the Dodgers on Aug. 1 to run his record to 20 - 4.
Galatasaray fans, whom had earlier caused disturbances in the local area before kick - off, threw several flares onto the pitch towards the end of the first half, when they were 2 - 0 down, which caused Italian referee Gianluca Rocchi to halt the game, with goalkeeper Fernando Muslera and captain Wesley Sneijder among those helping to restore order as riot police moved around the perimeter.
i was glad that towards the end of thee season he was tracking back, maybe thats an area of his game that he needs to improve in..
He's exceptional in allowing those around him into the game, as a focal point, including from midfield and wide areas, subsequently creating 56 chances with four of those ending in a goal.
Chamberlain did lose the ball in a bad area at the worst time possible which ended hopes of a comeback in the game and arguably the tie altogether, but the player can take great pride, he went from hero to zero within minutes but as his intentions were in the right place and I would start him against Everton on Sunday.
The major talking point of the game came at the end of the first half when Gabriel and Diego Costa were both booked after clashing in the area.
I do nt get what People like about this Game... you are in some Walled Area, have to basicaly connect «Start Tube to End Tube» like a Pipeline in a Little Box, and then a new Walled Area opens and you start the same over again.I realy do nt get what People like at this Game..
At the end of the day Artifex Mundi has shown that it can still improve in certain areas and this without a doubt will make more people try out their games.
Essentially, with a little tweaking in areas, I think it could have ended up becoming one of the best plots we'd have seen in a Sonic game in years — but they just missed the mark.
The release of Dragon Quest VII: Fragments of the Forgotten Past is just a few weeks away, and in case you weren't already aware of how many hours you can sink into the upcoming 3DS adventure Nintendo has released a new trailer showcasing one of the game's more open - ended areas...
Talent from Enders Game (Aramis Knight, Suraj Parthasarathy, Jimmy Pinchak, Conor Carrol, Cameron Gaskins) Limited Signing — Drawing for Line Tickets to be held Saturday at 9:00 am in the Autograph Area
However, things become dangerous for Harry when he ends up investigating some celebrity deaths in the area, discovering that some of the suspects are involved in an insidious game called «The Dead Pool», whereby the contestants must have a list of celebrities they feel will die within a certain length of time, the winner being the one with the most dead celebrities on his list.
After building a strong frame fortified by clear success metrics, you can engineer a set of learning activities that helps students explore these concepts and construct knowledge around them in a variety of ways: Students can play math games, solve a variety of open - ended tasks, or even build Lego structures with various areas and perimeters.
Until the end of football season, you can catch a football game, and then head out to one of the many restaurants in the Dallas / Fort Worth area for a fun dinner.
If the app company you are talking with says you can have narration overlays, some clickable areas, and a game at the end of the book, then you might want to compare those features to the comparable features in a children» e eBook.
No slouch in the animal welfare game, ADRF is known for their proactive approach to animals in need including funding surgeries too costly for other shelters, rescuing abandoned pets and livestock from disaster ravaged areas, connecting veterans suffering from PTSD with supports dogs, bringing an end to dog fighting as well as saving abandoned circus and theme park animals.
In front of the games room, at one end of the pool, is a dining sala for enjoying alfresco meals, while at the other end is a sitting area with a fire pit — the perfect spot for post-swim sunset cocktails.
There will also be a life - sized replica of the Warthog, a gaming pod area, Jason Bradbury from The Gadget Show, Kiki Wolfkill, executive producer of Halo 4, will be signing copies of the game, and if you're extra lucky, you may end up being picked at random to win a limited edition Halo 4 Xbox 360 and Samsung Notebook 5 Series all for standing in line.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Secret areas can be found and explored to gain additional hit points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending.
Successfully managing the jetpack gun is the main puzzle element of the game, as each stage is composed of a number of rooms / areas that must be cleared to reach a portal at the end, and they usually involve platforming, physics, and quick reflexes — like clearing dangerous, spike - filled pits or huge jumps by jetpacking in different directions to expertly glide through or carefully clearing debris to have enough as a platform to bounce off of.
Like many great online games, we think Marvel Heroes Omega is best played with others — and players can look forward to joining forces with fellow Super Heroes in the game's many Headquarter areas to tackle the game's most challenging end - game content.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
It features a DVD - style chapter select allowing the player to actually «fast - forward» should they get stuck or too scared of a certain area in the game, so everyone will get a chance to see the game through to the end.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
In the end, I liked Lobotomy, but it's a heavily flawed game in some areas and doesn't manage to convert some of its thematic ideas into original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personalitIn the end, I liked Lobotomy, but it's a heavily flawed game in some areas and doesn't manage to convert some of its thematic ideas into original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personalitin some areas and doesn't manage to convert some of its thematic ideas into original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personality.
With every one of the 10 areas needing to be solved to reach the game's ending, this is completely unavoidable and the only major misstep in this otherwise well thought out game.
In the final game many of the routes that are now dead ends will be connected to new areas.
The end only comes after conquering each area of Albion and players are then awarded first through fourth place, as the game offers both local and online 4 - player co-op, depending on much gold they collected in each level.
Little did Nintendo know that the game would end up significantly succeeding in all three areas with over 600 million downloads, an annual run rate of $ 1 billion gross for the game and Pokemon Sun & Moon + 3DS sales breaking records over the past few months.
With solid graphics, good sound, and some very intense and addictive gameplay, the only area that this game suffers is that the camera can be a «pain in the ass» causing you to lose focus, and the touch screen feature should have an off option and as an accidental touch can end up in disaster.
Essentially, with a little tweaking in areas, I think it could have ended up becoming one of the best plots we'd have seen in a Sonic game in years — but they just missed the mark.
Your recently used games and apps are shown in the tiled area and at the end of that tiled area there is a section called library where all your games are stored so that you do nt have 20 or 30 games clogging up your main screen.
I found the second stage to be the weakest of the four areas in the game, mostly due to the fact that for the latter half of the level you act as a gardener of sorts — firing water at never - ending vine that will grow and flourish creating a path for you to climb towards the end of this stage.
You'll end up finding a bridge to an area that's otherwise inaccessible at this point in the game.
In some rare cases, if the player saves the game in certain areas of Lumiose City (see below map), then ends the game, the controls will not respond when the saved game is reloadeIn some rare cases, if the player saves the game in certain areas of Lumiose City (see below map), then ends the game, the controls will not respond when the saved game is reloadein certain areas of Lumiose City (see below map), then ends the game, the controls will not respond when the saved game is reloaded.
In The Legend of Zelda, the dungeons retained the same format as the rest of the game: the player, as Link, maneuvers each area from a top - down perspective, facing everything from dead ends to invincible and usually strong enemies to complex traps, puzzles, and maze - like passages.
Also, and without trying to give any spoilers away, the ending is rather abrupt and features gameplay that maybe was less prevalent in other areas of the game.
Early - on in the prototyping phase, I realized it would have taken a lot more time to create all of the unique game art, achievements, back - end code, and new card mechanics for the large number of areas I had planned out.
Going back after the game ended (yes, that's something the game allows you to do) did get a little annoying at times as there's no map or «return to the sanctuary» button (although there are different warp points in each area), so I ended up lost once or twice.
I also found the game pretty darn easy, until I hit Area 7 near the end of the game, then the difficulty suddenly ramped RIGHT up, in frustrating ways.
When you write about video games every week while also holding down a day job in a different area of journalism, you end up accumulating a lot of them.
Based on self actualization seminars which originated in the Bay Area in the early 1970's, this open ended event is not a traditional live action role playing game, it is set in the present day, with up to 75 players.
There are thousands of attorneys and law practices in the area, and those who are not on top of their game end up being left behind.
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