Sentences with phrase «enemies at a distance»

Holding in the B button, you're able to select from several other effective weapons, as well, such as bombs which can be bowled toward an enemy at a distance and a whip, which felt totally satisfying to use against the various enemies.
Dude, i can't see some effects (or worse, enemy at the distance) on QB shots because blurry image.
I find it hard to see enemies at a distance... but that's how it should be.
Thor can also fly, has a strong melee attack with his hammer, and can also throw the hammer to hit multiple enemies at a distance, both on the throw and on the hammer's return trip.
If you decide to use your bow to dispense with enemies at a distance, you'll receive experience points directly toward archery.
Whip Shot enables Brigitte to fling her flail forward, striking enemies at a distance and knocking them backward.
The scout is fragile, but nimble and can cloak whereas the gunship is a flying fortress, but it has no shields, forcing you to keep enemies at a distance or suffer the consequences.
Wield Captain America's legendary shield to take out enemies at a distance, interact with your environment, and deflect incoming fire back at foes as you traverse Hydra's massive castle to save the world from Cap's villainous archenemies.
He uses a staff to keep enemies at a distance and has a leap technique to keep himself from getting cornered.
If you're camping out on the roof of a building, picking off enemies at a distance, death can strike at any moment and in a variety of ways.
Use your limited ammo wisely and kill the insane enemies at a distance before they get a chance to aim at you.

Not exact matches

Love, in terms that are relevant to international politics, means caring for the welfare and the dignity of all — those at a great distance, those on the other side of every boundary, those whose interests may conflict with our national interests, those who are enemies or opponents.
In 2002, at a cost of $ 168m and at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
Wilhelm's dual surveyor bots are helpful, but somewhat echo towards Roland's or Axton's turret like action skills, but Claptrap will no doubt be the most played because of how inexplicably unpredictable his action skill is, as he assumes the role of all other vault hunters up to this point based on the situation around him, which is sometimes not always the good route (I cooped with my friend who got the Psycho die of the action skill when we were primarily shooting at enemies from a distance).
Enemies in the distance render at a lower frame - rate, a trick used by many games to optimise performance.
Using R1 and R2, you can chop and slash creatures with light and heavy attacks then hold L2 to aim and sling your axe at enemies in the distance.
For instance, if you see a horde of zombies behind a gate directly behind a couple guys who have you pinned down by gunfire, you can find a way to unlock that gate from a distance so they can bear down on your enemies, allowing you to take out both groups of foes at the same time.
Another new enemy is the Bullygong; a giant enemy which can climb around the environment with easy, leal huge distances and throw any object it finds at your face.
- your Reactor now has a drone feature that lets you control at distance - thanks to that remotely controlled aircraft, you can explore areas in the field without going there yourself - use it in order to surprise monsters, who sometime drop items when they flee - send your Drone in holes that are way too small for you, where you'll find strange containers inside - it can also be used to grab mysterious balls of light that float in the air - if a monster touches one of these balls, it starts glowing and can defeat monsters with ride attacks even if it's weak - defeat as many as monsters as you want as long as the effects of the ball of light are active - ride giant monsters in the field - these giant monsters are really powerful, and their ride attacks can defeat enemies without even triggering a battle - each monster has its own ride attack to be used, allowing you to perform specific actions - when you defeat enemies while riding a giant monster, your monster will also get some XP
While you might be able to pick off a few enemies at long distance, it's not sustainable without also getting into the thick of things and using your sword.
Enemies will divert their full attention to destroying your character's Exo - Rig as soon as they become aware of your presence and will launch at you when within striking distance.
It's especially noticeable in the survival horror sections, though at least it provides you with a good reason to keep your distance from enemies!
Enemies are scattered at distances in some levels to compliment the scope of what you're playing in.
You move with the control stick, shoot incoming enemies with the R button, and lock on targets with L at a long distance.
The range of ground enemies requires a plethora of tactical advances, such as skirting around armoured foes to strike weak points on their back, to sniping fearsome creatures at a safe distance, while melee combos are basic, but dish out heavy damage if you manage to get close enough.
She can make this attack even stronger by dashing at her enemies from a distance and throwing them in the air.
The controls are rather simple, with X and Y performing fast and heavy attacks respectively, while B has Crom firing his crossbow at enemies from a distance.
The controls are smooth and responsive, the guns pack a satisfyingly vicious sound provided you don't whack a silencer on them, and enemies react very well when they get shot, though weirdly at a distance sniper rifle rounds still sometimes seem to pass through bad guys rather than smack into them.
While some units have a decent level of detail, and while the environmental draw distance is impressive at times, the troops are all generic and it's impossible sometimes to know which ones are on your side when you fight against a similar enemy.
Divisions include airborne which are stealthier in their footwork as they are faster yet simultaneously quieter before firing at enemies with suppressed weapons; armoured brings the heaviest weaponry; expeditionary force is equipped with shotguns; infantry are capable of leading the attack with bayonet charges in close quarters combat or holding position to take on enemies at mid to long range through rifle battles; and mountain are expert snipers with sharpshooter focus for precise sniping from a distance.
Scouts are able to move further than any other unit, but their armour is a bit lacking, snipers can't move large distances, but obviously make up for it with the sheer range of their rifles, engineers can repair tanks and disarm mines, whilst tanks are as mighty as you'd imagine but greedily take up two of your command points and have a weakness at their rear end, which you should really take care not to expose to the enemies.
Enemies come at you from all directions and distances, but they'd often just be a blurry speck until they got a little closer to the player.
Many of the missions take place at night, making it hard to discern enemy units at a distance, the weapon particle effects are average, and the environmental textures look low - res and ugly.
It contains information on the abilities of a few of the Straw Hats — Franky builds a cannon to fire at enemies while Chopper concocts medicine to heal the team and Usopp leverages his sharp - shooting skills to strike opponents from a distance.
In - fact most of the time the enemy will downright ignore you until you are a single tile distance away, apart from archers who shoot at you at around 4 tiles.
Lara utilises weapons such as her trademark pistols, but gains new weapons as the game progresses such as spears that can be thrown at enemies from a distance.
Just fire away your projectile attacks at a distance, and when the enemy closes, start hacking away.
The special attack also acts as a dodge at the start of the animation, so players can use it to gain some much needed distance while unleashing hell on enemies.
Splatoon's weapon set includes the Splattershot, a water - gun - like assault rifle; the Splat Charger, which works great at a distance; and the Splat Roller, which, as its name suggests, is a massive paint roller that lets you mow down enemies.
Ultimately this weapon is still just an average Scout Rifle, but if you use those Perks to make it suit your play style you can pop the heads off of enemy Guardians at any distance, becoming an effective killing machine.
For example: The raider is quite good at throwing your enemy around and constantly keeping them down so the hilt of the axe which is a item that can be changed to increase throwing distance so you can be safer to be further away from ledges or fire pits that you wish to throw your enemies in.
Her weapon of choice is a frying pan, and she can use it in either a melee fashion with an over-the-head smash, or simply throw it at her enemies from a distance to inflict damage without splitting a nail.
In addition to swinging your weapons, which are governed by a stamina meter that increases as you level, you can also throw them at enemies from a distance.
The more competitive Battle Royale requires you to think quick on your feet with an ever - shrinking map as enemy players take their shot at you from distances (you'll be building up a fence at the same time in order to take cover).
They employ deadly traps to harry enemy forces, reveal battlefield intelligence to their comrades, and snipe at enemies with long - distance weaponry.
Most of Sniper Elite III «s short selection of campaign missions see you begin at a distance from the enemy, able to scout around the area and find a good hiding spot before picking off your targets.
When fighting enemies in close quarters, not extending the scythe works great, but I also had the option to expand it and slice at my foes from farther away, which is more appropriate depending on their distance.
The Demon Hunter is a nimble combatant who keeps enemies at long range; dealing out punishment at a distance with crossbows, an exploding bolas and grenades.
The Vita's second analogue stick makes aiming weapons easy enough at a distance, but the controls get a bit finicky at close range, especially for flying enemies.
An annoying issue with the game is that despite the relatively open environments, multiple approach paths, and long range zoom capabilities of your rifle, the enemies won't spawn at a location till you are within a set distance from it.
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