Each individual character's turn is decided by their speed or SPD attribute, so faster
enemies attack before slower ones.
This is a nice addition to the game since it adds extra strategy as you attempt to perform more complex manoeuvres or cancel out
enemy attacks before they can cripple your army.
You'll need to bring your twitch reflexes, or know the game inside out to do this, as survivors will pop on screen for a second or two, and you need to kill
the enemies attacking them before they die.
Not exact matches
Impeached, scandalized, White Water, numerous friends and
enemies mysteriously murdered, and he had 8 years to react and respond to Osama Bin Laden's small
attacks on Americans
before GWB took office.
In some ways Cage represents an
attack on the whole Renaissance conception of self - consciousness, and an adoption of a kind of secular - mystical idea of self as an
enemy that must be removed
before one can delight in the world for its own sake.
President Trump intensified his slashing
attack on the news media during an appearance
before the Conservative Political Action Conference, reiterating his charge that «fake news» outlets are «the
enemy of the people.»
One possible scenario, she says, is that Brak's
enemies attacked from the outside and managed to kill some civilians in the melee
before being routed.
Funny thing about the marine in close combat is, that you can defeat predators and xenomorphs easily as you can block light
attacks and shoot the
enemy before he can hit with his heavy
attack.
But you do have more control of your actions than
before, with an emphasis on «Trigger
Attacks» which allow you to launch
enemies into the air, knock them to the ground, or stun them.
Conducting a multi-tiered
attack on a city, wherein
enemy captains had to be defeated to remove elemental buffs from the main boss, sequentially weakening him
before the actual encounter and slowly taking over the city district - to - district.
Most
enemies will give off a brief flash
before they
attack, and if timed correctly, Samus can perform an upward strike with her arm to stun
enemies.
She beats her daughter, kicks her chair over as she's doing her homework, hires trolls to heckle her
before competitions,
attacks her with a knife, keeps her from talking to her peers since they are «the
enemy,» and makes her drop out of high school.
And it's admittedly satisfying to swiftly avoid a hulking
enemy's earth - rattling
attack just
before opening his jugular.
All you will ever do is mash the
attack button on fodder
enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times
before the battle is over.
Bow: a weapon with high
attack power, that allows you to hit
enemies from afar, and threfore
attack before they can get to you.
He can jump endlessly, dash in mid-air, kick to
attack enemies, and quickly ascend or descend
before hazards get the best of him.
Therefore, players will a large number of smaller
enemies to help charge their special
attack meters
before confronting a boss.
You'll be swiping like mad on one
enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged
attack only to realise that another
enemy is readying their
attack at the same time and
before you know it; your finger is cramping up due to the rather intense workout.
Players also have an «Awakening Gauge» that will slowly fill as they fight
enemies — once it's activated, characters receive a considerable power boost
before ending with an ultimate
attack when the meter runs out.
Core is basically «
attack the
enemy crystal» battle where you target the
enemy crystal and destroy it
before they do the same against your crystal.
«Backdooring» is a common strategy in Heroes of the Storm and other similar MOBAs by which one or more players try to sneak past the
enemy team and
attack their base
before they have a chance to respond.
Kim toured the Marksburg Fortress the day
before and her guide explained the door to the toilet could only be locked from the outside because in the event of an
attack the
enemy could enter into the «heart» of the castle through the toilet.
Before players would fight using the square and triangle buttons, but now we've created a system where the
attacks are based on
enemy statuses.
There's a dodge button, but again it's unresponsive and the move itself is so slow that
enemies attacks will still often hit you, unless you manage to predict the
attack before the
enemy actually begins to make it.
The only problem is that your monstrous opponents have
attacks than can be escaped or dodged in your weighty ship, so fights are about maximizing damage
before the
enemy hits you X amount of times.
As a result, combat gets old fast as it's really just an uncoordinated, and after several hours of playing, uncomfortable race to trigger your
attack animation
before the
enemy triggers theirs, making the whole motion control aspect feel pretty pointless.
Sure, it's great to go for that
attack that can be modifed with a bonus hit, but if has an initiative rating of 7 do I really want to risk the
enemy going for a faster strike early in the round that could potentially decimate my remaining troops
before I even get a chance to swing a blade?
This means you can quickly brutalize an
enemy with three
attacks in a row, finishing off with a nice healing move
before they even get a chance to move along the meter again.
This is a game where you are frequently surrounded by
enemies on all sides, so it's practically impossible to time
attacks so that you can finish up the animations
before needing to roll away.
If you can get Kratos to throw up his shield just
before an
enemy hits you, you'll parry them, provided it isn't an unblockable red
attack.
Following his awakening it seems that pretty much everybody wants him dead, and to that effect the hospital he's been lying in comes under
attack from unknown forces,
before then being decimated by even more unknown but far more powerful
enemies.
Using magic during combat also feels lackluster: unleashing an icy bolt to freeze
enemies doesn't feel like you're doing much more than throwing an ice - cube at someone who mildly annoyed you, while setting foes alight with your Nova
attack involves you creating what looks like a pile of gellatine at your feet
before unleashing the
attack which doesn't so much set fire to
enemies as generate some weird particle effects.
It's most annoying when you're being swarmed by a horde of an
enemies and are trying to teleport away
before the last of your health waves you goodbye, but find yourself countering
attacks instead.
The result is that most battles consist of you standing there hammering the
attack button and hoping that the
enemies health runs out
before yours does.
The clip is an action - packed sequence which begins with the series» aesthetically revamped hero Cole McGrath dispatching a few of the game's new
enemies (which appear to be a cross between Dead Space «s necromorphs and Left 4 Dead «s zombies)
before launching into a breakneck - albeit - unsuccessful chase after the the sequel's villainous anti-superhuman ideologue Bertrand and finally climaxes when Cole takes down an
attack helicopter with an electric tornado.
To fight these
enemies, you must lock on using the left bumper, dodge their
attacks, and then wait for them to turn blue
before firing off a few shots to dispense of them.
Never
before was Zelda so immersive and intelligent, most
enemies would have a form of defence which you could only defeat by swinging your sword in the correct direction, and often they would change their defence to counter your
attack.
For example, if you're locked on to
enemy number one and
enemy number four
attacks you from behind you'll have to cycle through
enemies two and three
before you can
attack enemy number four.
Guarding or dashing right
before an
enemy connects its
attack activates these abilities.
To illustrate, you position yourself around the
enemy after which you can choose your abilities or items
before you actually make your
attacks.
Plus you get those pretty visuals to stare at while you aerially juggle
enemies before charging up a special
attack that fills the screen while erupting in devastation like a BioWare fanboy who just heard Dragon Age 3 will be getting a trailer soon.
The boss battles play out in a similar way to most platformers which sees Trump in a specific area, learning and dodging the
enemies attack patterns
before striking.
Phantasms — As explained
before, these skills will summon altered versions of the user to
attack your targeted
enemy with a specific move set.
Ninjanuity tokens grant Ninjanuity powers with the first unlockable power being the Skyward Dragon which allows players to launch their
enemies into the air
before unleashing a barrage of
attacks.
After a few of these assaults I began to wonder if the camp
attacks would devolve into a repetitive exercise, but
before long the variety of camps and the
enemies defending them became apparent.
Most
enemy attacks will make a button prompt appear on the screen shortly
before the
enemy attack connects with the player.
Bounce shots off walls to hit lurking
enemies before they have a chance to
attack!
Standard
enemies block your every move, leaving only small areas open that you have to strike in precisely and quickly
before they
attack you.
Should we
attack another
enemy or move to the new position again
before changing the unit or ending turn.
If you come across an
enemy and swing your sword and hit the
enemy first
before they
attack you, you get to
attack them first in battle.