Sentences with phrase «enemies attack before»

Each individual character's turn is decided by their speed or SPD attribute, so faster enemies attack before slower ones.
This is a nice addition to the game since it adds extra strategy as you attempt to perform more complex manoeuvres or cancel out enemy attacks before they can cripple your army.
You'll need to bring your twitch reflexes, or know the game inside out to do this, as survivors will pop on screen for a second or two, and you need to kill the enemies attacking them before they die.

Not exact matches

Impeached, scandalized, White Water, numerous friends and enemies mysteriously murdered, and he had 8 years to react and respond to Osama Bin Laden's small attacks on Americans before GWB took office.
In some ways Cage represents an attack on the whole Renaissance conception of self - consciousness, and an adoption of a kind of secular - mystical idea of self as an enemy that must be removed before one can delight in the world for its own sake.
President Trump intensified his slashing attack on the news media during an appearance before the Conservative Political Action Conference, reiterating his charge that «fake news» outlets are «the enemy of the people.»
One possible scenario, she says, is that Brak's enemies attacked from the outside and managed to kill some civilians in the melee before being routed.
Funny thing about the marine in close combat is, that you can defeat predators and xenomorphs easily as you can block light attacks and shoot the enemy before he can hit with his heavy attack.
But you do have more control of your actions than before, with an emphasis on «Trigger Attacks» which allow you to launch enemies into the air, knock them to the ground, or stun them.
Conducting a multi-tiered attack on a city, wherein enemy captains had to be defeated to remove elemental buffs from the main boss, sequentially weakening him before the actual encounter and slowly taking over the city district - to - district.
Most enemies will give off a brief flash before they attack, and if timed correctly, Samus can perform an upward strike with her arm to stun enemies.
She beats her daughter, kicks her chair over as she's doing her homework, hires trolls to heckle her before competitions, attacks her with a knife, keeps her from talking to her peers since they are «the enemy,» and makes her drop out of high school.
And it's admittedly satisfying to swiftly avoid a hulking enemy's earth - rattling attack just before opening his jugular.
All you will ever do is mash the attack button on fodder enemies until a boss is ready to be mashed on, then press a prompted button to repeat the cycle — usually two more times before the battle is over.
Bow: a weapon with high attack power, that allows you to hit enemies from afar, and threfore attack before they can get to you.
He can jump endlessly, dash in mid-air, kick to attack enemies, and quickly ascend or descend before hazards get the best of him.
Therefore, players will a large number of smaller enemies to help charge their special attack meters before confronting a boss.
You'll be swiping like mad on one enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another enemy is readying their attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Players also have an «Awakening Gauge» that will slowly fill as they fight enemies — once it's activated, characters receive a considerable power boost before ending with an ultimate attack when the meter runs out.
Core is basically «attack the enemy crystal» battle where you target the enemy crystal and destroy it before they do the same against your crystal.
«Backdooring» is a common strategy in Heroes of the Storm and other similar MOBAs by which one or more players try to sneak past the enemy team and attack their base before they have a chance to respond.
Kim toured the Marksburg Fortress the day before and her guide explained the door to the toilet could only be locked from the outside because in the event of an attack the enemy could enter into the «heart» of the castle through the toilet.
Before players would fight using the square and triangle buttons, but now we've created a system where the attacks are based on enemy statuses.
There's a dodge button, but again it's unresponsive and the move itself is so slow that enemies attacks will still often hit you, unless you manage to predict the attack before the enemy actually begins to make it.
The only problem is that your monstrous opponents have attacks than can be escaped or dodged in your weighty ship, so fights are about maximizing damage before the enemy hits you X amount of times.
As a result, combat gets old fast as it's really just an uncoordinated, and after several hours of playing, uncomfortable race to trigger your attack animation before the enemy triggers theirs, making the whole motion control aspect feel pretty pointless.
Sure, it's great to go for that attack that can be modifed with a bonus hit, but if has an initiative rating of 7 do I really want to risk the enemy going for a faster strike early in the round that could potentially decimate my remaining troops before I even get a chance to swing a blade?
This means you can quickly brutalize an enemy with three attacks in a row, finishing off with a nice healing move before they even get a chance to move along the meter again.
This is a game where you are frequently surrounded by enemies on all sides, so it's practically impossible to time attacks so that you can finish up the animations before needing to roll away.
If you can get Kratos to throw up his shield just before an enemy hits you, you'll parry them, provided it isn't an unblockable red attack.
Following his awakening it seems that pretty much everybody wants him dead, and to that effect the hospital he's been lying in comes under attack from unknown forces, before then being decimated by even more unknown but far more powerful enemies.
Using magic during combat also feels lackluster: unleashing an icy bolt to freeze enemies doesn't feel like you're doing much more than throwing an ice - cube at someone who mildly annoyed you, while setting foes alight with your Nova attack involves you creating what looks like a pile of gellatine at your feet before unleashing the attack which doesn't so much set fire to enemies as generate some weird particle effects.
It's most annoying when you're being swarmed by a horde of an enemies and are trying to teleport away before the last of your health waves you goodbye, but find yourself countering attacks instead.
The result is that most battles consist of you standing there hammering the attack button and hoping that the enemies health runs out before yours does.
The clip is an action - packed sequence which begins with the series» aesthetically revamped hero Cole McGrath dispatching a few of the game's new enemies (which appear to be a cross between Dead Space «s necromorphs and Left 4 Dead «s zombies) before launching into a breakneck - albeit - unsuccessful chase after the the sequel's villainous anti-superhuman ideologue Bertrand and finally climaxes when Cole takes down an attack helicopter with an electric tornado.
To fight these enemies, you must lock on using the left bumper, dodge their attacks, and then wait for them to turn blue before firing off a few shots to dispense of them.
Never before was Zelda so immersive and intelligent, most enemies would have a form of defence which you could only defeat by swinging your sword in the correct direction, and often they would change their defence to counter your attack.
For example, if you're locked on to enemy number one and enemy number four attacks you from behind you'll have to cycle through enemies two and three before you can attack enemy number four.
Guarding or dashing right before an enemy connects its attack activates these abilities.
To illustrate, you position yourself around the enemy after which you can choose your abilities or items before you actually make your attacks.
Plus you get those pretty visuals to stare at while you aerially juggle enemies before charging up a special attack that fills the screen while erupting in devastation like a BioWare fanboy who just heard Dragon Age 3 will be getting a trailer soon.
The boss battles play out in a similar way to most platformers which sees Trump in a specific area, learning and dodging the enemies attack patterns before striking.
Phantasms — As explained before, these skills will summon altered versions of the user to attack your targeted enemy with a specific move set.
Ninjanuity tokens grant Ninjanuity powers with the first unlockable power being the Skyward Dragon which allows players to launch their enemies into the air before unleashing a barrage of attacks.
After a few of these assaults I began to wonder if the camp attacks would devolve into a repetitive exercise, but before long the variety of camps and the enemies defending them became apparent.
Most enemy attacks will make a button prompt appear on the screen shortly before the enemy attack connects with the player.
Bounce shots off walls to hit lurking enemies before they have a chance to attack!
Standard enemies block your every move, leaving only small areas open that you have to strike in precisely and quickly before they attack you.
Should we attack another enemy or move to the new position again before changing the unit or ending turn.
If you come across an enemy and swing your sword and hit the enemy first before they attack you, you get to attack them first in battle.
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