Sentences with phrase «enemies attacking at»

We also tackled Ratchet & Clank: All 4 One which had its moments, but went on a bit too long and became frustrating near the end of the game as interesting level designs and challenges were replaced with wave after wave of identical enemies all attacking at once.
It wasn't difficult to keep fighting with dozens of enemies attacking at once.
The game is also similar to Koei Tecmo's Dynasty Warriors series but the biggest difference is that you are required to command other soldiers on the battlefield which at times can be quite chaotic, especially with the numerous enemies all attacking at once.
As you progress, you meet new enemies, or have multiple enemies attack at once, requiring you to keep spinning and slashing until you are the only thing standing in the room.

Not exact matches

«So the question that we're asking is not only is there a light - attack capability off the shelf that we can use that can increase lethality and readiness, but is there also a shareable network that allies and partners who are already with us and those that may choose to join us... in the campaign against violent extremism, can we actually get into a new, shareable network that allows information to flow at a far faster rate so we can take out the enemy
At a time when the governor was away, the mob broke loose, Christians were hounded and attacked openly, they were treated as public enemies, and they were assaulted, beaten up and stoned.
Out of those, most of the 1,284 killed and the 9,600 wounded fell at the Sunken Road attacking a fortified enemy.
There were acts of treachery, there was fighting at night, more than one did attack an enemy — this is all related in the poem.
It is at this level and within these limits that the church should be infinitely attentive to the criticisms and attacks of unbelievers or enemies.
It could be used to defend the soldier against the attacks of the enemy, and could be used for a quick offensive thrust or jab at an exposed or unprotected part of the enemy's body.
Multiculturalism gets attacked a lot from the right in the US and I'm afraid that that can inspire a sort of lazy minded «the enemy of my enemy is my friend» response in some consider themselves left or at least anti-right.
The «extra man» would force errors when we are attacking by the opposing team's confusion over who to mark, he would close down the enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
The «extra man» would force errors when we are attacking by the opposing team confusion over who to mark, he would close down the enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself at the less served areas.
Lauda, meanwhile, kept close watch on his teammate's flank, preparing to stave off enemy attacks, although less obviously than Regazzoni had done for him during last October's U.S. Grand Prix at Watkins Glen.
«The Leipziger won 4 - 1 (at Freiburg) tonight and at last we have another enemy to attack apart from Dortmund,» declared Hoeness at Bayern's AGM, his first official engagement at the club since the end of a spell in prison for tax evasion.
ISIS is quite happy with the status quo of Israel attacking, or at least putting pressure on, their main tactical enemies (Shia block in general, in the personification of Hezbollah).
In 2002, at a cost of $ 168m and at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
Our top piece of the week looked at the media's treatment of SNP leader Nicola Sturgeon, whose enemies in the media have adopted an unmistakably gendered tone when attacking her.
The White House, constantly under fire from expected enemies on the right, has been frustrated by nightly attacks on cable news shows catering to the left, where Obama and top lieutenants like Chief of Staff Rahm Emanuel have been excoriated for abandoning the public option in healthcare reform; for not moving faster to close the prison at Guantánamo Bay; and for failing, so far, to end the ban on gays serving openly in the military.
Sanders, for his part, has been relentlessly disciplined at hewing to a message of attacking economic inequality and portraying himself as an enemy of big corporations.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director of the Adam Smith Institute, added: «It seems to me that tobacco is at the coalface of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless attack by the enemies of freedom.»
In February 2011 a Guardian blog report covering his early performance as Mayor concluded that he had proved «highly adept at political jujutsu - drawing strength from his enemies» attack», including unfair branding of the borough as «Islamist» in the tabloids, and was working with the local Labour MPs to resist the Government's cuts.
The current Information Minister, Mustapha Abdul Hamid, at the time, argued that central to the Jihadi ideology is the assertion that a friend of your enemy is also your enemy, hence, though Ghana may have received them out of generosity, in the mind of a Jihadist, Ghana becomes a legitimate target for attacks.
Night attacks and attacks while at anchor would probably be the most usual; although, in a naval battle, aeroplanes would be able to do much to harass the enemy.
Whereas I would be attacking and have to stop, look at my characters, and attack one enemy at a time.
It's nice to see that even up against massive hoards of enemies Toon Link still manages to be adorable; just look at him get all dizzy after unleashing his great spin attack.
At odds with the Kung Fu - style combat are the brutal environmental attacks, some of which had me cringe in pain as an enemy was jammed head first into an exhaust fan or impaled on a meat hook.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves of enemies and arm players with explosive attacks that can defeat more than 100 at a time.
The Left trigger can be used to block or roll away from attacks, while pressing it at the exact moment an enemy attacks will perform a counter attack.
The MCU's heroes use all sorts of energies and projectiles to lob attacks at enemies, but the jury is out on whether audiences have seen soul - based magic.
During this time, every enemy defeated drops bonus cash (which can be used to level up characters), and you can end the summoning at any time by performing a devastating team - up super attack.
It's tough calling Warcher Defenders a «tower defense» game, as even though you're literally defending enemies from attacking your tower it's not the typical tower defense formula at all.
The only thing that's truly unique to each character is their Musou Attack — a veritable martial arts atomic bomb that can clear out hundreds of enemies at a time.
Sure, you'll face enemy officers who will actually take a swing at you, but this mostly boils down to you mashing on the attack button a little longer than normal to take the enemy out.
New enemy types lie hidden, only popping out at you when you're too close to actively observe their attack patterns.
He built his own unique weapons, attacked his enemy in broad daylight at a public event, sent an army of military drones to a crowded area, and broke out of prison with no idea of who was helping him.
For example, if Ein attacks with a spell book, he chucks it at an enemy and scores medium damage.
You also gradually earn the choice to interact a little more by pressing a button at the right time to do extra damage or make use of special abilities such as blocking an enemy's attacks.
The trailer showcases both her normal attacks, which involve slashing at the enemies with knives and her special moves, which consist of playing on the Goddess Harp to initiate a variety of elemental attacks.
When you see an enemy is going to attack, you have to pay attention to what they say, the colour of their words, and who they may glance at to see which bro is going to be attacked.
The battles are fun and can get quite tough at times until you learn a specific enemy's pattern and figure out how to dodge their attacks at the right moment.
You'll be swiping like mad on one enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged attack only to realise that another enemy is readying their attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Although, I quickly learned that getting hit by enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was, at times, thrown back when she got hit with an attack.
I think special attacks fill the virtual (at least you can't see it, unfortunately) aggro meter of enemies, normal attacks don't.
Enemies will be surrounding the base and may attack at certain points.
There are waves of hundreds of enemies that attack your base at night and attempt to destroy your Overdrives.
He giggles manically as he swings his twin scimitars for his normal attacks while his special attack involve using the power of twilight to summon large objects to swat at his enemies with, or in one memorable attack simply growing to giant proportions himself to belly flop on the enemy army.
Both the spin attack and bombs, as seen in the trailer, have been confirmed to be in the final game and it's even been confirmed that bombs will have a use beyond just throwing at enemies.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
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