We also tackled Ratchet & Clank: All 4 One which had its moments, but went on a bit too long and became frustrating near the end of the game as interesting level designs and challenges were replaced with wave after wave of identical
enemies all attacking at once.
It wasn't difficult to keep fighting with dozens of
enemies attacking at once.
The game is also similar to Koei Tecmo's Dynasty Warriors series but the biggest difference is that you are required to command other soldiers on the battlefield which at times can be quite chaotic, especially with the numerous
enemies all attacking at once.
As you progress, you meet new enemies, or have multiple
enemies attack at once, requiring you to keep spinning and slashing until you are the only thing standing in the room.
Not exact matches
«So the question that we're asking is not only is there a light -
attack capability off the shelf that we can use that can increase lethality and readiness, but is there also a shareable network that allies and partners who are already with us and those that may choose to join us... in the campaign against violent extremism, can we actually get into a new, shareable network that allows information to flow
at a far faster rate so we can take out the
enemy?»
At a time when the governor was away, the mob broke loose, Christians were hounded and
attacked openly, they were treated as public
enemies, and they were assaulted, beaten up and stoned.
Out of those, most of the 1,284 killed and the 9,600 wounded fell
at the Sunken Road
attacking a fortified
enemy.
There were acts of treachery, there was fighting
at night, more than one did
attack an
enemy — this is all related in the poem.
It is
at this level and within these limits that the church should be infinitely attentive to the criticisms and
attacks of unbelievers or
enemies.
It could be used to defend the soldier against the
attacks of the
enemy, and could be used for a quick offensive thrust or jab
at an exposed or unprotected part of the
enemy's body.
Multiculturalism gets
attacked a lot from the right in the US and I'm afraid that that can inspire a sort of lazy minded «the
enemy of my
enemy is my friend» response in some consider themselves left or
at least anti-right.
The «extra man» would force errors when we are
attacking by the opposing team's confusion over who to mark, he would close down the
enemy in the midfield and he would help steal the initiative off the opponent attackers by his mobility to position himself
at the less served areas.
The «extra man» would force errors when we are
attacking by the opposing team confusion over who to mark, he would close down the
enemy in the midfield and he would help out steal the initiative off the opponent attackers by his mobility to position himself
at the less served areas.
Lauda, meanwhile, kept close watch on his teammate's flank, preparing to stave off
enemy attacks, although less obviously than Regazzoni had done for him during last October's U.S. Grand Prix
at Watkins Glen.
«The Leipziger won 4 - 1 (
at Freiburg) tonight and
at last we have another
enemy to
attack apart from Dortmund,» declared Hoeness
at Bayern's AGM, his first official engagement
at the club since the end of a spell in prison for tax evasion.
ISIS is quite happy with the status quo of Israel
attacking, or
at least putting pressure on, their main tactical
enemies (Shia block in general, in the personification of Hezbollah).
In 2002,
at a cost of $ 168m and
at a project run - time of almost 15 years, a German project to build a combat UAV — an armed drone «able to autonomously find, identify and
attack enemy tank units, command posts and helicopters in a distance of up to 150 km — was cancelled.
Our top piece of the week looked
at the media's treatment of SNP leader Nicola Sturgeon, whose
enemies in the media have adopted an unmistakably gendered tone when
attacking her.
The White House, constantly under fire from expected
enemies on the right, has been frustrated by nightly
attacks on cable news shows catering to the left, where Obama and top lieutenants like Chief of Staff Rahm Emanuel have been excoriated for abandoning the public option in healthcare reform; for not moving faster to close the prison
at Guantánamo Bay; and for failing, so far, to end the ban on gays serving openly in the military.
Sanders, for his part, has been relentlessly disciplined
at hewing to a message of
attacking economic inequality and portraying himself as an
enemy of big corporations.
Agreeing that the government's measures «are fundamentally illiberal», Tom Clougherty, executive director of the Adam Smith Institute, added: «It seems to me that tobacco is
at the coalface of a much bigger cultural battle, in which capitalism, individualism and rationality are all coming under relentless
attack by the
enemies of freedom.»
In February 2011 a Guardian blog report covering his early performance as Mayor concluded that he had proved «highly adept
at political jujutsu - drawing strength from his
enemies»
attack», including unfair branding of the borough as «Islamist» in the tabloids, and was working with the local Labour MPs to resist the Government's cuts.
The current Information Minister, Mustapha Abdul Hamid,
at the time, argued that central to the Jihadi ideology is the assertion that a friend of your
enemy is also your
enemy, hence, though Ghana may have received them out of generosity, in the mind of a Jihadist, Ghana becomes a legitimate target for
attacks.
Night
attacks and
attacks while
at anchor would probably be the most usual; although, in a naval battle, aeroplanes would be able to do much to harass the
enemy.
Whereas I would be
attacking and have to stop, look
at my characters, and
attack one
enemy at a time.
It's nice to see that even up against massive hoards of
enemies Toon Link still manages to be adorable; just look
at him get all dizzy after unleashing his great spin
attack.
At odds with the Kung Fu - style combat are the brutal environmental
attacks, some of which had me cringe in pain as an
enemy was jammed head first into an exhaust fan or impaled on a meat hook.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game,
at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special
attacks, two «burst
attacks», a knock - away and a launcher respectively, a throw and an ultimate
attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
attack (called a «Big Bang
Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle
Attack»), every character also has an universal dodge - action that sends them behind their
enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable
at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening
at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves of
enemies and arm players with explosive
attacks that can defeat more than 100
at a time.
The Left trigger can be used to block or roll away from
attacks, while pressing it
at the exact moment an
enemy attacks will perform a counter
attack.
The MCU's heroes use all sorts of energies and projectiles to lob
attacks at enemies, but the jury is out on whether audiences have seen soul - based magic.
During this time, every
enemy defeated drops bonus cash (which can be used to level up characters), and you can end the summoning
at any time by performing a devastating team - up super
attack.
It's tough calling Warcher Defenders a «tower defense» game, as even though you're literally defending
enemies from
attacking your tower it's not the typical tower defense formula
at all.
The only thing that's truly unique to each character is their Musou
Attack — a veritable martial arts atomic bomb that can clear out hundreds of
enemies at a time.
Sure, you'll face
enemy officers who will actually take a swing
at you, but this mostly boils down to you mashing on the
attack button a little longer than normal to take the
enemy out.
New
enemy types lie hidden, only popping out
at you when you're too close to actively observe their
attack patterns.
He built his own unique weapons,
attacked his
enemy in broad daylight
at a public event, sent an army of military drones to a crowded area, and broke out of prison with no idea of who was helping him.
For example, if Ein
attacks with a spell book, he chucks it
at an
enemy and scores medium damage.
You also gradually earn the choice to interact a little more by pressing a button
at the right time to do extra damage or make use of special abilities such as blocking an
enemy's
attacks.
The trailer showcases both her normal
attacks, which involve slashing
at the
enemies with knives and her special moves, which consist of playing on the Goddess Harp to initiate a variety of elemental
attacks.
When you see an
enemy is going to
attack, you have to pay attention to what they say, the colour of their words, and who they may glance
at to see which bro is going to be
attacked.
The battles are fun and can get quite tough
at times until you learn a specific
enemy's pattern and figure out how to dodge their
attacks at the right moment.
You'll be swiping like mad on one
enemy with an exposed weak point then quickly rotate to cancel a tough foe's charged
attack only to realise that another
enemy is readying their
attack at the same time and before you know it; your finger is cramping up due to the rather intense workout.
Although, I quickly learned that getting hit by
enemy robots, regardless of the amount of damage I took, was not something Aloy could always easily take as she was,
at times, thrown back when she got hit with an
attack.
I think special
attacks fill the virtual (
at least you can't see it, unfortunately) aggro meter of
enemies, normal
attacks don't.
Enemies will be surrounding the base and may
attack at certain points.
There are waves of hundreds of
enemies that
attack your base
at night and attempt to destroy your Overdrives.
He giggles manically as he swings his twin scimitars for his normal
attacks while his special
attack involve using the power of twilight to summon large objects to swat
at his
enemies with, or in one memorable
attack simply growing to giant proportions himself to belly flop on the
enemy army.
Both the spin
attack and bombs, as seen in the trailer, have been confirmed to be in the final game and it's even been confirmed that bombs will have a use beyond just throwing
at enemies.
The sword and shield allows players to build up
attack power while in a defensive pose and then unleash it by swapping over to a specialized
attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into
enemies and explode them
at will.