Sentences with phrase «enemies attacking players»

Not exact matches

quite frankly, I lov this team, and consider the fellow fans my commerades, not my enemy, so it annoys me when we attack each other w venom that should be reserved for MUtd fans, Spurs fans... No one seems to be debating the players today?
Napoleon was a terrible player who attacked with his knights; a world - class cheater, he supposedly used his horses to knock down enemy pieces instead of leaping over them.
Also we all know what type of player Vieiras enemy where... R Keane got forward, hes even scored goals and against us... does nt mean hes attacking CM.
I am not sure how to categorize this genre, but i'll be bold and call it Offense Tower (as opposed to defense tower, where a player protects his base by placing turrets, in Alien Hallway a player sends soldiers to attack the enemy's base).
Interactive environments: In addition to new set designs, players will be able to use enemies and background elements to attack their opponents.
Players will need quick reflexes to dodge enemy attacks as well as access an arsenal of powerful weapons to defeat deadly enemies.
Once the tower defense aspect ends, the second act begins where the game gives the player the controls allowing them to attack the enemies.
As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
There are also situations where our partner will capture an enemy and call the player to attack it as they hold him from behind.
In between waves of monster attacks, the player scrambles to reinforce his defenses by collecting gold coins and jewels from fallen enemies to finance new towers and research deadlier weapons.
There are a good number of enemies with a variety of attacks for players to dodge.
Starting with 1997's Dynasty Warriors, these games remix beloved historical and fictional settings into large - scale hack and slash games that involve massive waves of enemies and arm players with explosive attacks that can defeat more than 100 at a time.
Act 1, he says, was a mix between a dungeon crawler where players attack enemies and loot their remains, and the classic arcade game Qix where players cut out sections of the floor.
The techniques the player are given are broken down into Power, Speed, & Technical and it is from there the player is left to read and react to their enemies attack patterns in order to win battles.
The opening scenes of the game make for an introductory trial of sorts, with players taking out a few low - level enemies and getting used to different attacks, effective ranges, and other battle attributes that are mostly self - explanatory.
Players can evade enemy attacks by rolling, and combine melee and ranged attack for maximum efficiency.
Exploiting these enhanced abilities known as Gifts, players can change their form to increase their strength, weaken enemies, and utilize new weapon abilities with overpowered attacks.
While exploring the colorful 2.5 D stages of World One, players will have to fight enemies with long range weapons and a powerful melee attack, jump over platforms, collect items and more.
«Players can change their form to increase their strength, weaken enemies, and utilize new weapon abilities with overpowered attacks,» Bandai Namco said.
Lastly, I want the My Fairy function to return, rebrand it as My Dragon and players will have so much fun, especially if the Fairies (now called Dragons,) were given a larger role to play (actually able to be summoned and attack enemies, as opposed to just using a spell).
Therefore, players will a large number of smaller enemies to help charge their special attack meters before confronting a boss.
In this menu, you can choose from «one player mode» which is an arcade mode, «story mode» that is only for one player, «vs. mode», «attack mode» that consists of six different challenges, «bonus1 mode» where you can view characters, and «bonus2 mode» which is the same as story mode except every enemy is replaced by a different coloured alien.
This is important in any 3D Tales title — timing is absolutely crucial when it comes to enemy confrontations, where the player has the freedom to move in any direction and attack from any angle.
Catastronauts is a fast - paced multiplayer action game in which players become a crew of intergalactic spacefarers who must work together to destroy an attacking enemy fleet, whilst frantically struggling to keep their own ship intact.
Hayashi believes the boss fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead boss fights will see the player face off against waves of smaller enemies to charge up a special meter and then attack the boss.
During the course of the game, players explore a variety of locations and fight enemies in a real - time battle system where characters can perform attacks with their equipped weapons, use skills and spells and more.
These skills are spread across the characters and can be used to either attack the enemy, inflict status effects or heal the player.
Both the enemy and player teams each have timer bars which fill up until they do a basic attack based on the weapon they have equipped.
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning around to block other attacks from the different directions, Blocks & counters are essential in the game if you don't get used to blocking you won't be surviving very long, from what they've shown us so far I dare say that the gameplay might actually get boring & repetitive quite quickly actually but gameplay is not always everything, and don't get me wrong the gameplay is not actually bad but it could have been alot better!
As Ryse takes us back to the old times of Rome, Playing as one of the heroes of Rome the game gives us an exciting battle system that lets the players attack an enemy from one side while quickly turning... Read More»
Lastly, the other new gameplay mechanic introduced is the «Power Crush,» which lets players attacking to continue their barrage even when hit by an enemy.
Using a combination of attacking rodents or defense barrels, players must destroy the enemy base by attacking it directly.
Battle itself takes place on a grid, which is divided into the player's half and the enemy's half, with the area of effects of attacks stretching into the other side's field of battle.
Players have their own scores and can burst each other's balloons so they can choose to work together to defeat enemies and see how far they can get or try to attack each other and see who can last the longest and get the highest score.
• In general, enemies target the closest player that is attacking them.
The sword and shield allows players to build up attack power while in a defensive pose and then unleash it by swapping over to a specialized attack form, but I personally opted for the new chain whip — think Ivy from Soul Calibur, only with the option to chuck dozens of kunai into enemies and explode them at will.
The game will also be featuring the Legend of Zelda's classic «Z - targeting» system which will allow the player to both dodge attacks and target enemy weak points.
- Siege Warfare: Players can attack each other's settlements with powerful war machines, such as siege towers or trebuchets, and fling rotting corpses over the walls of their enemies to spread pestilence in their streets.
The total of 12 multiplayer maps are well - designed and remind me of the old school stationary spawn points from Counterstrike, the weapons feel sturdy and a melee attack on an enemy player's face feels as great as ever.
Players can perform basic attacks, strong attacks, special attacks and unleashing Focus Energy to unleash a barrage of attacks on your enemies.
While players will be able to defeat most enemies with ease, more difficult enemies and bosses will require a bit of strategy that goes beyond simply mashing the attack button.
Players also have an «Awakening Gauge» that will slowly fill as they fight enemies — once it's activated, characters receive a considerable power boost before ending with an ultimate attack when the meter runs out.
Players hack «n slash through thousands of enemies, building up combos with both strong and heavy attacks as they try to take over enemy forts on a large map or complete other level - specific objectives.
Like most tower defence games, players must build and upgrade various attack towers in order to kill off the advancing enemy forces.
Players control three heroes on three lanes, and use melee attacks and spells to destroy the incoming enemies.
A player can then also throw a well - timed boomerang and keep the attack going longer than intended, juggling their enemy in a stylist fashion.
Combining spell powers together can result in some rather devastating damage to enemies, and with four players channeling attacks together, can melt even the biggest of bosses.
Once placed towers will attack enemies once they are in range, or players can select enemies or other objects to manually target th...
Once this is full, players will be able to unleash an ultimate attack called a «Final Strike», which inflicts massive damage against enemies.
Once placed towers will attack enemies once they are in range, or players can select enemies or other objects to manually target them.
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