Sentences with phrase «enemies came in waves»

While enemies came in waves and you tended to barrel down into scripted fights, the sense of freedom in terms of movement was and still is unparalleled.
I love all the bonuses and the ability to upgrade your weapons in the game which is really needed when you fight those gigantic boss battles or when the enemies come in waves upon waves.
Enemies come in waves and in all different shapes.
The levels are timed and enemies come in waves, so the more waves you can dispatch before time runs out, the more points you'll earn.
Enemies come in waves to destroy your duck nest.

Not exact matches

When you're in charge of a ship, you deal with all kinds of unexpected issues that come your way on the water — everything from fires in the engine room and giant waves to enemy ships and submerged reefs.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
Keeping in step with the multiplayer roadmap released back in the spring, Uncharted 4's co-op multiplayer survival mode is coming in mid-December, pitting Nathan Drake and friends against 50 waves of enemies from merc fodder to flaming pirates.
Your goal here is to survive countless waves of enemies, coming forth in ever more complex patterns.
Your enemy comes in all shapes and sizes, from massive drone armies attacking in waves to towering behemoths spitting plasma.
In the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde modIn the Resistance mode, the different enemy factions of the game team up against the division agents coming at a team of up to 4 agents in a varied wave, similar to a standard horde modin a varied wave, similar to a standard horde mode.
Features One Button Action — easy to learn, hard to master gameplay designed to use one action button and the Directional Buttons / Left Stick for movement Mambo Multiplayer — roughhouse up to four of your friends / enemies in 25 stages of «Mambo» Flimsy Architecture — breakable environment for reactive gameplay Loser Rail — the feature designed to give you a second chance, for those of you not good enough to win Solo Mode — 70 + Singleplayer stages designed to test your might Survival Mode — Survive the endless waves of Personal - Space invaders as they try and breach your personal space Play with up to four players on one Nintendo Switch ™ system Colour Accessibility — Enhance player visibility, by editing a palette of player colours that best suit you More updates to come!
Better kill these aliens» and «Let me scan this thing while you fight off that wave of enemies that are coming» are the 3 mildly different types of mission in Destiny 1.
You do get gold bonuses for killing all the enemies before the next wave comes, but after a dozen levels it gets hard to kill them all in time.
Between waves there are only 60 seconds to collect resource nodes, check where enemies are coming from, build and upgrade towers, and put everyone in the right positions.
Gameplay: In Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the enIn Castle Crashers, you start out with four playable characters (or five if you have alien hominid, in which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the enin which case, he will be playable from the beginning as well) each have their own special power, and who you choose may easily change the outcome of how you fight, tho in general, you will be going left to right, killing waves of enemies that come at you, and a boss at the enin general, you will be going left to right, killing waves of enemies that come at you, and a boss at the end.
The game tells you where the enemies are coming from before the wave starts, which in most levels can be from any direction, which might seem challenging at first if you have all defense focused on just one side.
Rest assured though that technique is key and so progression comes from learning the sequence of waves of enemies and the route they will take, in order to prepare watertight defenses and upgrade and use the right sort of towers to achieve the perfect score.
The Rig is a cool idea, and adds an interesting perspective to what is an otherwise pretty standard third - person shooter where waves of enemies come at you again and again, but even that brightest spark falls apart in execution.
In each wave of enemies you fight, you'll also see ghosts come out of the ground.
The survival level is as all of us know is a survival level, with waves of enemies coming at you with the intent to kill and you have to kill them all keeping in mind that the difficulty of each enemy increases as you progress through the waves.
Attacks can come in many forms as waves of enemies wash upon your toy box defenses.
However, where fellow gladiators really comes in handy is the Survival mode, which is far more demanding than any of the campaign levels, throwing waves of enemies and requiring constant communication and effective use of Balfus.
On numerous occasions my character would run through large waves on enemies and come out unharmed, and I could easily progress to he next objective without killing anyone in between.
The GUI is clear and the interaction works well, the player can sell towers that he thinks aren't well - build and the appearing of enemies is happening as expected, wave after wave, without any shocking events (which is good for a game — in reality, enemies don't come in nice little waves — but games should be careful about what parts of reality to simulate).
The environments of each arena feature wave after wave of enemies and a boss fight at the end of each section - a setup we've come to expect from games such as this - but benefit greatly from the novelty of the puzzles contained in each map.
Red, a singer and not a fighter, finds herself in possession of the Transistor, a strange device that resembles a great sword and seems to be quite useful for taking out the endless waves of Process you come across, the game's enemy.
As the levels progress, waves of enemies in all forms are going to come at players hard.
Enemies come in multiple waves, with you'll be fending off as the Song Magic charges.
They come in a variety of different shapes and size and since the game tends to throw a lot of them at the same time, the scenery can get chaotic as the players team up to kill these monsters and survive through the waves after waves of enemies.
IHRB puts players in a situation where they are constantly running backward, with the camera panning upwards, and destroying endless waves of enemies that are coming at them all the time.
Story wise, it comes amidst the Thousand Years war, as the introduction of a new sinister enemy puts an unexpected end to the war by the appearance of waves of demons which destroys everything in their paths.
Having a pulse wave go out to see where enemies were coming from so the turret could be thrown out in that direction to provide cover fire.
In addition to the 35 missions, Assault Gunners HD comes replete with an Inferno Mode (a horde type gameplay mode that sees you battle waves of enemies).
It's a great visual effect and also a helpful aid to slow down the onslaught of enemies that come in waves during fairly predictable firefight sequences.
Once I finally managed to beat this, I felt accomplished because the enemies come at you every few seconds in the later waves.
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