Sentences with phrase «enemies come from both sides»

When an encounter occurs, Aarbron is suddenly walled in to one sidescrolling section where enemies come from both sides.

Not exact matches

«The days will come upon you,» he declared, «when your enemies will build around you a fortification with pointed stakes and will encircle you and distress you from every side, and they will dash you and your children within you to the ground, and they will not leave a stone upon a stone in you.»
With enemies from all sides coming for him, Deadpool (Ryan Reynolds) meets what looks to be his greatest challenge yet.
Your character can only move on a 2D plane, however, enemies can come at you from all sides and places.
There are no penalties for disengaging from the enemy, which often means a fight can come down to a comical situation where both sides spend their turns running around to the back of the enemy for a flanking bonus.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Enemies come at you from either side on the ground or in the air, and you can shoot them on the ground or jump up and get them.
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
Cant fish for a minute without enemies shooting from the other side of the river, or boats or airplanes coming to get you... blablabla
The game tells you where the enemies are coming from before the wave starts, which in most levels can be from any direction, which might seem challenging at first if you have all defense focused on just one side.
The camera control with the stylus, while less of a problem in the structured single - player levels, can be troublesome when fire and enemies are coming from all sides: not a deal - breaker, but worth bearing in mind.
Enemies come flying across the screen from both sides, drop a variety of bombs and missiles, and then disappear off of the other edge of the screen unless you manage to shoot them down.
While you can technically look behind you in game, enemies only appear or come in from a roughly 270 arc, including some areas that would be considered behind to the side, but never directly behind.
On the enemy side it's not particularly difficult to outshoot and outflank Locust warriors and they're relatively easy pickings, and the challenging moments come more from their numbers than their tactics.
Enemies come at you from all sides firing lasers, their shots bouncing off walls to hot you from seemingly impossible angles.
Later stages will often have enemies and dangerous projectiles coming from all sides, some of the bosses begin using attacks that are random (which just makes them feel unfair), and more one - hit kill deathtraps are introduced as the game progresses.
When the enemies seem to be coming from anywhere, a great advantage would be coordinating with someone else to say «I'll take the enemies on the right side,» or «You take out the fire enemies».
Amid the chaos of trying to push the enemy side out of each zone, cutting down grunts and unlocking Feats (special skills that range from healing to calling down a catapult strike), I got to really put The Art of Battle through its paces whenever I came across enemy players.
Enemies that move from side to side, the polterguys come in three different color variations, although if you press a switch they will transform into blocks that you can walk or jump on.
In short: Survive!In this Arena Shooter the enemies will keep coming at you from all sides for a limited period of time, you can either shoot them or avoid them until the timer is down to 0!
Earning experience to level up or unlock new moves can come from fighting enemies, eating at local restaurants and shops, or completing side quests and mini-games.
The game revolves around the Arcade mode, which is full of exciting and captivating struggle against enemy forces coming from all sides, while moving around the level and buying proper weapon upgrades for the best performance.
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