Not exact matches
Instead of trying to trigger a random
glitch and roll around in the dark, runners can now use an
enemy Metroid to move
out of bounds and completely skip the room where they would fight the exoskeleton.
There were also a few
enemies that would
glitch out when I attacked them or my sword attacks wouldn't hit them at all for some reason.
Other minor
glitches were present as well, such as a clipping issue when melee attacking an
enemy in the back, which would cause them to fly through a solid wall, only to walk back
out of it a moment later ready to retaliate.
Discover techniques for beating each
enemy and boss, and find
out how to get around bugs and
glitches.
Enemies were also affected by
glitches, sometimes when an
enemy fell or was knocked
out, they IMMEDIATELY got up while i started attacking another
enemy only to ruin my combo chain with an attack from behind, countering is also spotty as attacks go right through your counter stance which, needless to say, is frustrating when your combo chain is 53 and your counter stance is completely ignored.
After popping
out of your own cover to take a shot at a seemingly exposed
enemy (and waiting until you can actually do so, remember the cover
glitch?)